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Lordaeron TF 0.62 Changelog

Lordaeron TF 0.62 Changelog
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By Marshmalo, Awers855 & LordUther
DOWNLOAD LINK: https://www.epicwar.com/maps/309309/

EDITORS COMMENT: This releases focuses on Scourge (Lich King) and provides changes which hopefully make the faction more attractive to play. But as always with new content, there may be balance and bug problems and therefore expect some hot fixes in the future. This patch isn't huge, so I've just split the changes by Alliance/Evil Team.

GENERAL
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- All instanced dungeons have been moved to the east of the map, this is make more room for later terrain expansions.

- Consumable items such as potions and scrolls of teleport are now stackable.

ALLIANCE CHANGES

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- Guild Adventurers Trap Net cooldown increased from 15 to 20 secs.

- Maraad staring Intelligence increased from 20 to 24, Intelligence per level increased from 2 to 3.

- Tempest Keep has a new model.

- Al'ar HP increased from 2100 to 2800.

- Speed of High Elven Archer while in stealth mode increased from 270 to 300. (To encourage strategic use of this ability)

- When Rhonin spawns as Dalaran Remnants, he is invulnerable for 20 seconds (increased from 10 seconds).

- Gelbin's EMP cast range increased from 800 to 900.

- Fel Archers increased base damage from 18 to 21.




EVIL TEAM CHANGES
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- Scourge (Blue Player), can choose between Vyrkul Subpath or Formation of the Scourge Death Knights. They get new hero Aurius Rivendare, and Death Knight Initiates, which replace your Elites. Only Vrykul or Death Knight subpath can be chosen each game, not both. Aurius and his Death Knight Initiates are fast and agile units, able to summon a front line of undead warriors, this should provide blue with some adaptability and a counter to some of the faster factions within LTF. (These new units may be a bit too strong in multiplayer, please provide feedback!)

- Anub'arak has a Hearthstone item.

- The Frozen Thrones armies of the dead spell spawns skeletons much faster.

- Fallen Nerubians path has a new hero: Overseer Ixit. This new hero is a logistics/support hero with excellent mobility.

- Nerubian Underking Elites have a new model.

- Nerubian Orb Throwers (Siege Units) have been completely redesigned.

- Nadox can be summoned as a bonus hero from an altar as fallen Nerubians path.

- Anub'ar Prophets (Nerubian Elites) have Arcane Barrier, which replaces Mass Teleport. Movement speed has been increased from 270 to 300.

- Aquir Sentinels are limited to 6 unless Fallen Nerubians path is active where their limit goes up to 12. (The combination of 10 Frost Wyrms + 12 Aquir Sentinels was too much air).

- Yogg Saron is a now a shared event with Twilight Hammer Clan and Fallen Nerubians. Ixit can summon Yogg Saron as Fallen Nerubians olds god path.

- Bloodlust Mana cost increased from 40 to 50.

- Dragonmaw Enforcers Ensnare has been replaced with a Stun Trap spell, this works very similar to Ensnare but less powerful and will not magically translate trapped air units.

- Legions Fel Spreaders are limited to 10, cooldown on Heal minions increased from 15 to 40 secs, mana cost increased from 100 to 175.

- Teron Gorefiend has a slightly different model to help distinguish him from elite Death Knights.




BUG/ABUSE FIXES


- When Argent Crusade is formed a warning is given regarding Mograin's revivability.

- Banshee Sylvanas is not revivable if owned by anyone other than pink.

- When Brann is rescued enemy units are no longer all destroyed, only enemy buildings are killed to prevent event camping.

is it possible to made lordaeron more attractive to stay in the alliance ?

let me explain, actually in 80% of the game i have played Lordaeron always betray to join scourge team and it's really boring.

Oh another thing, can lordaeron palace still be invulnerable when the gate are up for LB because to many time just after DG betray scourge or cult attack directly the palace and it's very complicated for lb to defend it when scourge team drop in.

Lordaeron TF 0.61 Changelog

Lordaeron TF 0.61d Changelog

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By Marshmalo, Awers855 & LordUther
DOWNLOAD LINK: https://www.epicwar.com/maps/308912/
EDITORS COMMENT: This is the first of a series of medium-sized content patches I plan to develop, my aim is give some life and flavour to some of these factions while also working on improving the way neutral paths work. By making these "Second chance" paths more viable I aim to increase the options available to players on a changing tactical landscape and therefore give the map more unpredictability as well as replayability. From a content perspective this is a fairly small patch compared to some of my more ambitious plans for the map, but hopefully people will enjoy them. Remember this is currently a WIP but all the changes listed here are complete and will be released very soon.

GENERAL:

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- There is a new, simpler, Broken Alliance system in place.
- Alliance bonuses and conditions for players joining alliance are permitted based on whether the Alliance is classed or "Broken" or "Reformed", the alliance can be Broken and Reformed as many times as the game requires and depends upon the number of active players within the alliance. If alliance reaches 4 or fewer players it can accept new members into the team, if alliance reaches 6 players it is classed as Reformed and will not accept new members.
- Every time a player joins or leaves the alliance the remaining member count will be displayed on screen. Players can still check the alliance count by typing "-countcheck ".
- NOTE TO EDITORS: This system uses tech researches rather than dummy tech units, and removes 15 resource intensive unit variables. This utilizes the new trigger functionally added in recent WC3 patches which allows a reduction of a players current research level.
- Rigged Armor passive now has only a 25% chance to reduce damage.
- Now, when going one of the Rogue Alliance paths, your free upgrades will be based on time: 15 mins of game time passed - 2/2 upgrades. 30 mins of game time passed - 3/3 upgrades.
- Ensnare Net on multiple units can no longer target flying hero units (It's too easy to abuse the ground pathing bug to move enemy air units closer and aim them down).


HIGHBORN
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- Arcane Missiles ability on High Elf Sorceresses damage decreased from 10 to 7, mana cost increased from 10 to 12.
- When Blood Elves are triggered, Kael has an optional quest to discover the hidden caches of supplies within the neaby area.
- Going Illidari Sunfury path now spawns a small base in eastern Quel'thalas. (This provides Kael some options incase they need to retreat away from Outland.)
- When going Illidari Sunfury path, the players current reasearch level of Studded Armor (Ranged Armor), is applied to Iron Plating Upgrade (Melee armor).
- When Sunreavers Sub-path is researched and Old Dalaran is still alive, the Sunreavers will spawn within Dalaran instead of Northrend.
- You can now deliver Blood Elf vagons to the Silvermoon City or Netherstorm Keep for objective rewards.




DALARAN
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- Ambermill area has had a slight reterrain and is more defensible.
- If Old Dalaran City is destroyed they are renamed to Dalaran Remnants, Rhonin will spawn or be moved to Fenris Keep along with some additional forces. He starts with a Scroll of Teleport. (Rhonin is invulnerable for 10 seconds to prevent spawn camping).
- Gilneas has the option to rejoin alliance (provided alliance is currently broken).
- Arugal also spawns with 4 Shadowfang Wolves and additional forces in southern Tirisfal when Worgen path is chosen.





IRONFORGE
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- Aerie Peak buildings and area start off as invulnerable and neutral, thus protecting them from destruction until yellow decides to go Wildhammer Path. (Many times all the buildings in Aerie Peak are completely destroyed before yellow has the chance to research this path. The starting units have been removed for this area, but Dwarves will receive a new northern start base in later versions.)
- Aerie Peak has a new custom model.
- Dark Iron Sorcerery advanced upgrade now requires Twilight Hammer allegiance.
- Researching Twilight Hammer allegiance will now grant you more benefits: Dark Iron Golem limit from 8 to 12. Dark Iron Behemoth limit from 8 to 10.





RANGER CORPS
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- High Elves of Quel'Thalas path now also increases infantry HP by +150. Requires broken alliance and Silver Covenant.
- Windrunner Spire can summon the tree wall defenses of Quel'Thalas rather than Highborne. (Highborn has often gone Blood elves or betrayed by the time elves come under attack and Rangers is on the front line of Quel'Thalas's defenses).
- Windrunner Spire has a new custom model.





SILVERHAND
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- The limit on the number of times Uther can summon cathedral forces has been removed, this limit was a major nerf to Silverhand which often struggles on a low income. The removal of this limit once again ties Silverhand to Lordaerons fate and encourages them to defend the Monastarys and churches of Lordaeron throughout the game.
- Uthers Divine Shield is tied to Tyrs Hand rather than Stratholm.






LORDAERON
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- Northrend Expedition now requires plague to have been launched rather than purged Stratholm.
- Jailor Kassan now starts off with a scroll of Townportal and summon workers.
- When going New Lordaeron, players ranged attack upgrade level is matched to that of their melee attack level. (This is to allow them to fight using a wider range of units with less allies).
- Undead Falric's Icon has been updated. Undead Falric base strength increased by 4, base health by 100.
- Baron Rivendare base health increased by 200, strength per level to 3.00 from 2.70.
- Fallen Knight gold cost decreased to 30, health raised by 150.



LICH KING
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- No changes this patch.



LEGION
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- Legion Gan'arg Engineers also have the ability to now mine gold from mines. (This is to provide more ways in which Legion can target specific areas for economic gain and syncs well with their covert playstyle, it also allows a member of the evil team to make use of the Gold mines around the map. Previously it was only dwarves which were able to utilize these mines and adds competition for control of these precious resources. This also makes it more important for alliance to defend Ironforge and its southern mine.)

- Gold mine in Outland has been removed (This area is too secure early game and will give Legion an unfair advantage by mining this).
- The gold mine within Northrend has been moved deep within Azjol Nerub Tunnels.
- Legion Gan'arg Engineers can now Build Fel Spreader crystals.





DARK HORDE
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- No changes this patch.







SHADOW COUNCIL
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- The Argus Wake has been moved from a subpath to a full path and now rejoins the player with the Legion. (In lore the Argus Wake is a branch of the Shadow Council and secretly manipulated by the Legion).
- Syndicate may only choose either Argus Wake or Reformation of Alterac Path.
- Fel Ray Health increased by 140. Magic resist passive now reflects 90% of spell and magic damage up from 75%.
- Shadow’s Embrace ability health restored reduced to 100 from 170, and mana restored reduced to 75 from 90.
- The Items from Teron, Vorpil and Blackheart will now transfer to Aliden, Falconcrest and Beve respectively.




CULT OF THE DAMNED
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- Kel’Thuzad in Ghost Form base health increased by 400.
- Gargoyles summoned from Brethren ability increased by 1 on all levels.




DRAGONMAW

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- Dragonbane Net on Ogres also no longer targets flying hero units (It's too easy to abuse the ground pathing bug to move enemy air units closer and aim them down)




BUGS
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- Fixed random unbuildable area within Loch Modan.
- When the Cult of the Shadow is formed the message only displays to Pink (This is not a significant enough event to display to all players).
- Pathing will no longer allow Dalaran to build close to the portal to dungeons to prevent enemies from entering.
- Reduced excessive size of Yogg Saron model.
- Players can no longer tower Borean Tundra and camp Lordaeron's Northrend Venture Spawn. (Uses Anti-build aura, will not accidentally kill Naxxramas)
- Scarlet Onslaught Banner ability now only affects casting player units.
- Fixed a few spelling mistakes.
- Brann Bronzebeurd is correctly hidden until his event is triggered.
- Ability to gain 6 Ashbringer item have been fixed.
- The Argus Wake subpath does not prevent you from going the Alterac Reformation path any more.
- «Enslave Demon» ability for Syndicate now has an «E» hotkey.
- The Items and Hero Experience from Ghost Kel’Thuzad will now successfully transfer to his Lich Form.
- Fixed the bug when going Dark Horde Illidari path disabled Blood Knight for Blood Elves.
- Sylvanas will no longer turn Forsaken if she dies to a member of the Old Gods team.
- Replaced the projectile model of the Iron Behemoth (Reforged bugged this custom model)
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