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Lordaeron TF 0.58 Changelog

Hello there, and welcome for new patch for Lordaeron the Foremath. This version is focused on bugfixing, and making some change with editors for the next version who will see a lot of changes appear, notably to modify the functioning of the rogue alliance. Let's go straight to changelog


- Crown of the Eredar now got a Roar instead of Aoe Heal.
- Cruoris Phantoms now benefit from Piercing Magic upgrade instead of Iron Swords.
- Bloodstone Crown now properly drops upon death.
- Both Ashbringer and Corrupted Ashbringer got Holy Nova/ Unholy Nova again.
- Mammoth/Magnataur creeps on North of Northrend got moved to the east.
- Mana Flare ability getting changes:
Area of effect from 600 to 650.
Damage per Mana point from 6 to 10.
Maximum damage from 90 to 100.


- Mana Forges no longer got Hammer of Light.
- High Elf Workers now properly build High Elf Guard Towers.
- Lay of Hands lvl requires and icon fixed.
- You can no longer get Lightbringer Saidan.
- Various tooltips and event messages fixed.
- Arch Necromancers will be replaced to Liches even in ethereal form.
- Paladin Knights can no longer be trained before research.
- Frostmourne Pedestal will be removed now when Arthas turns after perma dying
- Level Transfer from Jaina to Arugal fixed.
- Freed Magtheridon is no longer invulnerable.
- Removed shadow from High/Blood Elven Archer.
- Fixed Gelbin animation after casting Gnomish Death Rays spell.
- Capitol cannot be targeted by lake anymore.
- To prevent double triggering, going Arthas Scourge will now check if player has went it already.
- Fixed Highborne Priest and Sorceress training hotkeys.
- Fixed position for Kel’Thuzad’s Frost Armor.
- Fixed various pathing issues all around the map, thus including places like: Undercity, Brill, Ambermill.
- Nerubian Ziggurats (unique Scourge towers), King Arthas, Orb of Translocate, Elven Lodges, and Nether Tear models fixed.
- Fixed the bug with Ghoul not being a target of Raise abilities.
- Fixed the bug when Dragonmaw player wasn’t able to go in any path after going Gruul Armies.


Blood Elf :
- Blood Elf Wagons are no longer considered Mechanical and Workers.

Fel Elves:
- The path now doesn’t require someone in Legion to leave. Legion has just to offer burning pact now.

- You will now get a warning message when En’kilah is under attack.
- Starting 4 elites are removed to avoid abuse.
- You can now use your Bloodstone Crown item properly.


- Hotkeys for Hero choosing (like W to summon Putricide) on Frozen Throne removed, as they conflicted with Frozen Throne spells.
- Val’kyr base damage increased to 24 from 16 (affects both Scourge and Forsaken).
- Ymirjar Ascendants changes:
Now limited to 3 again.
Food cost increased to 3.
No longer have Cleave ability.
Gold cost raised to 39.
Health buffed to 2100 from 1400 (does not count additional health from upgrades).


- Felguards now use Heavy Armor instead of Summoned. But their Enhanced Armor ability will only reduce damage to 55% instead of 70%.



- United Dwarves disabled.
- High Tinker Gelbin changes:
-Hero icon changed.
-New ultimate ability: Mekkatorque-Ray:

Gelbin fires with his powerful laser dealing 250 damage to the main target, and inflicting 200 damage to the enemies around it.
-Damage is increasing with level.
- Rifleman Scout Sight Radius increased to 1500 from 1300.


- Saldor Shallowbrook description updated.

- Nathanos got now on W - Unleash the Beast, an AOE attack speed buff that won't work on allies.
- Can now once again get the Super Plague research from Tarren Mill and Sepulcher.
- Wrath of the Apothecarium area of effect increased to 300, and damage by 50.


- Will now get Alexandros Mograine with Ashbringer after the Draenei Escape event.
Alexandros will raise as Death Knight when going Argent Crusade or Scarlet Onslaught, but will stay with Scarlet Crusade.
Mograine is unrevivable if killed by Scourge, and will go as Death Knight to Grey upon death.
- Tirion no longer starts with Ashbringer, he will get it when Death Knight Alexandros dies to Alliance.

Scarlet Onslaught:
- Timer to turn into the Scarlet Onslaught now properly works.

Draenei Alliance:
- A’dal is once again Invulnerable while casting Exodus.
- Elekk Warriors can now be trained in Draenei Gateways.
Mograines Legacy:
- Disabled for now, coming back with some changes and probably not for light blue.


- Daelin is now bound to Lordaeron, neither Silver Hand nor Dalaran cannot obtain him anymore.
Kul-Tiras itself will now be transferred to the closest Human member of the Alliance, including all Buildings and Units on it.
- Impervious Armor on Lordaeron Captains won’t ignore Magic damage anymore.

King Arthas:
- Royal Guards removed.
- Thilinwit now does give only +10 Stats instead of +20 Stats and +5 Armor.


- Dalaran Guard Towers can now target Buildings and Mechanical units.

- Worgen Damage increased to 28 from 23.
- Worgen Damage sides per die increased from 4 to 5.
- Darius got a new Ult - Aoe Bloodlust increasing attack speed by 40%/80%.
- Darius is now perma revivable.
- Arugal Base Health increased from 250 to 350.
- Arugal Strength per level increased from 1.8 to 2.5


- Kargath got Shockwave on Q, Crippling Axe moved on W.
- Demonesses are targeted as Undead now.
- New! You can now choose between two Advanced Upgrades, they will make focus on either Fel Horde Orcs or Dragon Brood of Nefarian in your armies. Both researches are available at 10 minute.

Fel Horde: Will improve your casters summons, all Orc units health by 150 and Kargath, together with your Elites will get a significant passive life regeneration bonus. Will also replace your Blackrock Champions with Fel Riders, and your Demoness limit will be raised to 8.

Draconic Horde: Will focus your army on the Chromatic Dragons of Nefarian, Gyth will spawn at Blackrock Spire.

You will get new Personal Mission to collect all Dragonflight Vials, each of them will furthermore improve your Dragons by unlocking new abilities on them. To collect the Vials, you have to come with your hero in specific locations all around the world. Locations of Dragonflight Vials:

  • Red Dragonflight - Vermillion Redoubt on South. Will unlock the self heal ability for 360 hp.
  • Green Dragonflight - Seradane in Arathi Hinterlands. Will unlock Corrosive attacks, that will slow your enemies Movement and Attack speed.
  • Blue Dragonflight - Nexus in Northrend. Will unlock Haste ability, which increases Attack and Movement speed of Dragon for 15 seconds.


    - Fel Lords now got on Q - Taunt.
    - Eredar Deceiver got on W - Feedback.
    - Eredar Deceiver got on E - the portal which allows them to get their own Units and produce minor demons like Fel Beasts , Succubus and Voidwalker.
    - Murmur Collision Size decreased to 20 from 38.


    - When Alexandros Mograine dies you will get him as Death Knight in either Drak’tharon or Naxxramas when its still alive. Alexandros is revivable, unless killed by Alliance.
    - Collision of Arch Necromancer Elite in ethereal form is now the same with his corporeal form.
    - Death Knight Alexandros Mograine movement speed increased from 245 to 280.


    - Fel Arrows mana cost reduced to 10 from 16.
    - Warlock Archer Damage increased to 19 from 17.
    - Warlock Archer Damage number of dice increased from 1 to 2.
    - Black Dragon gold cost reduced from 100 to 60.

    Have fun everyone.

Dark Ages of Warcraft in 2020 post-Reforged clownfiesta

I have waited some time before releasing a new version because i predicted that Reforged is gona be a disaster as releasing a new version during the chaotic time would amount to nothing positive, now however when i tried editing DAOW in Reforged editor i found out its even worse than i imagined especially since DAOW is a very old and large map which just adds up to issues i have faced + there is some stuff left by previous editors that i cannot even remove/delete from the map which just piled up.

I originally planned to release a new version in Reforged editor in late April but the problems i have faced delayed it to the point i have given up editing in Reforged editor so this version and future versions will be done in old editor. Some people will dislike it but i am doing this for the stability of the map as a whole and so community doesnt fragment due to long waiting times before major changes or new versions.

Download link: Dark Ages of Warcraft v5.4c - Warcraft 3 Maps - Epic War.com


- Tomb of Sargeras added several strong auras to units on last floor to slow down creeping in early game.
- Increased gold bounty for Black Dragonspawn Warrior, Fel Beast, Green Dragon Whelp.

- Animal War Training upgrade is now auto researched by default and units have their health adjusted due to Reforged interfering with it in a negative way.
- Charge! and other variants of Berserk spells should work properly now.
- Rally Militia increased duration by 15 seconds.
- Summon Lava Spawn (Hero) mana cost reduced by 25 on all levels.
- Summon Water Elemental (Hero) mana cost reduced by 25 on all levels.

- Scarlet, Onslaught and Risen Knight base health increased by 50.
- Rifleman base damage increased by 5.
- Risen Rifleman increased base damage by 8 and attack speed by 10%.
- Risen Paladin increased base health by 75, armor by 1 and reduced training time to 12 seconds.
- Added unique battleship unit at Stratholme harbour.
- Added Burning Legion summoning event in Undercity for Risen.

- Fandral Staghelm increased base health by 150, base damage by 10, starting attributes by 6 and Fandral C'thun event now grants +12 to all stats (old was +6 to Strength and Agility and +12 to Intelligence).
- Druid of the Claw increased base health by 80, armor by 1, min-max damage calculation changed from 1-4 to 2-6 (Night Elf Form) and 1-6 to 2-8 (Bear Form) Rejuvenate healing amount increased to 600 and mana cost reduced by 25.
- Dryad increased base health by 50 and attack speed by 10%.
- Faerie Dragon increased base health by 75, damage by 5 and attack speed by 10%.
- Increased movespeed of all Ancients and increased their base damage by 5.

- Arcane Barrage cooldown increased by 3 seconds on all levels.
- Fixed issue with enemy units not being able to invade Twisting Nether after Teal has summoned Kil'jaeden.

- Kurdran Wildhammer increased base health by 100, attack speed by 10%, Wildhammer Fury mana cost reduced slightly at all levels, Wildhammer Gryphon Charge mana cost reduced by 50 on all levels. Now starts with Scroll of Town Portal.
- Thane increased attack speed by 20%, base damage by 5 and training time reduced to 12 seconds. Avatar duration increased by 5 seconds, mana cost reduced by 25.
- Dwarven Warrior increased base armor by 1, attack speed by 10% and health regeneration by 0.5.
- Rifleman base damage increased by 5.
- Dwarven Engineer increased base health by 50, damage by 6, attack speed by 15%, movement speed by 10, health regen by 0.75, armor type changed to Medium and increased by 2.
- Mortar Team increased attack speed by 20% and movement speed by 10. Training time reduced to 10 seconds.
- Flying Machine increased base damage by 6 and attack speed by 20%.
- Siege Tank lowered gold cost to 26, added 50 lumber cost.
- Gnomish Sumbarine lowered gold cost to 28.
- Summon Gryphon Riders (Aerie Peak) duration increased to 60 seconds.

- Pirate changed min-max damage calculation from 1-4 to 2-5.
- Kul'Tiras Vanguard base health increased by 50.
- Khadgar Master of Illusion cooldown increased by 3 seconds on all levels.

- Raptor Rider increased base health by 60, armor by 2, attack speed by 10%.

- Brand of Chaos no longer drops from mobs in western Outland, instead those units will drop a variety of consumable items.

Light Blue:
- Added Burning Legion summoning event in Undercity for Varimathras.

Dark Green:
- Bolvar Fordragon increased attack speed by 20%, base armor by 3, starting attributes by 2 and intelligence gained per level by 0.3. Now starts with Scroll of Restoration.
- Varian Wrynn increased base armor by 2.
- Katrana Prestor increased base health by 150, armor by 2 and starting attributes by 3.
- Stormwind Champion increased base health by 200, attack speed by 20% and their Cleaving Attack ability is now active from start.
- Footman changed min-max damage calculation from 1-2 to 2-4.
- Knight increased base health by 50, armor by 1, attack speed by 10% and reduced gold cost to 28.
- Captain increased base health by 50, changed min-max damage calculation from 1-3 to 2-5 and reduced gold cost to 20.
- Priest increased base health by 25 and mana by 100. Heal increased casting range to 550, amount healed to 40 and mana cost to 7. Added Divine Favor passive on (D).
- Chaplain increased base health by 25, damage by 3 and attack speed by 10%. Added Benediction spell on (R) and Divine Favor passive on (D).
- Vanguard Training changed to 5 bonus attack damage and 10% movement speed. Now affects Footman, Captain, Knight and Stormwind Champion units. Gold cost reduced by 50, lumber cost increased by 50.
- Deadmines Edwin Vancleef abilities changed to reflect his lore background, gold bounty increased and now drops a variety of consumable items. In addition one of the bandit units in Deadmines now drops a Rusty Mining Pick.
- Slightly reinforced two bases near Dark Portal with extra towers. Added Rally Militia ability to Honor Hold and Valiance Keep.
- Infantry unit from Valiance Keep has been renamed to Valiance Keep Footman and stats have been redesigned to that of an elite Footman unit.
- King's Honor Guard are now trainable at Stormwind Castle when Valiance Keep base becomes active.
- Eagle increased base health by 75 and damage by 5.

Shadow of Lordaeron - 05/07/2020 20:00 CEST

Heyo everyone again, its time to test our small map so feel free to sign up even if you haven't played it before - we always want new people to try and test it.
Feel free to report bugs here, or to Harald, Panda or I in private. Bug reports are especially appreciated. ;)

Its based on the same old concept as LTA or AWLR, but it has some more unique additions such as faction paths which you choose in the beginning in your capital. We also don't want heroes to be too strong, so please tell us if you feel they're OP. We intend to add a lot more factions, but these are the first 6 factions in the game. :)

You can sign up here on the forums or message me on Discord for a spot, you can also sign up for a reserve spot if you want to.
It will take place at 20:00 CEST on Sunday, 05/07/2020.

Gilneas: Julian
Forsaken: Arlt

Scarlet Crusade: Skillerino
Undead Scourge: Onyx

Amani Empire:
Blood Elves:

Everything is work in progress and will change dramatically based on feedback, so bare with us.
- @Harald, @RedPandaLT and Arlt.