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Guide: How to start out as the Scourge in LTF

I was inspired by Terenas Menethil's post about a Dark horde guide to give my take on how to start blue since i'm tired of noob blues ruining pub games. plus this gave me something to do during quarantine so here ya go

“Glory to the Scourge!”

First 1-2 mins
-use throne to summon anub arak ( Take impale and his aura but anub should be level 10 before 12 mins anyway)
-use summon skeletons and frost nova from throne on the sholazar basin cp
-gather all forces into your starting boats and send them to tol barad (no need to make any more units for tol barad and remember to hit the lever)
-with your large starting gold make 8 gargs and your final 2 elites and send them to the nexus with another FT skeleton summon
-The rest of starting gold should be used on starting lumber operations WITH GHOULS!!!!
(personally i like mine to be right where anub spawns and in storm peaks. Be considerate of grey and leave him all lumber near Gundrak and howling fjord)
4-10 mins
-So far you should have 8 cps and anubs army should be coming back from tol barad. Once they land send them straight to azjol nerub instance and creep all of it. This is where you get majority of your exp so try and be fast but thorough above all else
-Use the gargs and elites from the nexus with anub to aim nadox very fast giving you control of all other units inside
-Once under your control create all of the aquir sentinels and have them join the creeping force so it goes faster
-continue through azjol killing all creeps including the faceless near yogg saron
-Once you exit out of the storm peaks kill the creeps there and the ones north of gundrak and continue your creeping circle back to the start of where anub first spawned
-Remove your gargoyles from your control groups and send them to the ranger corps island to the right of northrend. You can put your FT skeletons on boats to attack the island with the gargs.
-Saphirron is directly south of the FT near wyrmrest temple creep that and you should be lvl 9 then purchase the nerubian sorcery research to get anub to level 10 (if he's still lvl 8 after killing saph there is tuskar to the left of anubs spawn that should get you there and trolls further to the left that shouldn't have been creeped yet)
-You should have 12 cps. 8 from northrend which you should always have. 2 from tol barad, and 2 from the elven islands. If the alliance tries to take the islands from you don't worry you can always put your skeletons on boats to take the islands back. If the alliance bother to waste their resources on them it just benefits you since the skeletons cost nothing

10-20 mins
-Throughout the first 10 mins you will have ridiculous amounts of gold and lumber and you can use it depending on how you plan to attack the alliance
-You should be upgrading regardless into mainly defense upgrades, ranged attack, and hp bonuses for your troops. By around 10-12 mins you should have full hp bonuses and 4/4 ups or higher if you do not create a large navy. Don’t bother with melee dmg and magic dmg until your 6/6 in ranged and defense (this is where the first minute lumber operations come into play)
Now the most important part of blues game The Plague.
The most common mistake I see blues do is Plague when they aren't ready. Never ever listen to a legion team when they ask you to plague unless your ready or the game will be over without it. You should be doing civil war at the 20 min mark anyway. The Legion team is not your friends. The plague should be used to cause chaos and make your landing in EK easier not getting the alliance off the legions back.

There is 3 options for landing with plague and yes you must LAND somewhere with boats the deathgate will take to long for anywhere your going and has many bridges along the way and places to stall you
(I usually don't plague till after 15-20mins but that's just preference and can depend on the game and how fast you creep)

Kul tiras/hydromancers school (should only be done if legion is doing well and 4-5 alliance is camping north for plague) This strategy can be done very early since it's not the most important spot for alliance to protect but it could net you 2 large cps and stop dg from making hydros plus really only Dalaran and Silvermoon can contest you since they are only ones with teleports. The real goal for this strat is the hydros school. If the alliance overwhelms after you kill it no need to stick around just get in boats and drop somewhere else. Hitting after Gilneas will cripple dalarans economy or just go straight to capitol since teleports are on cooldown

Capitol ( DO NOT DO UNDER ANY CIRCUMSTANCE IF 2-3 ALLIANCE ARE THERE AND GENERATORS ARE ALL OVER CAPITOL) Personally I hate going to capital its the most obvious attack and I think its suicide against any smart alliance team since the choke is very strong and generators can stall you out till you get overwhelmed by more alliance members joining the fight. With that said capitol is also one of the most important locations for the whole alliance so its a very high risk high reward option that can give you a lot of objective resources and the crown of lordaeron the best item in the game. This strategy shouldn't be thrown to the side though, if an alliance isn't going to prepare it then it can turn into an easy way to break the alliance

This is the best strategy in my opinion because no alliance is ever going to be camping Quel Thalas and your superior navy and air will make short work of the Spire. It also makes you unable to be flanked which is usually what destroys an early game scourge going for cap. Killing spire may not seem like much but it makes halduron unrevivable and makes rangers unable to create elites ever. (this may have been changed with the new silvermoon path for rangers don’t know though) This can also be a way to get the sunwell early if you can get both spire and the runestones. You can grab deatholme for grey giving him a demi and gold. Most importantly you can lure sylvanas out of the south letting you get a chance to have her join you. Lastly if your about to land spire and realize that the alliance are waiting for you can fake the spire attack and land in stratholme to knock off another objective and save your army.

Lastly just a few a tips

-Remember your true strength lies after civil war, you can 1v1 anyone and 1v2 most others, but before that respect who your fighting since without civil war you're nowhere near as powerful
-Civil War gives an extra level to all your active heros so get saph and putress the minute you research it for extra levels on them too
-you have a shit ton of gold don't be scared to use it on items like teleports and staff of silence also mana pots are a must
-purge on your elites is your best tool for hero aim space them out with all your other spells like impale and saphs slow and frost breath to make sure nothing can runaway
-meat wagons with the splinter upgrades do stupid amounts of aoe dmg to backlines always have the max amount and aim it at the casters
- The FT has amazing abilities and can sometimes force an early alliance rush out of northrend alone. Nova and skeletons on cd if anyones in northrend
-Never get the frost wyrm upgrade they are good enough as they are and not worth losing your aqir sentinels
-forgot to mention for putress go into healing spray and his ghoul summon and for saph get his cold breath and aoe slow
-get the nerubian upgrade that can only be researched from azjol nerub I always forget about it myself
-Blue domintes in air, aoe, and survivablility its not a bad idea to just rush any caster races backline with you wyrms plus impale meat wagons can finish the rest
-you may find yourself with too much food after plague and civil war just detonate all aboms and nerubian guards that you arent using since they are 2 food a piece

And here is my control groups post civil war but it's all preference​

1.All ground heros and elites plus any frontline that can fit in the remaining slots
2. Saph, frost wyrms and gargs
3. Aqir sentinels
4. Nerubian sorcs
5. Meat wagons and obsidian statues
6. Starting crypt fiends if they are still alive
9. FT
0. Azjol barracks
You can throw in some vrykul casters or crypt fiends but personally i'm just too lazy​

Guide : Make a good start with Dark Horde.


“We are the true Horde!”
- Dal'rend Blackhand​

Considering the increasing number of new players and the common mistake that these players are doing (especially when they play evil team), I believe it's important that old players share their experience on how to make a good start with their main faction. I am also writing this because there are no similar guide up to date but only very old videos.
My vision is not necessarily the best way but I believe I have enough experience with the factions of the South to write something to help new players, so they dont waste the huge potential of the Dark Horde.

I will try to describe as much as I can what an Orange player needs to do in the early game. And I will give some tips for the rest of the game as well. Feel free to add more or to argue if you disagree with something. Remember it's not the only possible way to start.

This guide is written for patch 0.56, where Dark Horde get back Hellfire Citadel and got his early income buffed.

First of all, the full list of Dark Horde events (Made by Julian) :

- Can take over Kargath (base), getting a base and units at that place
- Can research Dark Horde mastery granting Empowered Blades on Kargath and Shattered Hand Elites , Rend will also get Unholy Shield and +1 Level.
- After 15 Minutes : May research Nefarians Brood, allowing to train Black Drakes and allowing to spawn Nefarian for a short duration in the South only.
- After 15 Minutes : Can get Voone and his Smoulderthorn. Voones Level is based off Rend , your ranged units will get replaced with Troll Berserker and you can train Smoulderthorn Witch Doctors , Bat Riders and firegut ogres
- Can unlock Magtheridon when Civil War launched, his level is based off time
- Magtheridon can corrupt the Fountains of Health on the map receiving +1 Level for each corrupted Fountain. You find the Fountains in Zangarmarsh , near Alterac , near Menethil Harbour , Sholazar and near Quel Thalas. They also turn under your control and will only heal you and your Allies.
- Can research Demonic Supremacy replacing your current Elites with Pit Lord , siege with Doom Cannons , Blackrock Champion with Fel Riders and Magtheridon will unlock Obliterate
- Can use Knowledge of Karabor, when Demonic Supremacy is researched, it grants +1 Skill Point on choosen hero
- When Teal goes to Alterac you will receive a Base there and get Jubei'Thos (Keep him alive, he has a roar).
- Will get Teron when Shadow Council leaves or does go Syndicate.
- Can summon permanently Nefarian when Rend is lvl 15 and Blackrock Spire still alive.

First minute of the game :

At Hellfire Citadel (your initial camera plan) :

-> Gather your spawning units and Kargath in control groups, buy 2 elites to always have your 4 elites.

-> Kargath (lvl 2) : Take the Q spell (stun), and the E (Melee dmg return aura)

-> While you take your spells on Kargath, send him and your units to creep the units near the healing fountain.

Meanwhile, at Blackrock (where Rend is) :

-> Gather your spawning units there and Rend in control groups

-> Don't forget to send your 3 spawning peons cut wood at the trees near the Dark Portal.

-> Rend (lvl 3) : Take lvl 2 Blackrock Champions (W) and lvl 1 Resistant Aura (E).

-> While you take your spells on Rend, send him and your units to creep the ogres and take the cp near it. Be careful to not take dmg on Rend, so use your W to taunt the ogres before you send Rend. Also, send the zeppelin to Blackrock, we will use him later.

Between 2 and 8 minutes of the game :

Still with Rend :

-> Go take the CP and creep the units near Shadowforge City, do the same at the CP to your right. Take the base of Kargath to trigger the event. Research Dark Horde Mastery. Try doing that in the same time than the following actions in Outland. For now, you don't need to do more with Rend, avoid every fight. Yellow is gonna slaughter you if he catches you. Retreat to Blackrock if you need to.

Back at Kargath :

-> Make sure to buy 6 demoness at the Bestiary near Black Temple (The building with a dragon). MAKE SURE TO ALWAYS HAVE 6 DEMONESS.
Demoness are your main source of heal, not only they can sustain your army quite good but they can keep alive your heroes under heavy aim. Bring your demoness to Kargath, they are a permanent part of your army now.

-> Still at Zangarmash, use the ability on Kargath to spawn 3 peons, it's time to start your lumber operation in the huge forest of Zangarmash. Build one townhalls in the center of Zangarmash and at least 2 lumber mill around the mushroom forest. Spawn a full stack of peon for each lumber mill. (greedy boi)

The attack on Light Blue base :

-> Join Teal/Green with Kargath and your units to attack the base of LB in the Netherstorm. If green or teal are slow, tell them to move their ass. If LB is good, you need Teal and Green and Orange to take him down quickly. During the fight, make sure to use your demoness to heal your elites, Kargath and the heroes of your allies (Tichondrius is often targeted so make sure to keep him alive as well). Don't forget to use roar on your elites. Do not focus M'uru, it's not your job as Orange, just make sure to clean the units of Light Blue and stun Maraad as much as you can. If LB still had not triggered the shield on the crystals, try to destroy them before he does that. If you and your team does well, you should take down M'uru between minute 5 and 6.

-> After M'uru is captured, build a single town hall near the ecodome, but not close of it. (It's the worst thing when ppl are blocking half of the trees of the ecodome because they've built too close of it). Spawn a single stack of peon, you don't need more since you already have Zangarmash. Tbh, it depends of your allies, if green is cutting wood at Zangarmash, then spam more peons at the ecodome.

-> Just after the capture of M'uru, cross the Dark Portal with Kargath. Don't forget Aggonar if green triggered the event. If portal is still not opened, tell green to stop sleeping since he has to open it.

-> Regroup Kargath and Rend into a single army. Make your control groups. I usually play like this :
1 : Heroes squad, elites and black dragons.
2 : Demoness (Yes, you need a single control group for them)
3 : Necromancers
4 : Archers
5 : Blackrock Champions
6 : Siege units, grunts...etc

For the early, you don't need more. And you won't have enough gold to have more control groups anyways.

Between 8 and 15 minutes of the game :

The portal should be opened by that time and you should be regrouped at Blackrock with your full army.
This is gonna be the most difficult time for you. In the case of a good and well-coordinated Alliance, there is 100% chances that they will try to rush Blackrock or Dragonmaw Port.

What to do now ?

-> First of all, use the zeppelin that we gathered at Blackrock, buy some blackrock champions or felsabers and put them inside. Then send the zeppelin at the dwarven mine just above blackrock and destroy the town center. Put your units inside the zeppelin after. Repeat everytime yellow rebuild his mine.

-> In EVERY case, DO NOT ATTACK. Yellow has the power to easily 1v1 you before the first 15 minutes of the game. Do not try to defend Kargath (The base) as well, you will just get stuck inside the base with no way to escape.

/!\ It's during this moment that newbies orange ragequit, they either try to attack Dun Algaz (With or without their allies), and get raped to the ground and ragequit. Or they get catched by yellow/purple in open field and get slaughtered. Do not underestimate the defenses of Dun Algaz, especially if purple is here and has built some generators. Remember that HB can teleport as well, even if you manage to destroy Dun algaz, you would have suffered so much loss that it was not worth at all. /!\

What to do THEN ?

-> You have to know that the early game is your only weakness as Dark Horde. You must play in defense around Blackrock and never try to 1v1 yellow, play like a pussy and always stay with your allies. Help brown if dragonmaw port is attacked, attack alliance by behind in this case. If blackrock is attacked, retreat behind your fel keepers and try to hold the line with your allies, make sure brown come to help also.

If you start losing the battle of blackrock, retreat to outland. Game is not over for you anyways, just make sure to not lose Rend since he will become unrevivable.

After the first 15 minutes :

From now I will just give some tips and informations that you need to know to play Dark Horde.

-> Research as soon as possible "Nefarian's brood" in your bestiary building. In the Blackrock main building, you can now summon temporary Nefarian everywhere in the southern parth of the map for 1 minute. (Ability has ~4 min CD) This will give you an advantage against yellow and you may now push him without worrying too much about your losses.

-> Try to silence as much as you can enemy towers with the cloud ability of your demoness.

-> Magtheridon levels are based on game time. So the longer you wait, the more it will come with an higher level. But don't be too greedy too since you need Magtheridon and demonic supemacy to become the "second strongest" faction of the game, just after blue.

-> Voone levels are scaled on Rend levels. So try to summon Voone when Rend is at least 10. It will grant you Voone with the same level as Rend.

-> The life and safety of Magtheridon must be on paramount importance, above the life of any of your others heroes. Don't forget to use your demoness to spam heal on him. And remember that his ultimate make Magtheridon a ranged unit.

Since the last rework of Archimonde's gift, keep in mind that it's gonna be very hard to get Rend to the level 15 to summon Nefarian permanently. That's why Magtheridon remains your main and unique strength against your ennemies.

TL;DR video for dark horde players complaining about dwarves being too op in early :

Warcraft Olympics!

Welcome gamers to the second edition of the Warcraft Olympics.
You as participants will be put to test through three different disciplines.

1. Pimp my Peon [Can be modified]
2. Footmen Frenzy [Can be modified]
3. Line Tower Wars [Can be modified]

Date: Saturday the 25th of April OR Saturday the 2nd of May (To be determined by the poll)
Time: 10:00 AM, EST/16:00 PM, CET
Duration: 6 hours
Prize pool: 100$

1. Here is the link to join our discord community server for more information: Join the VimpGamingYT Discord Server!
2. Here is the form to sign up for the tournament without the discord link: Warcraft Olympics

May the games begin.

Feel free to sign up everyone! You sign up as a single person and will be fighting people from many different communities! Have fun. :)
Credit to VimpGaming for the message.