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Azeroth Wars 2.04


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Azeroth Wars LR 2.04 Download Link:
  • Increased the overall map size.
  • Many terrain changes including: Silvermoon, Tyr Hand, Stratholme, Capital City, Scholomance exterior and interior, Maelstrom Pass, Nazjatar, Illidan’s Prison, Island positioning, and all of Northern Eastern Kingdoms from Alterac to Quel’Thalas.
  • Increased the attack range of Stormreaver Hermits to 900, up from 500.
  • Increased the attack range of Stormreaver Necrolytes to 900, up from 600.
  • Increased the attack range of Stormreaver Warlocks to 900, up from 600.
  • Added 4 bandit creeps to Tirisfal Glades.
  • Book of Eagle drop chance is now 100%
  • Added 4 murloc creeps to Quel'Thalas.
  • Voidwalkers in Hellfire Peninsula should no longer attack Honor Hold if alive when it's taken.

Bug Fixes / Other Issues
  • Death Knight Arthas now correctly has Unholy Aura instead of Invigoration of The Light.
  • Town Halls or their upgrades which turn hostile can no longer use the Summon Garrison ability.
  • Dark Green no longer gains Assassins or Swordsmen from Stromgarde without the research for them.
  • Workers can no longer get stuck when trained from Light's Dawn Cathedral.
  • Dagran's Will of The Emperor aura now correctly effects himself as well.
  • Gelbin's Mech Aura can now correctly heal Flying Machines.
  • Fixed a ton of hotkeys/descriptions/etc. Nobody wants to read all of those.
  • Fixed the armor upgrade number of casters, or their rank, increasing based on research such as Death Infusion or Power Infusion.


  • Increased the range on Scroll of Teleportation from 700 to 1000.
  • Fixed orb of lightning purge not working.
  • Increased the cost of Scroll of Speed from 10 gold to 50 gold.

  • Changed Kel'thuzad Corpse explosion cast range from 800 to 600, 650, 700, 750 and aoe damage from 100, 160, 200, 260 to 80, 120, 160, 200.
  • Icecrown Obelisk recall spell cooldown doubled.
  • Reduced Frostwyrm hitpoints by 175.
  • Reduced Abomination hitpoints by 50.
  • Changed Zombie armor type from medium to unarmored and reduced armor by 1.
  • Skeleton archer range increased by 100 and cost decreased by 5 gold.
  • Increased health of Crypt Fiends by 50.
  • Decreased meat wagon build time by 5 seconds.
  • Changed Sapphiron’s damage type to Hero instead of Piercing. Changed Armor type from Heavy to Hero. Increased armor to 5, up from 2.
  • Lowered the cost of Death Knights by 10 gold. Increased the mana cost of Death Coil to 125, up from 80.
  • Lowered Banshee Sylvanas’ collision size to 20, down from 32.

  • Summoning Legion now gives Magic Immunity to the summoner and pings the location to all players.
  • Consuming the World Tree with Archimonde no longer summons Kil Jaeden, and instead gives 8 levels to Archimonde.
  • You can find the Skull of Gul'dan in a room in the dungeons of Dalaran by bringing a unit to the gate on the left side.
  • Increased health of Blue’s legion Felguards by 100, damage by 10, armor by 1, and reduced movement speed by 15.
  • Increased Succubus health by 100 and damage by 5
  • Increased Voidwalker damage by 7 and lowered range by 50. Increased health by 150
  • Increased the cost of dreadlords to 75 gold, up from 70.
  • Lowered the health of Blue's Mo'arg Forge to 900, down from 1200.


  • Added new passive spell to raiders: Bleeding Blade, which slows attack speed and movement speed of units.
  • Lowered the cost of Burning Bladelords to 75, down from 90.
  • Increased Magtheridon’s health by 80
  • Illusions from Rend’s Mirror Image ultimate now deal and take 100% damage. Cooldown reduced from 110/100/90 to 80/70/60. Number of illusions increased by 1.
  • Added Critical Strike to Rend. 25%, 2x damage.
  • Removed old Kargath ult, replaced with Field of Blood. It heals units for 150/200/250 over 5 seconds, then 10/15/20 every second for 30 seconds in a 900 aoe.
  • Kargath Strength per level increased by 2 to balance the loss of life because of his removed ulti.
  • Moved 2 Orc Cavalry near Black Temple to Kil'Sorrow.


  • Moved the King Arthas summon Royal Guard spell to the D position and gave King Arthas Divine Shield on W.
  • Uther Q now costs 90 mana every level
  • Reduced garithos base armor by 2
  • Removed the Wedding Ring item when obtaining King Arthas
  • Added a new starting item to Garithos, his helmet Justice Gaze. The item buffs armor, strength and hitpoints.
  • Added new starting item to Uther, the Urn of Kings. The item gives an instant mana regeneration spell, some mana, some hitpoints and some mana regen per second.
  • Garithos now has Righteous Blow in place of summoning Knights - deals damage and stuns a unit in melee.
  • Increased Arthas’ aura hp regeneration by .5 at all levels.
  • Changed Mograine’s visual slightly.
  • Added Bash to Uther.
  • Increased archer health by 50 and damage increased by 20, increased attack time by 1.2 second.
  • Reduced Paladin cost by 15 to bring to par with others elite. Build time + 5 seconds.

Added 2 new paths after Naga event: Scarlet Crusade or Silver Hand

After the Naga event trigger, Purple has a choice of 2 military paths to go: Silver hand or Scarlet Crusade.

Scarlet Crusade:

  • Uther becomes hostile and Mograine spawns in Capital City.
  • Silverhand Squires become Scarlet Zealot. Has:
  • Holy Fire blessing, self cast damage buff.
  • Other silver hand squire passives.
  • Knights become Scarlet Knights
  • Holy Fire Blessing
  • Mighty Lance: which makes their attack pierce through the enemy and strike the foe behind.
  • Paladins become Scarlet Grand Crusaders. limited 6. Has:
- Holy light becomes Greater Holy Fire, an instant nova spells
that does 100 damage to the target and 50 in a 150 aoe.
- War Plating, passive.
- Divine Shield.
- Resurrection.

  • New caster, the anti-caster Scarlet Battlemage. Trained in Chapel, has:
- Spell Steal.
- Permanent immolation.
- Feedback.
  • New tanky Caster, Scarlet Paladin. Limited 8. Has:
- Minor Holy Light.
- Divine Shield.
- Light’s Judgement: The Paladin smites target air unit, stunning it
for 3 seconds and dealing 150 damage to it.
  • New Caster unit, Scarlet Inquisitor. Limited 6. Has:
- Judgement, Faerie Fire type spell that reduces armor by 5, has
a very short cd and very small mana cost.
- Scarlet Frenzy, Unholy Frenzy type spell.
- Gaze, Unholy Aura type aura.
  • New Flying hybrid Heavy melee unit, Gryphon Knights. Limited 8 . Has:
-Land, Gryphon Knights dive on the groung, becoming a ground unit
-Take Flight, Gryphon Knights take flight, becoming a flying unit.
  • New building, the Halls of Glory. It trains:
- Gryphons Knights.
- Scarlet Paladins.
- Scarlet Inquisitor.

Silver hand:
  • Uther cannot be permanently killed.
  • Silver hand squire gain a new spell, Surge of Vitality. It gives the target increased Hp regeneration by 30 per seconds for 2 seconds.
  • Knights become Silver Hand Knights with:
- Light’s Shield, Self Cast Armor Buff.
- Consecrated Strike: Pulverise style spell.
  • Paladins become Silver Hand Veteran Paladin. limited 6. Has:
- Holy light becomes Greater Holy Light.
- War Plating, passive.
- Divine Shield.
- Resurrection.
- Bash.
  • New caster, the Silver Hand Cleric. Trained in Chapel, has:
- Heal.
- Blessing of Resilience, scroll of Protection type spell.
- Leap of Faith, Instantly teleports target friendly unit to the caster's position. (cant target heroes).
  • New tanky Caster, Silver Hand Novice Paladin. Limited 8. Has:
- Minor Holy Light.
- Divine Shield.
- Light’s Judgement: The Paladin smites target air unit, stunning it for 3 seconds and dealing 150 damage to it.

  • New Caster unit, Bishop of the Silver Hand. Limited 6. Has:
- Blinding Light Curse type spell
- Revelation, Far Sight type spell.
- Curse of Ages, Cripple Type spell
  • New Flying hybrid Heavy melee unit, Gryphon Knights. Limited 8 . Has:
- Land, Gryphon Knights dive on the ground, damaging all units in an aoe where he lands.
- Take Flight, Gryphon Knights take flights, become flying units.
- Shockwave.
  • New building, the Halls of Glory. It trains:
- Gryphons Knights.
- Silver Hand Novice Paladin.
- Bishop of the Silver Hand.


  • Changed the range of Antonidas’ Magic Nullification aura from 400, 500, 600, 800 to 1200, 1300, 1400, 1500. It reduces mana from enemy units in aoe.
  • Added Invisibility to Jaina for a D spell. It lasts 10 seconds and has a 0 fade time, so she or her target can channel while Invisible.
  • Added Spell Immunity to Antonidas.
  • Fixed Antonidas Q. now has longer range, more damage, and less coolddown.
  • Antonidas starts at lvl 3.
  • Changed Pyromancer’s armor type to Unarmored.
  • Reduced Hydromancer build time to 3.
  • Rescaled Jaina’s Blizzard spell.
  • Lowered Kirin Tor’s attack speed by 0.3 seconds
  • Increased Earth Golem health by 75.
  • Reduce Kirin tor cost to 75.
  • Wand of illusion is now 15 gold, down from 35.
  • Jaina’s Mass teleport now transports 60/ 72/ 84 units, up from 12/36/72. Cooldown changed to 50/40/30, down from 60/45/30.
  • Added event where Jaina can find the Soul Gem in Scholomance once it’s destroyed
  • New item for Jaina, Soul Gem. Gives 6 Strength, 200 mana and the Soul Capture spell, that stuns the target for 2 seconds and does 50 damage.
  • Increased Tirasian Archer health by 50, movement speed by 10, damage increased by 15, and increased attack speed by 0.8.
  • Borealis doesn't unlock like before, now either comes with naga paths or Theramore.
  • Theramore is now a second chance that you use with Jaina once Dalaran has fallen.
  • Changed Kirin tor damage from 26-86 to 45-51.
  • Added Phase Blade Toggle on Barracks, allowing Battlemages to be trained with it already activated or not.
Added 2 new paths after Naga event: Stone Path and Steel Path.

  • Adds new unit, Kul Tiras Rifleman. Limited 24. an elite ranged unit with 100% of mini-stunning it’s target.
  • Add new unit, Naval Cannon. Limited 6. An artillery with a spell that fire a cannon ball at target location, which then rolls in a line after the impact point. Damage is done both on impact and on the ball trajectory after.
  • Add new unit, Fleet Commander. Limited 6. Heavy melee unit with Cleave, chance to crit and dodge, Attack speed aura and Taunt.
  • Unlock admiral proudmoore
  • Added new building, Kul Tiras Barrack. Trains:
- Kul Tiras Rifleman
- Fleet Commander
- Naval Cannon

Depending of the Path, the Geomancer or the Arcanist gains a new spell:

Stone path, Geomancer gains Stone Titan summoning:
  • Cast this spell on 6 Earth Golems to start summoning the Stone Titan. The Earth Golems will die.
  • Its an aoe spell, will only activate if there is 6 golems in aoe.

Steel Path, Arcanist gains Steel Titan summoning:
  • Cast this spell on 12 Battlemages to start summoning the Steel Titan. The Battlemages will turn to peasants.
  • Its an aoe spell, will only activate if there is 12 battlemages in aoe.
The Titans are Giant units with Thousands of Hp. The Steel Titan is melee with a bigger splash and Larger armor. The Stone Titan is range with less damage.

Researching the Paths also gives 400 mana bonus to Kul Tiras Mages elites and make Antonidas being always revivable.

  • Removed Anasterian from the start, replaced by Kael
  • Increased health of Dragonhawks by 50.
  • Increased training cost of Farstriders by 20.
  • Farstrider, +100 maximum mana, +50 starting mana, +75 hp, +2 damage.
  • Increased damage of Blood Mages by 20, health by 300, and armor by 5. They no longer benefit from the Power Infusion Research.
  • Replaced Anasterian’s Sword item with Kael’s Verdant Sphere. Same spell on use, but gives +4 intelligence and +150 hp instead of 20 damage.

Naga Event

From the 20 min mark, whenever scholomance is destroyed and if Tyr’s Hand and Silvermoon palace are alive, naga will trigger.

As Green, you get 2 choices: Accept Naga or Refuse. If you refuse, nothing happens and the games goes on.

If you accept, the Event starts for all NA players.

You unally everyone and lose all units/resources except for Kael.

Kael gets transported to a mini-dungeon where Lady Vashj arrives. You then have to escape the mini dungeon. You can find the Skull of Gul'dan somewhere in the Dungeons.

Once you are out, all your units get transported to Nazjatar and you gain new units and Illidan.

Here is the full Illidari lineup of unit:


Lady Vashj

Blood Elves:

Spellbreaker (Limited 12)
Blood Elves warrior
Ballista (limited 6)
Dragonhawk Rider (limited 8)
Blood Mage (Limited 6)


High Lord Najatus (limited 1 Demi hero)
Dragon Turtle (Limited 8)
Sea Giant (Limited 2)
Couatl (Limited 6)
Ancient Hydra (Limited 2)
Royal Guard (Limited 6) Has: Frost bolt, crushing wave and bash.


Vindicator (Limited 12)
Draenei Seer (Limited 6)
Ashtongue Assassin (Limited 6)
Salamander (Limited 2)


  • Fixed Steam tank not attacking building with garrisoned riflemen and lowered damage from 41 to 35 damage per shot.
  • Steam Tanks are unlocked at 5 min now.
  • Increased Bael'gun's HP by 100 and damage by 10.
  • Increased Brann's HP by 200 and damage by 8.
  • Increased the slow on Brann's Grenade ability to 25%, up from 17%. Added duration to it's tooltip. Increased damage by 50 and secondary damage by 35. Increased range by 100. Fixed it's tooltip which gave incorrect values.
  • Added a Barracks to Shadowforge City

Dark Green
  • Changed the intro text for Dark Green to correctly mention Construction sites instead of House of Nobles for tier research.
  • Light Houses now start with full mana.
  • Increased damage on Arathor Flagship by 20, increased armor by 2, and increased health by 200.
  • Changed the armor of Dark Green's Light House to Fortified instead of Light.
  • Increased cost of Dark Green's Focus in The Light tier research to 175 gold / 200 lumber, up from 125 / 50.
  • Changed the attack type of Archbishop Benedictus to Hero instead of Magic.
  • Varian Ult Duration now 15/20/25, cooldown is 30/35/40, mana cost 70/75/80
  • Honor Hold can now correctly rally units created by the Summon Garrison ability.
  • Marksman +26 attack damage and +250 range.+125 hp. They have 10 mana burn (5 on hero) feedback.
  • Si-7 Headquarter now gives the Marshal an Endurance Aura
  • Saboteurs now have +55 movement speed and their fire projectile can attack air, +50 hp, added bash
  • Assassins now have +150 range, +16 damage, +25 movement speed
  • Skirmishers have + 50 range.
  • Stromgarde will now trigger 20 seconds after the portal from Stormwind is activated, if this tier is chosen.
  • Decreased the mana cost of Bishop of Light's Resurrection to 125, down from 175. Decreased cooldown to 30 seconds, down from 45.
  • Enforcers attack speed buffed from 1.35 to 1.25, +100 hp
  • Si-7 agent +150 hp, movement speed +25, attack speed buffed from 1 sec to .5 sec, +15 damage
  • Si-7 bounty hunter Smoke Bomb now has a 50% movement speed slow.
  • Si-7 assassin now has 75% movement speed slow on poison, up from 50%.


  • Buffed Bloodpact Pink Elite (Spells overall improved) -Changed life drain to soul drain, drains mana and health, remove life tap and gave them Atrophy (cripple).
  • Health Funnel now transfer and steal 10 more hp per second, also it now steals and transfers mana = to half of HP value in addition to health.
  • Chain lightning: primary damage from 120 to 100, number of target from 8 to 16 and damage reduction from .1 per bounce to .05 per bounce.
  • Increased Mannoroth’s health by 900 and damage by 122.
  • Increased the health of Kodos and Chaos Kodos by 200.
  • Increased Neeru’s starting strength by 3 and agility by 1.
  • Increased Neeru’s Shadowfire damage to 75/115/155/195, up from 50/80/120/160. Stun duration increased by 1 second.
  • Gave Neeru Devour Magic in place of Mind Confusion.
  • Added 3 seconds to the cooldown of Mannoroth’s Fel thirst at all levels.
  • Doubled all damage values for Mannoroth’s Demonic Eruption (except Mannoroth’s death aoe).
  • Re-adjusted Rain of Fire for Mannoroth. More damage per wave less waves, same damage overall. From 40, 50, 60, 70, damage to 70, 100, 130, 160 damage per wave, +200 max damage per wave cap, -1 shard per wave, -3 number of waves, +10, +40, +70 and +100 aoe per level.
  • Fixed age of prosperity not working.
  • Changed the attack type of Dark Shaman's Fire Elemental to Chaos instead of Piercing.
  • When accepting Bloodpact, items from Rexxar/Cairne/Thrall will now transfer to Mok'Morokk/Mannoroth/Neeru respectively.

  • New Grom ult, Razor’s Edge - Grom puts all his rage into single powerful spinning strike, quickly striking in a line dealing damage to nearby enemy units in the area.
  • When accepting Bloodpact, items from Rexxar/Cairne/Thrall will now transfer to Mok'Morokk/Mannoroth/Neeru respectively.
  • Changed Rexxar Q visuals
  • Replaced Rokhan’s Rejuvenation with Voodoo Restoration. (Inverse Immolation)
  • Buffed Rite of strength:
  • Windfury now deals 1 damage per second to a unit, down from 6.
  • Windfury lasts 40 seconds, up from 20.
  • Increased Ogre Lord’s health by 200, cost reduced by 8 gold, armor +1, +30 damage, attack speed nerfed from 1.35 to 1.45.
  • Ogre Lords now have Pulverise.
  • Changed Mok'Morokk's ult, now a massive melee nuke that knockbacks if it doesn't kill. Does damage based on Mok’s health and strength. His previous ultimate is reworked as a spell on Q.
  • Lowered Orc Champion Heavy Plating from 100% block chance to 40%.
Light Blue

  • Increased Maiev’s Agility gain per level by 1.2.
  • Replaced Shandris’ crit with Piercing Arrow (shockwave style) and moved the spells around.
  • Added one Shadowleaf Sentinel starting next to Tyrande
  • Increased the gold cost of elites by 35. Movement speed +30, Hp +50, attack speed from 1.4 to 1.2, armor +1, increased range of shadow strike by 100, increase attack range by 100.
  • Huntress Collision size reduced by 2, attack Increased from 16 to 21.
  • Increased Acolyte damage by 7.
  • Lowered Priestess damage by 4.
  • Lowered the cost of Light Blue's Workshop to 15 gold and 60 lumber, down from 50/100.
  • Astranaar now starts under Light Blue's control.
  • Increased the lower end of damage and decreased the higher end on Maiev's Avatar of Vengeance summons. Same damage on average, less of a range. Increased base damage by 18.
  • Added new Illidan event: Light Blue can enter Illidan prison and free Illidan from Callifax. If Illidan leaves from taking the skull or going with the Nagas, Maiev will join you in your fight and all of Illidan's items if you control him will transfer to Maiev.

  • Added a new starting item for Malfurion - G'Hanir, the Mother Tree. It gives an entangling root spell, bonus intelligence and bonus HP.
  • Increased gold cost of Keeper of the Grove to 75, up from 55. +50 hp. +200 attack range. +100 casting range of nature fury, +100 casting range of haste. Also haste mana cost down to 15 mana.
  • Increased Chimaera’s attack Range to 900, up from 650.
  • Lowered the cost of Brown's Hunter Hall to 15 gold and 60 lumber, down from 21 / 100.
  • Increased the damage of Chimaera's siege attack to 75, up from 28.
  • Changed the cooldown of Broll's Frenzied Regeneration to 30 seconds, down from 60. The spell also no longer requires Broll to target himself.

Here is the diplomunion thread: http://diplomunion.com/index.php?threads/azeroth-wars-lr-2-04.25607/


Harbinger of L:TA
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Please upload to mmh so i can host a game! Good job on updating the map
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Hellfire Citadel has been facing the wrong way since before 2.0 Are you guys ever gonna turn it :)?

*Edit* Not sure if this is unique to 2.04, but I'm really loving the tower doodads in Lordaeron.
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I don't see an automatic host on ENT Gaming, is it possible to add one ? Now that it's one of the only major hosting plateform left for W3 custom games, it would be really cool and healthy for AW to have one :)


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You're asking in the wrong place. ENT administration took down the bot due to "lack of activity". Then, thanks to efforts from lordsebas and community overall it was reintroduced not so long ago, only to be taken down, again, due to lack of activity. They gave us a bot with very high ping( i think?) and so people just sticked to "manual" hosting.
Just host a lobby by yourself, either via Entgaming or makemehost.