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Brainstorming the ultimate macro map (LTA+KTA)

Adûnâi

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Let's imagine your magic wand is very thick, and Reforged has no bugs and no boundaries. What would your ultimate dream macro map be?

I say, we should combine LTA and KTA into one. With 24 factions. Because each of them has the right idea of insane geography, alliances and scripts.

But what factions? Here is my vision.

+ We add Stormwind to the South. In alliance with the Dwarves. But the Dwarves are not in the Northern Alliance anymore. SW+Dwarves vs Dark Horde+Dragonmaw = perfect balance.
+ We add Gilneas because it's cool. Gilneas is part of the 4-man Northern Alliance. But maybe it should be 3-man, or the incentives for the Blood Elves and Silverhand to leave be increased.
+ We add the Goblins of Undermine under the Isle of Kezan. Goblins' being a mere path for the Horde is despicable and racist.
- We remove the third Horde player, the Horde is now Horde+Darkspear vs Sentinels+Druids in Kalimdor.
- We "remove" KTA's Legion because there is only one Legion traversing all realities. Of course, they will have plenty of events in Kalimdor with Satyrs.
- We "remove" the first Horde player likewise - because it's shared between LTA and KTA - we choose the KTA version - but with wholesome events for Alterac and Badlands in due time.
± What to do with Zul'Gurub? I say, it should be as much of an event as the Drakkari are now. If possible (remember, everything is), make them available to both Amani and Zandalari, to each according to his needs.
± I wish the Draenei were available to either the Silverhand or Stormwind as a path available to the one who clicks sooner.
± Of course, the Dark Horde goes back to the pre-1.54 Dark Horde, and Dragonmaw goes back to Dragonmaw. As all things should be.

So, in the end, we have these marvelous marbles. The number indicates an alliance - empty lines indicate nothing, just easier to read. Yes, we have animosity between Jaina and Dalaran, but who cares.
1. The Broken Alliance (Dalaran+Gilneas+Silverhand+Blood Elves).
2. The seamen Alliance (Theramore+Kul Tiras).

3. The Scourge (Scourge+Cult).
4. The uneasy alliance (Forsaken+Legion).

5. The southern Alliance (Stormwind+Dwarves).
6. The Dark Horde (Dark Horde+Dragonmaw).

7. The Horde (Horde+Darkspear).
8. Night Elves (Sentinels/Watchers+Druids).

9. Trolls (Amani+Zandalari).

10. The random seaman nations in the Great Sea.
1) Nightborne.
2) Naga.
3) Undermine.
4) C'Thun.

Have I struck gold? Has the likeness of such thoughts never struck you? Do you doubt Redorged is going to open all the eyes?
 

Hawk

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Let's imagine your magic wand is very thick, and Reforged has no bugs and no boundaries. What would your ultimate dream macro map be?

I say, we should combine LTA and KTA into one. With 24 factions. Because each of them has the right idea of insane geography, alliances and scripts.

But what factions? Here is my vision.

+ We add Stormwind to the South. In alliance with the Dwarves. But the Dwarves are not in the Northern Alliance anymore. SW+Dwarves vs Dark Horde+Dragonmaw = perfect balance.
+ We add Gilneas because it's cool. Gilneas is part of the 4-man Northern Alliance. But maybe it should be 3-man, or the incentives for the Blood Elves and Silverhand to leave be increased.
+ We add the Goblins of Undermine under the Isle of Kezan. Goblins' being a mere path for the Horde is despicable and racist.
- We remove the third Horde player, the Horde is now Horde+Darkspear vs Sentinels+Druids in Kalimdor.
- We "remove" KTA's Legion because there is only one Legion traversing all realities. Of course, they will have plenty of events in Kalimdor with Satyrs.
- We "remove" the first Horde player likewise - because it's shared between LTA and KTA - we choose the KTA version - but with wholesome events for Alterac and Badlands in due time.
± What to do with Zul'Gurub? I say, it should be as much of an event as the Drakkari are now. If possible (remember, everything is), make them available to both Amani and Zandalari, to each according to his needs.
± I wish the Draenei were available to either the Silverhand or Stormwind as a path available to the one who clicks sooner.
± Of course, the Dark Horde goes back to the pre-1.54 Dark Horde, and Dragonmaw goes back to Dragonmaw. As all things should be.

So, in the end, we have these marvelous marbles. The number indicates an alliance - empty lines indicate nothing, just easier to read. Yes, we have animosity between Jaina and Dalaran, but who cares.
1. The Broken Alliance (Dalaran+Gilneas+Silverhand+Blood Elves).
2. The seamen Alliance (Theramore+Kul Tiras).

3. The Scourge (Scourge+Cult).
4. The uneasy alliance (Forsaken+Legion).

5. The southern Alliance (Stormwind+Dwarves).
6. The Dark Horde (Dark Horde+Dragonmaw).

7. The Horde (Horde+Darkspear).
8. Night Elves (Sentinels/Watchers+Druids).

9. Trolls (Amani+Zandalari).

10. The random seaman nations in the Great Sea.
1) Nightborne.
2) Naga.
3) Undermine.
4) C'Thun.

Have I struck gold? Has the likeness of such thoughts never struck you? Do you doubt Redorged is going to open all the eyes?
How would you balance the trolls? Who would they have as their main enemies? And Undermine faction lol xd, useless better to have another Old Gods or Legion faction. =)
 

Spectator

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One thing I know for sure is that the current battle royale victory condition of winner take all, especially by having to wipe out every other player is a stupid idea. You definitely need a totally new victory condition if you are doing new macro map, there so many other far better options than the current one. That alone will solve a LOT of problems in macro maps especially LTA,LTF.

If you are going to do 24 player you also need to totally change how the economic capture points work. Especially if you are doing solo teams or teams of 2. You can't macro against 22 players as that will break the WC3 engine with unit lag even if you are smart and use low collision sizes so CP sniping will be a massive issue. The problem need to reduce number of CPs and have small number of important gold points rather than a lot of small gold points.

But Overall yea before you start theorycrafting I think a totally new victory condition is first needed, I believe on what qualities victory conditions here but I can't find it. I'll look for it though.
 

Hawk

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One thing I know for sure is that the current battle royale victory condition of winner take all, especially by having to wipe out every other player is a stupid idea. You definitely need a totally new victory condition if you are doing new macro map, there so many other far better options than the current one. That alone will solve a LOT of problems in macro maps especially LTA,LTF.

If you are going to do 24 player you also need to totally change how the economic capture points work. Especially if you are doing solo teams or teams of 2. You can't macro against 22 players as that will break the WC3 engine with unit lag even if you are smart and use low collision sizes so CP sniping will be a massive issue. The problem need to reduce number of CPs and have small number of important gold points rather than a lot of small gold points.

But Overall yea before you start theorycrafting I think a totally new victory condition is first needed, I believe on what qualities victory conditions here but I can't find it. I'll look for it though.
The theory is that the Reforged engine will be able to take the 24 player load. But yeah actually smaller number of CPs and making them more important is actually a pretty good idea.
 

Spectator

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The theory is that the Reforged engine will be able to take the 24 player load. But yeah actually smaller number of CPs and making them more important is actually a pretty good idea.
I thought reforged will be using the same engine though? It's just mainly updated visuals and better UI etc. Pathing of units won't change so I doubt unit lag will change. 24 player will load but you can't have the players macroing around 300 army foods for CPs. Most likely each player will not be able to separate armies and just has to focus on one area with one army. This makes really hard for players to defend their economic hold and expand, especially if they are solo so teams with bigger numbers like 4 men alliance will be at a massive advantage each game since they can defend or attack multiple areas at once while others can't. The smaller number of CPs should help teams with fewer players more and make it a bit fairer.
 

Hawk

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I thought reforged will be using the same engine though? It's just mainly updated visuals and better UI etc. Pathing of units won't change so I doubt unit lag will change. 24 player will load but you can't have the players macroing around 300 army foods for CPs. Most likely each player will not be able to separate armies and just has to focus on one area with one army. This makes really hard for players to defend their economic hold and expand, especially if they are solo so teams with bigger numbers like 4 men alliance will be at a massive advantage each game since they can defend or attack multiple areas at once while others can't. The smaller number of CPs should help teams with fewer players more and make it a bit fairer.
I presume they would make the engine not rely on one core anymore, at least fixing the performance issues. :p Also the CPs should probably be 'upgradable' to make them more defensive with more hp, towers or a summon units ability. Making it so solo players can defend their territory easier. =)
 

Adûnâi

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How would you balance the trolls? Who would they have as their main enemies?
Zandalari - the Great Sea area, against Kul Tiras/Naga/Nightborne/Kezan, or make the Darkspear leave the Horde.
Amani - as it is in LTA - they don't have a set battle - tha's an issue in LTA, actually.

Also, I'm ultimately not sure about Undermine. Would be cool to have a separate faction, but maybe it would make the Horde too weak against both NE and seamen Alliance.
An alternative - Kezan starts as a Horde faction. Mind = blown.
the current battle royale victory condition of winner take all, especially by having to wipe out every other player is a stupid idea. You definitely need a totally new victory condition
Do you mean something like Tides of Conflict by BaDit02? He's trying to make it different. A system of point that a team gets for doing things. But is it really better?
But yeah actually smaller number of CPs and making them more important is actually a pretty good idea.
As to the CPs, I agree, having them fewer but matter more would make sense. Especially for the areas where there aren't a lot of players such as Outland or south of Stormwind.
 

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Do you mean something like Tides of Conflict by BaDit02? He's trying to make it different. A system of point that a team gets for doing things. But is it really better?
Well, not really similar to that since that is breaking some of the conditions on the criteria. I finally found the thread I made Possible Victory condition for a strategy map like AWLR or LTA. . Wiping out the enemy is fine for only two sides or only a few sides but when you have a lot of factions you need other conditions.

I'll make a thread on it sometime soon to give an example of what I mean. Btw I just also realized my Brigand'shaven account and Warclave account both merged into one! That is pretty cool, Great job on the transfer, thanks all!
 

Ardenaso

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May I suggest this too?

The Alliance Remnants:
  • Blood Elves (can betray the Alliance for bonuses and join either the Legion, the Horde, the Scourge, or the Naga, also automatically leaves if Garithos reclaims Lordaeron and assumes King title)
  • New Alliance (can betray the Alliance if Garithos gets controlled by the Legion or dies, and Alexandros dies and go solo as the Scarlet Crusade, or join the Horde as a lesser Forsaken faction if Sylvanas claims Lordaeron. The Scarlet Crusade can either become the Scarlet Onslaught or rejoin the Alliance Remnants as the Brotherhood of the Light)
  • Dalaran Remnants + Theramore (if Orgrimmar is destroyed while Daelin is still alive, Kul Tiras will be unlocked, can take Silver Covenant + Void Elves as a subpath if the Blood Elves betray or can betray as Ashvane Company and join the Horde or the Naga as the corrupt Tidesages, the Kul Tiran sub-paths are locked out if Daelin dies while Orgrimmar still stands, also loses the ability to train High Elven units and locks out the High Elves subpath if Garithos reclaims Lordaeron and assumes King title)
  • Stormwind + Stromgarde Remnants (can capture Gilneas but loses all Gilneas content to the Night Elves if Varian dies and if the Alliance fails to defeat the Horde in x minutes, upon betrayal units and buildings in Stromgarde region transfers to Dalaran or the Lordaeron, can accept Draenei in their ranks if the Alliance falls to 5 members or less, can also reclaim Lordaeron if New Alliance betrays on any form)
  • Dwarves (can capture the Dark Irons with Moira or can betray as Ragnaros' slaves and join the Twilight's Hammer, also automatically leaves if Garithos reclaims Lordaeron and assumes King title)
  • Sentinels (can leave the Alliance and take Druids and Gilnean content with them if Varian dies and if the Alliance fails to defeat the Horde in x minutes or can join the Horde if Darnassus and Darkshore falls and if both are claimed by the Horde under Sylvanas, can also accept Broken Draenei in their ranks if the Stormwind activate the Draenei subpath, the Broken Draenei will join the Night Elves if they leave the Alliance)
  • Druids (can leave the Alliance and take Sentinels and Gilnean content with them if Varian dies and if the Alliance fails to defeat the Horde in x minutes)
The Horde:
  • Thrall's Horde + Frostwolf Clan (Thrall can appoint either Vol'jin, Garrosh, or Sylvanas as the Warchief for different bonuses for the Horde, Thrall dies and is replaced by Nazgrim if Garrosh activates True Horde path
  • Korkron Unit (can take the aid of Goblins and Mag'har orcs or can leave the Horde if Sylvanas is the Warchief and if Saurfang replaces Garrosh or can join the Scourge if Dranosh dies)
  • Darkspear Trolls + Revantusk Tribe (can leave the Horde if Garrosh is the Warchief, can also betray and join the Trolls, or automatically leaves if he activates the True Horde path)
  • Tauren (can capture Icemist Village or can leave the Horde if Sylvanas is the Warchief, and automatically leaves if Garrosh activates True Hode path, if Cairne dies, can choose a new leader under Baine or Magatha, Magatha can rejoin or stay in the True Horde if the Grimtotem takes over)
The Legion:
  • Forsaken (can join the Horde or can rejoin the Scourge or stay in Legion under Putress and Castillan)
  • Legion
  • Fel Horde (can join the Naga)
  • Dragonmaw Clan + Dark Horde (can join the Twilight's Hammer or can join the Horde if Garrosh is the Warchief and he activates the True Horde path)
Trolls:
  • Amani + Hinterlands
  • Gurubashi + Shadowglen
  • Zandalari (can capture Zul Farrak or can join the Horde only if the other 3 allies lose)
  • Drakkari + Frostmane (can betray and join the Scourge but loses Frostmane to the Zandalari)
Scourge:
  • Scourge (instantly loses if the Lich King or the Frozen Throne dies)
  • Cult of the Damned (can join the Forsaken as a very weak allied faction if the Scourge loses)
Solo Factions:
  • Naga (can either form the Illidari with the Blood Elves, Fel Horde or can join the Legion or can form an alliance with the Ashvane Company)
  • Twilight's Hammer (instantly loses if both C'thun and Deathwing die)
  • Highborne (can activate the Nightborne and later join the Horde, or can join the Alliance as a very weak faction with small bases in Darnassus and New Dalaran, can choose to join the Night Elves or Alliance if they have a schism)

The Alliance would have so many members compared to the rest but they are very easy to betray each other.

The Argent Dawn, Ebon Blade and Earthen Ring would remain neutral and instead offer representatives who act as somehow a mercenary camp.
 
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Hawk

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  • Dalaran Remnants + Kul Tiras
    (can take Silver Covenant + Void Elves as a subpath if the Blood Elves betray or can betray as Ashvane Company and join the Naga, also automatically leaves if Garithos reclaims Lordaeron and assumes King title)
I don't remember Garithos hating on mages?

  • Sentinels
    (can leave the Alliance and take Druids and Gilneas with them if Varian dies and if the Alliance fails to defeat the Horde in x minutes or can join the Horde if Darnassus and Darkshore falls and if both are claimed by the Horde under Sylvanas, can also accept Broken Draenei in their ranks if the Druids activate the Draenei subpath)
Why would they allow the Dranei isn't it more fitting for Lordaeron or Stormwind ot accept them, with paladins and all?
  • (can capture Icemist Village or can leave the Horde if Sylvanas is the Warchief, and automatically leaves if Garrosh activates True Hode path)
Tauren should be able to chose if they want to betray or not, there is the Grimtotem tribe that actually wanted to join the True Horde and Garrosh.
Except gameplay wise this doesn't make sense, or am I missing something?
 

Adûnâi

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Thanks for the input! So, you are going for the bigger factions? Why? I would be wary of that. Is there much need for the 4-man Horde or 4-man Legion (and how is the Dragonmaw connected to the Legion?)? I would prefer the 2-man team format such as the one with the Scourge or Night Elves. Your idea of a 4-man Troll team is enticing, but it can only work when other factions are large (and would the Gurubashi differ enough from the Amani?). Uniting Stormwind and Stromgarde makes sense, actually, even in my suggestion. But at the same time, it would probably be a perfect candidate for restoration by either the Silverhand, Dalaran, Kul Tiras, Stormwind or Gilneas. About Gilneas, I'm anything but a furry, but I feel like it must be a faction in its own right and not a path that is chosen from game to game. The Korkron make no sense as a separate faction, are you taking inspiration purely from BfA's Saurfang? Also, really peculiar that you have divided the Illidari into the Blood Elves and the Naga. I would see them different - I would prefer the Naga as in KTA and the Illidari as in LTA - having two (1.5 if the Illidari are optional) different factions that feature Naga units! The Twilight's Hammer is a separate faction in your vision? Where would their base of operations be then? Theramore is missing completely, would you unite it with Kul Tiras and Dalaran? That would make little sense from the gameplay standpoint.

My weakest point is dividing the real-lore Alliance into three groups (or four if you count the Night Elves). Other than that, it's supposed to follow the established theatres.
 

Ardenaso

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I don't remember Garithos hating on mages?
  • I heard he doesn't llike magic as it is a product of the elves, changed it now
Why would they allow the Dranei isn't it more fitting for Lordaeron or Stormwind ot accept them, with paladins and all?
  • I assumed they would follow the Nelves since they were the ones to help them in BC, changed it now
Tauren should be able to chose if they want to betray or not, there is the Grimtotem tribe that actually wanted to join the True Horde and Garrosh.
  • Changed it now
Except gameplay wise this doesn't make sense, or am I missing something?
  • It was just the Cult of the Forgotten Shadow thingy back in LTA, changed it now to be a bit clearer
Wasn't very functional last night, made some changes
 

Ardenaso

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Is there much need for the 4-man Horde or 4-man Legion (and how is the Dragonmaw connected to the Legion?)? I would prefer the 2-man team format such as the one with the Scourge or Night Elves.

  • Well the night elves are in Alliance or about to join Alliance so I think it's only right they're in the same team. Regarding the Dragonmaw, I think it's about Zuluhed leading them. It could be preferred instead to be a solo player who would later be the Twilight's Hammer just like in old LTA)

Your idea of a 4-man Troll team is enticing, but it can only work when other factions are large (and would the Gurubashi differ enough from the Amani?).

  • Personally didn't like Zandalari going alone in a 24-player game so I thought they needed some (extra) help, the Amani and Gurubashi could be fused into one player though but having Zul'gurub, Zul'dare, Zul'aman, Jintha'alor would be hard I think

Uniting Stormwind and Stromgarde makes sense, actually, even in my suggestion. But at the same time, it would probably be a perfect candidate for restoration by either the Silverhand, Dalaran, Kul Tiras, Stormwind or Gilneas. About Gilneas, I'm anything but a furry, but I feel like it must be a faction in its own right and not a path that is chosen from game to game.

  • I may agree that Gilneas could be a separate faction but outside Gilneas it would have no more bases other than a small village near the Dark Portal

The Korkron make no sense as a separate faction, are you taking inspiration purely from BfA's Saurfang?

  • I'm thinking of the second orc faction who isn't always with Thrall like Rexxar's orcs in KTA, just didn't know exactly what to name them

Also, really peculiar that you have divided the Illidari into the Blood Elves and the Naga. I would see them different - I would prefer the Naga as in KTA and the Illidari as in LTA - having two (1.5 if the Illidari are optional) different factions that feature Naga units!

  • I'm thinking of the Naga who would serve N'zoth and would join with either Ashvane or the corrupt Tidesages, as for the Blood Elves, they may have Naga units but less variety than Naga and instead they get like Blood Elf warlocks and Demon Hunters, or even Broken Draenei loyalists

The Twilight's Hammer is a separate faction in your vision? Where would their base of operations be then? Theramore is missing completely, would you unite it with Kul Tiras and Dalaran? That would make little sense from the gameplay standpoint.

  • I'm thinking small bases near Blackfathom Deeps or the Tanaris coast, but then again it could just be the Twlight's Hammer path instead if you think so.
  • Oh yes, it should be Dalaran and Theramore, changed it now
If we remove the excess Troll faction and the Twilight's Hammer, we could add Dark Horde and Gilneas

Gilneas would be fully locked in until a certain amount of time or unless the Twilight's Hammer went so fast and activates Deathwing. If the Night Elves leave the Alliance, I think Genn would join them

Dark Horde and Dragonmaw would be together again like old KTA would have choices like Twilight's Hammer (Nefarian and Cho'gall respectively) or the Horde (Malkorok and Zaela respectively). Dragonmaw could rejoin Legion and the Dark Horde could form an allegiance with the Amani
 
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Adûnâi

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That is decent. But see, I don't believe a 7-man Alliance can ever be balanced, so I would break it into four groups - Lordaeron remnants, southern Alliance, seamen Alliance and Night Elves. Especially the latter, I believe the Night Elves have literally nothing in common with Humans - this is my dream map set at the time of TFT, way before the butchering of the Warcraft lore in vanilla (only in Cata+ did they start making good lore again). I also like all the major factions be available at the start - such as Gilneas. You remove independent Kul Tiras, you remove C'Thun. I would limit Trolls to two full-fledged factions - Zandalari and Amani (with the Gurubashi and Drakkari subpaths, and the Darkspear betrayal of the Horde). I can see the Horde being a 3-man team. But I do stand by the idea of three Alliances - because Dalaran's being one with both Theramore and Kul Tiras means they will either not focus Kalimdor or not help in Lordaeron - either would be sad.

I'm sorry for not making paragraphs, this forum is abhorrently disgusting, borne out of vile mobile designs.
 

Adûnâi

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Wait, do we even need the Lordaeron Alliance?

I started thinking about it with the following. The Silver Hand might be encouraged to betray - or to begin as the Scarlet Crusade at the start. The Blood Elves might be incentivized to join the Illidari - or start as them. At the same time, what if we go further and remove the only party that cannot betray anyone - Dalaran? We get rid of the broken Alliance completely!

The problems rising here would be whether the Scarlet Crusade can withstand the Scourge team on its own, and whether the Amani wouldn't get bored getting Quel'Thalas uninhibited.

But then, a brilliant idea came to my mind! What if we make two master race Blood Elven factions! One - the Illidari in Outland. The other - the Thalassian Elves remaining in Quel'Thalas!

And the latter might be allied to the Horde! Along with the Forsaken! Yes, in this version, I am abandoning my objective to stay true to the geopolitics of TFT and choose to go full vanilla/TBC instead.

Dalaran becomes a path for Theramore. Kul Tiras shares this fate likewise. And together, they form the one and only WoW Alliance with Stormwind, Dwarves and Night Elves (x1)!

This brings us to having 23 factions in total. Increasing the size of the superpower alliances past 4 players would be unwise. Although in some cases, betrayals (the Dark Iron) and enlargements (the Dragonmaw to the Horde) could be implemented.

The fate of the Trolls is unclear to me. The Gurubashi could become a third Troll faction, and the Drakkari a third Scourge faction, couldn't they? Or would it make little sense? Wouldn't the Gurubashi stick like a sore thumb in the southern fight, and would the Drakkari make any lore sense by being allied to the Scourge?

23 factions... Some might be added to Outland as one more force in the fight. Or a separate Satyr faction! The possibilities are vast.

- Dalaran
- Kul Tiras
- Night Elves (x1)
+ Illidari

I. The Alliance.
1. Stormwind.
2. Dwarves.
3. Theramore/Dalaran/Kul Tiras.
4. Night Elves.

II. The Horde.
5. Horde.
6. Darkspear.
7. Forsaken.
8. Sin'dorei.

III. The Scourge.
9. Scourge.
10. Cult of the Damned.

IV. Trolls.
11. Amani.
12. Zandalari/Farrraki.
13. Gurubashi

V. Legion.
14. Legion.
15. Fel Horde.
16. Dark Horde.

VI.
17. Illidari.

VII.
18. Scarlet Crusade.

VIII.
19. Gilneas.

IX.
20. Naga.

X.
21. Nightborne/Highborne.

XI.
22. Undermine.

XII.
23. C'Thun.

Edit. I have been imagining the southern theatre of war. Stormwind+Dwarves vs Dark Horde+Fel Horde vs Gurubashi makes some sense. But what's about the Illidari? The concept of a faction losing in the first 10 min would be awkward. The Illidari are not even that problematic when they lose themselves - they might have a second chance that teleports them to Northrend or the Sunwell. But what's about the Fel Horde? If they have an event that allies them to the Illidari, it opens up the doors to teaming from the start... It can't be allowed.

And what's about the Legion in all of this? In the LTA Outland fight, they are enemy to the Fel Horde. My solution to this mess might be either of the two.

1. Legion+Fel Horde vs Illidari vs Draenei.
The Draenei faction is not permanent but will teleport to the Azuremyst Isle in 10 min. Their presence might give the Illidari a chance. And either way, then they teleport away and become a preferably weak and supply-limited 5th member of the Alliance.

2. Illidari.
DaoW-style. The Fel Horde is deleted. The Illidari become a fifth faction in the now incredibly chaotic southern fight. SW+Dwarves vs Dark Horde vs Gurubashi vs Illidari.
The problem here would be the faction itself. Especially the necessary unit variety to represent all the races. One way would be to allow the training of Orcs in one or two unique buildings in Outland.
 
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Adûnâi

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3. There is a third way, combining the best of both previous ones - the Fel Horde is no more, but the Legion firmly takes its place! The Illidari must take on this insurmountable foe in an admittedly fair one one one. But don't worry, no matter who loses here, he will have plenty of second chances - the Legion holds Argus, and the Illidari might open a portal to Northrend.

The southern fight is then 2/3 vs 1/2 vs 1 vs 1 or 1.

I have drawn a beautiful map depicting everything on it.
Chron3_map_of_Azeroth_at_AQ_reopening#6.jpg
 

Hawk

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3. There is a third way, combining the best of both previous ones - the Fel Horde is no more, but the Legion firmly takes its place! The Illidari must take on this insurmountable foe in an admittedly fair one one one. But don't worry, no matter who loses here, he will have plenty of second chances - the Legion holds Argus, and the Illidari might open a portal to Northrend.

The southern fight is then 2/3 vs 1/2 vs 1 vs 1 or 1.

I have drawn a beautiful map depicting everything on it.
View attachment 9314
I'm quite sure most of these factions weren't in the same period present. Also Kezzan dumb, like what they'll have no events and 2 heroes x)?

Still think there shouldn't be so many Troll tribes, as you can't really balance a 2v2v1, anywhere. And the timeline should start right after the ascendance of Arthas as LK.
 

Adûnâi

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I'm quite sure most of these factions weren't in the same period present. Also Kezzan dumb, like what they'll have no events and 2 heroes x)?

Still think there shouldn't be so many Troll tribes, as you can't really balance a 2v2v1, anywhere. And the timeline should start right after the ascendance of Arthas as LK.
Let's see. Kalimdor is outside time (there's nothing happening there at the time of TFT at all).
Lordaeron is TBC (the Forsaken control Lordaeron/Undercity, Blood Elves have joined the Horde, Amani are on the warpath). Gilneas' attacking is Cataclysm, and that seems like the only exception.
The south is somewhat timeless with the Dark Horde (basically vanilla), and about the Dark Portal - if the Legion wins, its attacking Stormwind is literally the start of TBC. If not, then yes, it's lore-breaking. The Gurubashi with their Hakkar are vanilla.

Overall, vanilla/TBC. The Zandalari's helping either Amani or Gurubashi is both cool and correspondent with the lore.

Why can't it be balanced? Kalimdor is 2v2, with the Satyrs and C'Thun as wild cards. The south is the Alliance vs the Dark Horde that can ally with the Legion via an event or with the inadvertent help from the Gurubashi (+ possible Amani) and Illidari that, again, bring chaos.

Of course, it's more chaotic than AW. But I'm trying to get faction representation. And with that, there shouldn't be a case where an alliance can calmly dismantle that one loser - because there's always a pain in the rear from some random solo faction.

It is true that Kezan has never been its own side. I'm not even a fan of Goblins, but honestly, if I'm imagining a proper map, they should be there. I think, it could work. There are Goblin outposts all over Azeroth and Outland. Events, heroes and alliances can be done.

The poorest faction in terms of choice here would actually be the Horde Blood Elves. And I haven't even thought of how to implement the Sunwell. Illlidari Kael'thas' being able to reignite it can be kept. But the Blood Elves should have some events to prevent them from going Wreched. If we're going plausible fan-fiction here, I would suggest an event in the Nexus in Northrend. Or an alliance with the Nightborne.

Yes, that is heresy, but here, we unite all of Warcraft's lore. The Broken Isles were literally made for Legion (TFT doesn't count), but in modern lore, they have always existed. Yeah, there supposedly was a dome (I wonder if it's going to be mentioned in Reforged) but who cares? It's cool.

Another faction with few events might be Gilneas. They could have a connection with the Night Elves, they could absorb the border settlements, Southshore and maybe even Stromgarde, they could have an event on Tol Barad, and another one on the Broken Isles in Val'Sharah (both the Druidic stuff and a Gilnean village) or Stormheim, and maybe even have a possible lore-breaking alliance with the Scarlet Crusade?

Remember, this is my V2.0. V1.0 tries to have smaller alliances, closer to LTA, but with the drawback of having three different Alliances + the Night Elf team. I'm starting to think that the WoWified V2.0 is better. The teams are bigger, but the theatres are relatively balanced, plus the 10 solo factions.
 
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