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Fall of Lordaeron

Elbadruhel

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Lore

The Second War has ended, the King Terenas Menethil II ordered to create internment camps to imprision the orcs, since his merciful rule couldnt allow a genocide. That decision caused Gilneas and Stromgarde leaving the Alliance, but the rest of them kept together. Antonidas, the ruler of Dalaran even tried to look for a cure for orcish illness, but he discovered it was spiritual and he couldnt help at all.

Everything seemed to be quiet... But chaos was coming. In Northrend, Ner'zhul, the Lich King, defeated the Nerubian in the War of the Spider, only remnants of their former empire remains, and now the Lich King looks to new targets: the Drakkari and the Alliance beyond the sea.

Kel'Thuzad, one of the members of the Council of Six who rule Dalaran, was found practicing necromancy, and Antonidas expeled him from the city. Eager for power and vengeance, Kel'Thuzad answered the call of Ner'zhul and traveled to Northrend to pledge his loyalty to the Lich King. Now, he has came back to Lordaeron and created a dark religion, the Cult of the Damned, among the hungry peasants of the realm.

The peasants are desperate due to the outcome of the Second War and quickly joint him. But it went better than what he could have ever imagined, some nobles were eager to betray the Light too. Alexei Barov, leader of the rich House Barov, supported Terenas when he ordered to jail the orcs, cause he thought he could use him as slave labor in his farms, but the king forbiding it, and now, Alexei has to see how he has to pay more and more taxes to feed those orcs. No orc should have more right than a human! Due to it, Lord Barov has sealed a pact with Kel'Thuzad, he would start an open rebelion agaisnt the king, allowing the cultists to hide in his settlements, in exchange of the trone of Lordaeron. This is the last time the Menethil joke on the Barov.

Meanwhile, those who caused all these problems: the orcs, have broke some camps and gathered under Orgrim Doomhammer. They attack the internment camp in Arathi and freed countless orcs, tough the brave guardians managed to kill the Warchief on the attack. But news came to Lordaeron, a young shaman of blue eyes have been rised as new Warchief, and he is encouraging the lazy orcs to and restoring their spirit and will. A new war is coming against the Horde.

But during the Second War, the Horde was formed not just by orcs, but also trolls. They left the Horde after the war cause they felt betrayed by the orcs when Guldan left the final siege, allowing the humans to win. And now they look for revenge, both agaisnt the humans and orcs, but also agaisnt the elves that stolen their home in first place. With the help of the Loa they will restore all their empires and kingdoms.

And from all those kingdoms, one was once the biggest and most important, the core of the global troll empire: the Zandalari. Now their land is broken and some dark cults start to appear. The humans of Kult Tiras are focused in denying the Horde access to sea, but other monsters lure in the dark, murlocs, naga, and faceless void creatures attack the islands and settlements of the trolls. And there are reports from the Drakkari of something similar pouring out of Ulduar, what is this darkness that even the undeads of Ner'Zhul are trying to fight?

Will the Alliance be able to defeat all those threats, or this will the time of the Fall of Lordaeron?



Features
5 teams, 20 factions, unique units and skills, a map created using porgrams to copy the World of Warcraft map pixel by pixel into W3 (later adapted a bit to fit good gameplay of course), lore everywhere, a balance in units stats made with math programs, lots of events and a dinamic gameplay, economy balanced for different sides of teams... And even more!


Join the discord to download the game, join test games and give your feedback!



Teams

Alliance

Lordaeron Realm

Arthas' Frist Legion

Silver Hand Order

The Eastweald

Kingdom of Dalaran

Quel'thalas

Dwarven Clans

Kingdom of Kul Tiras



Undeads

Dreadlord Forces

Nerzhul Vrykuls

Cult of the Damned

House Barov



Trolls

Amani Empire

Drakkari Empire

Forest Trolls

Zadalari Empire


The Horde

Froswolf Clan

Warsong Clan


Old Gods

Yogg Saron Forces

N'zoth Nagas
 

AwesomeGuy

Im Awesome
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Looking damned good, especially the terrain!
Though 20 players map can be pretty hard to fill, are there any game modes perhaps where you can play with less?
 

Hawk

The Old Lion
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The terrains really good. But I'd like to suggest to get some doodads and shrubbery in between the towns that won't have unit collision. Also have a look at LTA or LTF and see how @Marshmalo does her mountains, really simple to do but makes them look much more like mountains than hills. Other than that keep up the good work, can't wait to test out the map! ^.^
 

Elbadruhel

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Looking damned good, especially the terrain!
Though 20 players map can be pretty hard to fill, are there any game modes perhaps where you can play with less?
Im glad you like it :)

Well, in my discord there are only 40 guys, and only around 5-10 are highly active. But when i have hosted test games we use to fill the spots i want to test. And people who have played it has always been eager to join next tests, so... I hope to be able to fill 20 spots when the map is out and more than 40 guys has access to it. But yes, its the thing i fear most, that some people love it, but they can play it due to lack of people :(

There are no modes enabled, its still WIP, but you can "arrange" games with less players. I have designed, developed and balanced the map according to certain stuff, so playing with less than 20 guys may unbalance it a bit, but u can play it. For example: "Lordaeron game (13)", you can play with CotD, Dreardlords, Lordaeron Realm, First Legion, Silver Hand, Eastweald, Dwarven Clans, Dalaran, Frostwolf, Warsong, Forest Trolls, Quelthalas and Amani and forbide people to enter any continent except Lordaeron and Northrend, an even forbide Stormpeaks. You may even forbide Zul Aman and Quelthalas and remove those 2 factions since they are supposed to "duel" each other, but it would of course fuck a bit the map. Soooo stuff can be done, but the best is 20/20 of course ;)

The terrains really good. But I'd like to suggest to get some doodads and shrubbery in between the towns that won't have unit collision. Also have a look at LTA or LTF and see how @Marshmalo does her mountains, really simple to do but makes them look much more like mountains than hills. Other than that keep up the good work, can't wait to test out the map! ^.^
Yeah, people have loved it on the tests, but the only "improvement demands" i have received is exactly that: put stuff between towns. I dont feel it is so empty, indeed i use to remove stuff i had already added because i fear to have too narrow shockpoints and paths. But your "no collision" sentence has sense xD. Now i jsut have to find doodads which look cool with troops moving through them. I will have to check Marsh mountains indeed, im quite sure she herself told me in the past "your mountains look chubby" xD . She has helped me a lot, for example, in those Quelthalas pics you can see the Spires she shared wtih me, and she also gave me her Kurdran model ^^. Other guys who have helped me a lot, have been @SvnmS and @Woodenplank , people love my events and skills, and i couldnt have done any of them without those 2 guys teaching me the basics about triggering. Thanks for such good patience!! jajaja

Btw @Hawk if u want to test the game, join my discord whenever u want. I will improve some stuff soon and release a new test version, it will need more people since im enabling more factions, so u are welcome to take one of those spots. @Julian can tell u if the map is worthy to be played or not, if im not wrong he was Frostwolf in last game and he enjoyed them :)
 

Hawk

The Old Lion
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Im glad you like it :)

Well, in my discord there are only 40 guys, and only around 5-10 are highly active. But when i have hosted test games we use to fill the spots i want to test. And people who have played it has always been eager to join next tests, so... I hope to be able to fill 20 spots when the map is out and more than 40 guys has access to it. But yes, its the thing i fear most, that some people love it, but they can play it due to lack of people :(

There are no modes enabled, its still WIP, but you can "arrange" games with less players. I have designed, developed and balanced the map according to certain stuff, so playing with less than 20 guys may unbalance it a bit, but u can play it. For example: "Lordaeron game (13)", you can play with CotD, Dreardlords, Lordaeron Realm, First Legion, Silver Hand, Eastweald, Dwarven Clans, Dalaran, Frostwolf, Warsong, Forest Trolls, Quelthalas and Amani and forbide people to enter any continent except Lordaeron and Northrend, an even forbide Stormpeaks. You may even forbide Zul Aman and Quelthalas and remove those 2 factions since they are supposed to "duel" each other, but it would of course fuck a bit the map. Soooo stuff can be done, but the best is 20/20 of course ;)



Yeah, people have loved it on the tests, but the only "improvement demands" i have received is exactly that: put stuff between towns. I dont feel it is so empty, indeed i use to remove stuff i had already added because i fear to have too narrow shockpoints and paths. But your "no collision" sentence has sense xD. Now i jsut have to find doodads which look cool with troops moving through them. I will have to check Marsh mountains indeed, im quite sure she herself told me in the past "your mountains look chubby" xD . She has helped me a lot, for example, in those Quelthalas pics you can see the Spires she shared wtih me, and she also gave me her Kurdran model ^^. Other guys who have helped me a lot, have been @SvnmS and @Woodenplank , people love my events and skills, and i couldnt have done any of them without those 2 guys teaching me the basics about triggering. Thanks for such good patience!! jajaja

Btw @Hawk if u want to test the game, join my discord whenever u want. I will improve some stuff soon and release a new test version, it will need more people since im enabling more factions, so u are welcome to take one of those spots. @Julian can tell u if the map is worthy to be played or not, if im not wrong he was Frostwolf in last game and he enjoyed them :)
Give link?
 

Elbadruhel

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I have released a new patch with Amani, Forest Troll and Quelthalas enabled. I have also polished some other stuff and changed a bit several factions to make them more unique and balanced. I also added several events and paths. Me and some betatesters tried it this afternoon and it had really few bugs (which have been already fixed), and i was glad to know that a guy that told me "he always had a thing with amani" really enjoyed playing them (maybe because that bastart won the duel, arg! XD).

Btw, now that "those minor bugs" that always appear when u code countles hours have been fixed, i would like to host a test game with "full house" to check balance and power of teams and factions. So you are all invited to join us.

The game will be tomorrow 11/06, probably in the morning: 13:00 GMT+2. There are already 14 factions playable:

- Lordaeron Realm.
- First Legion.
- Silver Hand.
- Eastweald.
- Quelthalas.
- Dalaran.
- Dwarven Clans.
- Cult of the Damned.
- Dreadlord Forces.
- House Barov.
- Amani.
- Forest Troll.
- Frostwolf Clan.
- Warsong Clan.

I will fill, but if no one specially likes Dreadlord Forces i will pick them since they are "important" for the global gameplay and a new player could be lost.

Hope to see you tomorrow, greetings!
 

Elbadruhel

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After some family issues im finally ready for playing.

We will be hosting in 27 mins: 19:30!
 

Onyx

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Change Ashenvale trees with Fall Trees on the "Fall" Quel'Thalas area
Turn buildings so it doesn't look too uniform (especially house and stables)
Mix different types of trees on the whole Quel'Thalas area
Put more spires on Silvermoon and with different size
Don't mass rocks like you did behind the gold mine
Increase rock size and put one into another to look like a rock formation rather than .... I don't know what it should look like rn
Use different tiles for amani areas, even if its dirt, and turn those naga buildings as well
Cut roads at some points, let dirt/grass go through
Sometimes tiles go over other tiles, arrange that, make it smooth
Change Barracks/Lumbermill/town center models to te house/stables/plantation set building you started to use
 
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