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Fall of Lordaeron

Elbadruhel

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Thanks for the feedback:

Change Ashenvale trees with Fall Trees on the "Fall" Quel'Thalas area
Im not sure about that.

Turn buildings so it doesn't look too uniform (especially house and stables)
It could only be done with starting ones so... Not such a change i guess.

Mix different types of trees on the whole Quel'Thalas area
There are mixed trees, every area has 2 types of trees mixed. The problem is ashenvale ones are too similar or one of them is too wide xD.

Put more spires on Silvermoon and with different size
This could be done

Don't mass rocks like you did behind the gold mine
Ummm

Increase rock size and put one into another to look like a rock formation rather than .... I don't know what it should look like rn
Good idea.

Use different tiles for amani areas, even if its dirt, and turn those naga buildings as well
I like amani terrain indeed.

Cut roads at some points, let dirt/grass go through
In snowy land they are cut

Sometimes tiles go over other tiles, arrange that, make it smooth
Pic please?

Change Barracks/Lumbermill/town center models to te house/stables/plantation set building you started to use
Indeed i might need to change the house/stable/plantation models cause they are badly modeled and give problems with selection :(
 

Onyx

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Ashenvale trees on Quel .... It's ugly let's be honest
"It could only be done with starting ones so... Not such a change i guess." No just remove building, turn and re add building
For Quel you want to use plenty of trees, dala fall trees, dala summer trees, lordaeron summer trees, lordaeron fall trees
You can have a decent mix with vanilla trees
You want road to be cut all the time, not only on slow, anywhere outside of towns or big roads it should be cut, it's more realistic
I know about those models, I've used them myself and it's quite a pain, I'll try to modify them, no need of perm anyway guy is gone
 

Elbadruhel

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"It could only be done with starting ones so... Not such a change i guess." No just remove building, turn and re add building

That is what i mean with "It would only affect the starting ones" XD
 

Onyx

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No you don't get it, remove the building in the unit
Is a Building - True
You change it and make it False, you turn your units
Then you change back false to true
 

Elbadruhel

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I know how to do It. I told u. If u check the sewer in undercity is made that way. But i repeat: It only affects the starting buildings. Any new built one will have the base degree. I dont know what part of it u dont understand XD. U know how It works, i know It, so It must be im writing something wrong jajaja
 

Onyx

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Now it affects any building from the moment it is false
Any placed or non-placed building can be turned/changed position as long as it is not a building, once you turn everything you need, you tick it back to True, and buidling keep their position
I don't care about buildings you build in game, I'm talking about those starting in the map, as long as you're on the editor you can modify position of any building you want
World Editor 2019-06-12 15-28-18-03.jpg

Sneak pic of my current project, just to show you how tiles should be
Now of course you have vanilla tiles but doesn't matter, everything needs to be smooth
 

Elbadruhel

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o_Oo_Oo_Oo_Oo_O

For infinite time. I know how It works XD. And you have just said what i have been saying the whole time: It only affects to starting buildings, so built ones would be the same.

I can check It and maybe change It. But i dont think is such a change to rotate the starting ones.

And about the times i meant u to send me pic of what terrain do u think is badly done in my map :)
 

Onyx

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Look at your Andohral pic, the snow grass is going over the dirt, instead of being smooth, so you want to move dirt to the left on snow grass
And yeah sorry I guess there was a miserdertanding, still it would only make things more beautiful if starting buildings were well-arranged from the start
 

Elbadruhel

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Oh, i see what u mean with the dirt and the grass. I think that terrain was left that way cause there was conflict with other one. I mean, if i move dirt to the left of snow grass, it means dirt is also to the left of other one which looked ugly as fuck, so i decided to left it this way and have something prettier. But i will check it :)

I could work on the buidings, yes. But since i have been changing them and working on the cities till "yesterday" i havent done it. Just with stuff that i was sure wont be moved, like the sewers. Once i see i dont mess with buildings in cities i will try to put them prettier as u suggested. For example, in the last patch i edited Dalaran a bit cause i had forgotten to add an altar xD
 
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