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Game of Thrones (A Warcraft III Map project)

UMBRAUNDA

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Features
  • 480x480 Map with Westeros and Essos (Most of Essos)
  • Realistic and Proportioned map based on this map.
  • Big Castle Exteriors with walkable walls (based on doodads) + Instances for major castle's interiors (Example: Castlerly Rock - Instance would consist of inner mine tunnels, gold vault, and throne room.)
  • 12 Players - Winter, Wildlings, Night's Watch, North, Riverlands, Vale, Iron Islands, Stannis, Daenerys, Lannisters, Reach, and Dorne.
  • More paths than 2happy4u's A Song of Ice and Fire, which left out many major characters like Arya.
  • Expansive paths - Each path has multiple quests. Each quest advances the path with better units and more heroes. (Example: Danerys travels throughout Essos - hatching her eggs, gathering armies like the Unsullied and Dothraki and appropriate heroes.)
  • 7 Resources - Different lands are more rich in certain resources encouraging trading and conquest.
  • Gameplay - RTS Combat, RPG, and City Building.
  • New combat mechanics (Armor/Weapon Types)
  • Lots of upgrades for harvesting, abilities, and unit/building stats.
Winter
March south to the wall while building up your army.

No paths - however there are many quests/conditions for new heroes and units.
Free Folk
Unite the tribes & destroy the Night's Watch while fending off Winter.

Free Folk - All tribes unite under King Mance; attack the wall for better pastures to the South.
Giant - Discover lost Giant tribe. Mag the Mighty leads the Free Folk adding more Giants however some tribes will rebel.
Joramun - Mance find's the Horn of Winter; has many special abilities.

Night's Watch
Great Ranging begins...

Jon - Joer dies. Jon named Lord Commander.
Marsh - Joer dies. Marsh named Lord Commander.
Free Folk - Alliance with the Free Folk. This causes a rebellion at Castle Black.
Winterfell - Jon takes Winterfell, proclaimed Warden of the North.
Dragon Glass - If Jon comes to Dragon Stone, he forges weapons from the Dragon Glass mines. Permanent Bonus vs. Undead.
Stark Reunion - If Jon conquers Winterfell; Sansa, Arya and Bran returns to Winterfell.
North
Robb Crowned King in the North after Battle of Riverrun II - Army assembled with Riverlands.

Stark - Robb is successful. Sansa and Arya reunited with Robb - Bran eventually return.
Bolton - Robb fails, Boltons sack Winterfell and Roose Bolton proclaims himself Warden in the North.
Jon - Robb and Boltons fail. Jon takes Winterfell, proclaimed Warden of the North.
Vale - Accept the aid of the Vale
Rebuild Winterfell - With the Boltons defeated, Winterfell is rebuilt and the remaining Northern Houses pledge their support.
Stark Reunion - Sana, Arya and Bran return to Winterfell.
Ice and Fire - After returning, Bran tells Jon that he is a Targaryen. Jon marries Daenerys.

Riverlands
After Battle of Riverrun II - Army assembled with the North.

Tully - Robb is successul, Tullys marry Freys.
Frey - Betray the North and ally the Lannisters.
Brotherhood - If Riverrun is taken by Lannisters. Gain support of the Brotherhood without Banners to help reclaim the Riverlands.
North - Thoros and the Hound see Winter coming in the flames. Go North to aid the Wall.

Vale
Decide whether to support a side in the war of 5 kings or unite the Lords of the Vale.

Little Finger - Joffrey is poisoned, LF escapes back to the Vale with Sansa before becoming Lord Protector.
Lords of the Vale - Unite the Lords of the Vale and reform the Falcon Knights.
North - Aid Jon in defeating the Boltons. Little Finger is killed by Sansa.

Iron Islands
Iron Islands Army on Flint's Finger poised to strike Moat Cailin.

Balon - Balon successfully conquers the North. Reigns as King of the North and the Seas.

Kingsmoot - Balon is Killed. Euron named Iron King.
Valyria - Euron finds treasures in Valyria including armor and a legendary horn rumored to tame dragons.
Daenerys - Pledge the Iron Fleet for Danerys.

Stannis
Captured Storm's End, Army poised to strike King's Landing.

King Stannis - Win Battle of Blackwater, Stannis is crowned King.
North - Lose Battle of Blackwater, go North to aid the Wall and gain support from Northern Houses and Mountain Men.
Lord of Light - Grant power to Melisandre for her rituals. Sacrifice certain characters at bonfires for bonuses.

Resurrection - Melisandre resurrects Jon should he fall in battle.

Daenerys
Dragons hatched. Marching East with remaining Khalasar. Gather support to return and conquer Westeros.

Queen of Essos - Conquer cities of Slaver's Bay. Gain ships to travel West.
Khaleesi - Kill the Leader of the Yun'Kai Dothraki and become their Queen.
Free Cities - Any other city in Essos will lend its support to Daenerys once conquered. Each Free City provides a unique bonus.
False King - Aegon is found to actually be an imposter. Aegon is killed. If Dorne supported Aegon, they now support Daenerys.
Ice and Fire - Marry Jon Targaryen and begin another inbred Targaryen dynasty.

Lannisters
Alliance between House Lannister and House Tyrell. Get ready to defend King's Landing.

Joffrey - Joffrey's reign is solidified having defeated his enemies.
Tommen - Joffrey is poisoned. Tommen takes the throne.
Gold Hand - If Jaime is captured (killed) by the North/Riverlands, brings back Jaime with a gold hand + Brienne.
Cersei - Should all of Cersei's children die, Cersie is crowned Queen.
Faith - Faith takes over King's Landing, many characters killed or imprisoned.

Reach
Having lost Renly, Tyrells ally the Lannisters. Get ready to help defend King's Landing.

Tyrell - Margery becomes Queen. House Tyrell enjoys golden age with House Lannister. Loras joins the Kingsguard.
Tarly - Randyl Tarly lauches military campaign to support House Lannister.
Citadel - Maesters of the Citadel focus their efforts on rediscovering high technology of Valyria to power their Astrolabe and enhance their maesters.

Dorne
Unite the Dornish Houses and Oberyn vs. Mountain at 10:00 game time.

Oberyn - Oberyn defeats the Mountain, starts a war with Lannisters + gain Tyrion.
Donan - Oberyn is defeated. Doran plots for revenge...
Aegon - Arianne and Sand Snakes rally the forces of Dorne to Aegon's cause. Aegon Lands at Gryphon's Roost with the Golden Company.
Daenerys - Pledge support to Daenerys instead of Aegon.

Appreciate any feedback and advice. Also if you have any ideas to add, feel free.
If you can help work on this project please PM me.
 
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Arlt

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Sounds very interesting, but it also sounds like it will take some time to make as it is quite a big project. :)
 

Valran

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That sounds so large and intricite that it'll be nearly impossible to complete.
 

Bram51warcraft

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I want to discuss concepts and mechanics of a new unique Game of Thrones map I'm working on.

Features
  • 480x480 Map with Westeros and Essos (Most of Essos)
  • Realistic and Proportioned map based on this map.
  • Big Castle Exteriors with walkable walls (based on doodads) + Instances for major castle's interiors (Example: Castlerly Rock - Instance would consist of inner mine tunnels, gold vault, and throne room.)
  • 12 Players - Considering to make Winter neutral hostile, in favor of making Danerys a player (or Targaryen Faction); or perhaps merging Westerlands & Crownlands. Other players - Wildlings, Night's Watch, Stannis, North, Riverlands, Iron Islands, Vale, Westerlands, Crownlands, Reach and Dorne.
  • More paths than 2happy4u's A Song of Ice and Fire, which left out many major characters like Arya.
  • Expansive paths - Each path has multiple quests. Each quest advances the path with better units and more heroes. (Example: Danerys travels throughout Essos - hatching her eggs, gathering armies like the Unsullied and Dothraki and appropriate heroes.)
  • 7 Resources - Different lands are more rich in certain resources encouraging trading and conquest.
  • Gameplay - RTS Combat, RPG, and City Building.
  • New combat mechanics (Armor/Weapon Types)
  • Lots of upgrades for harvesting, abilities, and unit/building stats.
Appreciate any feedback and advice. Also if you have any ideas to add, feel free.
I don't wanne make it sound rude. But hearing your general Idea. It would probaply better for you rather stimulate the Conflicts between the free cities and the continents on Essos. I mean if your gona make all that most of the supposed players you mention are in Westeros so adding Essos wouldn't only make it difficult.

Also I would like to mention that you can't use 2happy4's map to say your will be more in depth.
Seeing as his map is a Song of Ice and fire based on the books and not the Show.
And the current series is far beyon the book but it also cut a lot of things.

Unless your also gona Add Aegon Targaeryan (or blackfyre) and a lot of book specific guys. Because if your gona base it on the series you'll leave out a lot more important chars.
 

EmperorFawful

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Yup an ambitious project.

I like the idea of making Winter not a key player within the map, but on the same accord I would neither make then the Night's Watch a playable faction from the beginning and neither the Wildlings.
If there's one thing I don't like in ASoIA from 2happy4 it's how it always comes down to the North falling against Winter and then South either mass allies up in order to kill Winter and call it a game or they break apart entirely and get killed by DG.

Furthermore it might also be wise to make the Vale as well a Second Chance/path option for King's Landing' or the North. They don't do anything in the books/show until Sansa shows up there with Petyr Baelish and the entire Lord Protector arc begins. So either, when Joffrey dies, it could make sense for King's Landing to give his forces to Lannister, thus unlocking more event chains for Red, while he gets the Petyr, Vale and Sansa
or Blue can go for the Vale the moment Robb Stark dies, thus disbanding his forces/transfering them over to someone else, while he gets Petyr, Sansa and the Vale.
While in the same accord Stannis would recieve the Night's Watch events + support from northern lords.

Same goes for Dorne: They would be more optimal as a lategame faction, as the entire Dornish plan focused on revenge upon the Lannisters and Young Gryff.
(TV series Dorne sucks - never ever consider it being good, as it's horrible as hell!)

So in the beginning it would be:

-Lannisters
-King's Landing

-The North
-The Riverlands

-The Stormlands
-The Reach

- Dragonstone

- The Iron islands

while 4 potential spots would be free. If Essos is part of the game,
I would definitly add these factions:
- Daenerys host
- Slaver's Bay/Ghiscari cities (Mereen, Yunkai, Astapor, New Ghis as one faction)
- Dothraki

Those are the most relevant factions in terms of War of the 5 Kings and War in Slaver's bay, starting from the point when Daenerys freed the Unsullied and took Astapor in the beginning.
Whether the Dothraki deserve to be a faction on their own or not, as storywise only Khal Pono would matter regarding the war over Mereen, is up to the editor.

While as for faction paths or rather second chances, I would propose the following factions:
- The Nights Watch (if not already an initial faction)
- The Vale (Lord Protector, see above)
- Braavos (in order to support Stannis Baratheon, as he made a deal with the Iron Bank in order to let the Lannisters pay their debts)
- Dorne
- The Golden Company (Young Gryff - selfexplaining; should most likely become a path upgrade for Dorne)
- North under Bolton (alternatively: Boltons as the initial ally of North and the Riverlands to fill the 12th player spot )
- Freys of the Riverland (though would rather make this a path thing for Lannisters)

There's probably more people would propose most likely, but I guess for now that's the main things I'd like to see, if the map really is also covering Essos.
 

Thebig061

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Now i know how Kaldorei feels about my project that was initialy based on her idea.But anyway i cant be mad at you since all of us have their own sight on things.
 

UMBRAUNDA

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Sounds very interesting, but it also sounds like it will take some time to make as it is quite a big project. :)
That sounds so large and intricite that it'll be nearly impossible to complete.
Indeed this project will be quite intensive. I'm going to try to assemble a team to help speed production.
I don't wanne make it sound rude. But hearing your general Idea. It would probaply better for you rather stimulate the Conflicts between the free cities and the continents on Essos. I mean if your gona make all that most of the supposed players you mention are in Westeros so adding Essos wouldn't only make it difficult.

Also I would like to mention that you can't use 2happy4's map to say your will be more in depth.
Seeing as his map is a Song of Ice and fire based on the books and not the Show.
And the current series is far beyon the book but it also cut a lot of things.

Unless your also gona Add Aegon Targaeryan (or blackfyre) and a lot of book specific guys. Because if your gona base it on the series you'll leave out a lot more important chars.
I get your point however I think it can still be done.
Lol - its based on the books and the show ; Resurrected Jon Snow for example... only in the show (not yet in the book).
Yeah, plot-wise - everything from the books will be used + extra stuff from the show for late plot (unless Winds of Winters comes out soon).
I feel you - I will try to add as many characters as possible. Don't worry, it won't be like 2happy4u's leaving out dozens of major characters. Arya, Aegon, and more will be in this.
Yup an ambitious project.

I like the idea of making Winter not a key player within the map, but on the same accord I would neither make then the Night's Watch a playable faction from the beginning and neither the Wildlings.
If there's one thing I don't like in ASoIA from 2happy4 it's how it always comes down to the North falling against Winter and then South either mass allies up in order to kill Winter and call it a game or they break apart entirely and get killed by DG.

Furthermore it might also be wise to make the Vale as well a Second Chance/path option for King's Landing' or the North. They don't do anything in the books/show until Sansa shows up there with Petyr Baelish and the entire Lord Protector arc begins. So either, when Joffrey dies, it could make sense for King's Landing to give his forces to Lannister, thus unlocking more event chains for Red, while he gets the Petyr, Vale and Sansa
or Blue can go for the Vale the moment Robb Stark dies, thus disbanding his forces/transfering them over to someone else, while he gets Petyr, Sansa and the Vale.
While in the same accord Stannis would recieve the Night's Watch events + support from northern lords.

Same goes for Dorne: They would be more optimal as a lategame faction, as the entire Dornish plan focused on revenge upon the Lannisters and Young Gryff.
(TV series Dorne sucks - never ever consider it being good, as it's horrible as hell!)

So in the beginning it would be:

-Lannisters
-King's Landing

-The North
-The Riverlands

-The Stormlands
-The Reach

- Dragonstone

- The Iron islands

while 4 potential spots would be free. If Essos is part of the game,
I would definitly add these factions:
- Daenerys host
- Slaver's Bay/Ghiscari cities (Mereen, Yunkai, Astapor, New Ghis as one faction)
- Dothraki

Those are the most relevant factions in terms of War of the 5 Kings and War in Slaver's bay, starting from the point when Daenerys freed the Unsullied and took Astapor in the beginning.
Whether the Dothraki deserve to be a faction on their own or not, as storywise only Khal Pono would matter regarding the war over Mereen, is up to the editor.

While as for faction paths or rather second chances, I would propose the following factions:
- The Nights Watch (if not already an initial faction)
- The Vale (Lord Protector, see above)
- Braavos (in order to support Stannis Baratheon, as he made a deal with the Iron Bank in order to let the Lannisters pay their debts)
- Dorne
- The Golden Company (Young Gryff - selfexplaining; should most likely become a path upgrade for Dorne)
- North under Bolton (alternatively: Boltons as the initial ally of North and the Riverlands to fill the 12th player spot )
- Freys of the Riverland (though would rather make this a path thing for Lannisters)

There's probably more people would propose most likely, but I guess for now that's the main things I'd like to see, if the map really is also covering Essos.
Interesting ideas mate. Great points - I'm definitely going to reconsider the starting factions and how other factions come into play.
 

Thebig061

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Did anyone ever felt like all his wishes are comming true?Well thats how i feel right now.
Okey so on the basis of what you are talking about it looks almost like Lords of the North by Gollum_Kome.I wanted to make a map similar to what you are suggesting right now but you have much bigger and better ideas so i guess you should work on it.I would love to help in anyway i can cause this project is just too cool and too similiar to what i had in mind.I already started making terrain for the north and i think i ve putten some pictures of it around the forums.If you want it i can give it to you for you to work on it.All in all if you need any help wait 2 days atleast and i will be able to help.Currently am away from home.
 

NikolaT.

the rightful King of Scotland
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I want to discuss concepts and mechanics of a new unique Game of Thrones map I'm working on.

Features
  • 480x480 Map with Westeros and Essos (Most of Essos)
  • Realistic and Proportioned map based on this map.
  • Big Castle Exteriors with walkable walls (based on doodads) + Instances for major castle's interiors (Example: Castlerly Rock - Instance would consist of inner mine tunnels, gold vault, and throne room.)
  • 12 Players - Considering to make Winter neutral hostile, in favor of making Danerys a player (or Targaryen Faction); or perhaps merging Westerlands & Crownlands. Other players - Wildlings, Night's Watch, Stannis, North, Riverlands, Iron Islands, Vale, Westerlands, Crownlands, Reach and Dorne.
  • More paths than 2happy4u's A Song of Ice and Fire, which left out many major characters like Arya.
  • Expansive paths - Each path has multiple quests. Each quest advances the path with better units and more heroes. (Example: Danerys travels throughout Essos - hatching her eggs, gathering armies like the Unsullied and Dothraki and appropriate heroes.)
  • 7 Resources - Different lands are more rich in certain resources encouraging trading and conquest.
  • Gameplay - RTS Combat, RPG, and City Building.
  • New combat mechanics (Armor/Weapon Types)
  • Lots of upgrades for harvesting, abilities, and unit/building stats.
Appreciate any feedback and advice. Also if you have any ideas to add, feel free.
Make sure that euron has an ability titled 'muh dick'
 

UMBRAUNDA

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Did anyone ever felt like all his wishes are comming true?Well thats how i feel right now.
Okey so on the basis of what you are talking about it looks almost like Lords of the North by Gollum_Kome.I wanted to make a map similar to what you are suggesting right now but you have much bigger and better ideas so i guess you should work on it.I would love to help in anyway i can cause this project is just too cool and too similiar to what i had in mind.I already started making terrain for the north and i think i ve putten some pictures of it around the forums.If you want it i can give it to you for you to work on it.All in all if you need any help wait 2 days atleast and i will be able to help.Currently am away from home.
Hey thanks a bunch man - I am trying to put a team together so I can use the help for sure.
While I appreciate the offer, I can't accept your map. Actually map and terrain are one of my specialties - thus I already have a map I'm working on that has everything roughed out.
If you can help with object editor, quests, or triggers - that would be very useful and help push this project forward.
 

Bram51warcraft

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Indeed this project will be quite intensive. I'm going to try to assemble a team to help speed production.

I get your point however I think it can still be done.
Lol - its based on the books and the show ; Resurrected Jon Snow for example... only in the show (not yet in the book).
Yeah, plot-wise - everything from the books will be used + extra stuff from the show for late plot (unless Winds of Winters comes out soon).
I feel you - I will try to add as many characters as possible. Don't worry, it won't be like 2happy4u's leaving out dozens of major characters. Arya, Aegon, and more will be in this.

Interesting ideas mate. Great points - I'm definitely going to reconsider the starting factions and how other factions come into play.
But Aegon is in his version. It's a path you can take
 

UMBRAUNDA

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Updated Playable Factions + Paths + Start Summary. The list is not final and incomplete; things could change + more stuff will be added. Also keep in mind that certain paths can overlap.
 
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Bram51warcraft

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Updated Playable Factions + Paths + Start Summary. The list is not final and incomplete; things could change + more stuff will be added. Also keep in mind that certain paths can overlap.

Just asking , looking at your events for Daeyneris. Does this mean she will be fighting no one except hostiles almsot the entire game?
Sorry to say it but that souns prety boring to fight nothing but hostiles.

+ it brings all the problems to make sure the hostiles don't fall to quickly. Daeyneris has the chance to level in a equal scale to other players.
It seems like a good idea. But just fighting a bunch of hostiles will be horrible.

+ if all your spawns or untis coem from these untis your gona have a huge problem transporting them all.

If your really wanne have Daeyneris be a player you can't have her just fighting boring hostiles for almost all early and mid game.

---------------------------------------
Look this is just a suggestion and call me a crazy didgeroo.
But hear me out.

If your realy deadset on having somone play Daeyneris the entire game.

-Remove the Vale.
-Make the riverrun and the North into 1 faction called the Kingdom of the North and the Rivers.
-Remove Dorne.



Daeyneris Starts as Queen of Mereen.
The Player that was originaly Dorne will play the Yunkai-Qarth-New Ghist Alliance
The Player that was originaly the Riverlands will play King Cleone I of Astapor.
The Player that was originaly the Vale will play the Mercenary Companies of either ( Windblown or company of the cat) or such.


In my mind this battle should be completly cut of from the rest of Westeros.
Each of these groups will have their events but each of these groups did it to help level their heroes.
But each faction that wins the fight will give them Bonuses for the Big game of thrones.

I feel this fight should be time constrained. Let's say 12 minutes. By minute 10 Daeyners dissapears and by 12 she arrives with the Dothraki and controls her dragons.
The Scenario either ends when the timer ends or Daeyneris the hero is killed or Mereen falls.
(for the last 2 objectives the faction that does this will gain the supposed Win)

There cannot be made any alliances between these 3 factions. The only one that can ally is The Mercenary Company and ofcourse Some nice old gold will be needed. The Mercs will be encouraged to pillage , plunder and switch sides for better payment cycles or when a faction can't pay the cost of the mercs , than you lose em (aka going hostile again)

Note here:
After these 12 minutes.
The Yunkai-Qarth-new Ghist alliance will become Dorne.

King Cleone will become The Vale

and the Mercenary companies become Aegon Targarian (blackfyre)


If Daeyneris wins. She will gain the passive tribute of the slavers bay cities + spawns of unsullied , freemen.
She Will gains Victarion greyjoys fleet and all the other stuf she got when she won.

If Cleone Wins , all Vale heroes will get a level bonus and a supposed income increase saying that King Cleone of the new renamed Butchers Bay has sought a trading partner causing the vale to have increased trade.

If The Yunkai-Qarth-New Ghist alliance wins. They become Dorne and give a good level bonus.
They gain the hero Prince Quentyn Maertel who has (because Daeyners got defeated) The Marriage Alliance with her.
Dorne's heros gain some levels and Daeyners and only Drogon and some untis or other heroes spawn

If the Mercs Win they gain a big gold Bonus , and free levels for their heroes and the Support of Volantis Itself.
Because If they win Daeyneris will be forced to Marry Aegon putting them in an Alliance.

----------------------------------------------------------
So Talking about the Aegon Blackfyre faction.

You start in Volantis where you can use your earned Gold to enhance your invasion force.
But your main base is in Pentos.

You start With the golden Company and use your gold to hire additional merc companies to enhance your forces or your spawns and
hire sellswords and pirates and if you have enfough gold perhaps even support from some free Cities or from Merc Companies.

Once you have prepared you can Launch your pre-build army and spawns into the Stormlands to Stake your claim.

-------------------------------------------------------

Oke this was my suggestion. Because in my mind putting Daeyneris all alone in Essos to conquer it would be so Boring and serves no purpose than to eventualy invade Westeros to be either overpowered and overfed or not strong enfough for not fighting an oppenant to level.

Because currently most of your factions would be too busy fighting for the Iron throne to go to Essos or they'd ignore Westeros and invade Essos but than your supposed power balance in Westeros is ruined.

I feel you need to limit Essos more and make Daeyneris and other supposed factions that don't realy do much early in the story fight more and better against eachother in a more fitting setting.


Look do with my suggestion what you want. but this is my peice of mind.




 

UMBRAUNDA

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Arya a major character lul
Maybe not that major, however she should definitely be included.
Just asking , looking at your events for Daeyneris. Does this mean she will be fighting no one except hostiles almsot the entire game?
Sorry to say it but that souns prety boring to fight nothing but hostiles.

+ it brings all the problems to make sure the hostiles don't fall to quickly. Daeyneris has the chance to level in a equal scale to other players.
It seems like a good idea. But just fighting a bunch of hostiles will be horrible.

+ if all your spawns or untis coem from these untis your gona have a huge problem transporting them all.

If your really wanne have Daeyneris be a player you can't have her just fighting boring hostiles for almost all early and mid game.

---------------------------------------
Look this is just a suggestion and call me a crazy didgeroo.
But hear me out.

If your realy deadset on having somone play Daeyneris the entire game.

-Remove the Vale.
-Make the riverrun and the North into 1 faction called the Kingdom of the North and the Rivers.
-Remove Dorne.



Daeyneris Starts as Queen of Mereen.
The Player that was originaly Dorne will play the Yunkai-Qarth-New Ghist Alliance
The Player that was originaly the Riverlands will play King Cleone I of Astapor.
The Player that was originaly the Vale will play the Mercenary Companies of either ( Windblown or company of the cat) or such.


In my mind this battle should be completly cut of from the rest of Westeros.
Each of these groups will have their events but each of these groups did it to help level their heroes.
But each faction that wins the fight will give them Bonuses for the Big game of thrones.

I feel this fight should be time constrained. Let's say 12 minutes. By minute 10 Daeyners dissapears and by 12 she arrives with the Dothraki and controls her dragons.
The Scenario either ends when the timer ends or Daeyneris the hero is killed or Mereen falls.
(for the last 2 objectives the faction that does this will gain the supposed Win)

There cannot be made any alliances between these 3 factions. The only one that can ally is The Mercenary Company and ofcourse Some nice old gold will be needed. The Mercs will be encouraged to pillage , plunder and switch sides for better payment cycles or when a faction can't pay the cost of the mercs , than you lose em (aka going hostile again)

Note here:
After these 12 minutes.
The Yunkai-Qarth-new Ghist alliance will become Dorne.

King Cleone will become The Vale

and the Mercenary companies become Aegon Targarian (blackfyre)


If Daeyneris wins. She will gain the passive tribute of the slavers bay cities + spawns of unsullied , freemen.
She Will gains Victarion greyjoys fleet and all the other stuf she got when she won.

If Cleone Wins , all Vale heroes will get a level bonus and a supposed income increase saying that King Cleone of the new renamed Butchers Bay has sought a trading partner causing the vale to have increased trade.

If The Yunkai-Qarth-New Ghist alliance wins. They become Dorne and give a good level bonus.
They gain the hero Prince Quentyn Maertel who has (because Daeyners got defeated) The Marriage Alliance with her.
Dorne's heros gain some levels and Daeyners and only Drogon and some untis or other heroes spawn

If the Mercs Win they gain a big gold Bonus , and free levels for their heroes and the Support of Volantis Itself.
Because If they win Daeyneris will be forced to Marry Aegon putting them in an Alliance.

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So Talking about the Aegon Blackfyre faction.

You start in Volantis where you can use your earned Gold to enhance your invasion force.
But your main base is in Pentos.

You start With the golden Company and use your gold to hire additional merc companies to enhance your forces or your spawns and
hire sellswords and pirates and if you have enfough gold perhaps even support from some free Cities or from Merc Companies.

Once you have prepared you can Launch your pre-build army and spawns into the Stormlands to Stake your claim.

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Oke this was my suggestion. Because in my mind putting Daeyneris all alone in Essos to conquer it would be so Boring and serves no purpose than to eventualy invade Westeros to be either overpowered and overfed or not strong enfough for not fighting an oppenant to level.

Because currently most of your factions would be too busy fighting for the Iron throne to go to Essos or they'd ignore Westeros and invade Essos but than your supposed power balance in Westeros is ruined.

I feel you need to limit Essos more and make Daeyneris and other supposed factions that don't realy do much early in the story fight more and better against eachother in a more fitting setting.


Look do with my suggestion what you want. but this is my peice of mind.




Thanks for the points and suggestions. I'll definitely take them into consideration.
I feel you - I also am concerned about how I'm going to set up Daenerys's foes. It's just that adding Dothraki/Free Cities/Slaver's Bay as a player is kinda one sided vs. Dany and could steam roll her in the first 5 minutes. Dany starts off with baby dragons, her supporters, and a dozen Dothraki (quite small) and starts to snowball into a bigger force as she gains supporters and conquers cities. Her dragons will mature as time goes on into more fierce beasts. Even if it's against Nuetral Hostile, it still won't be easy. And it won't be for the entire game. She should be headed to Westeros by ~25:00 minutes game time. And perhaps Stannis or the Lannisters send assassins after her before then.

Idk about that set up because many reasons.
1) Having Dany already Queen of Mereem is way off the timeline set for everyone else.
2) While I do like the idea of a mercenary group, Mercenaries can easily be a neutral faction with shops to hire mercenaries.
3) Accord to the timeline, Dany starts off small and if a player controlled all of Slaver's Bay, the Dothraki, or Free Cities they would steam roll her in the 5 minutes.
4) 12 minutes and already in Westeros... What???? No way.
5) I could go on and on about this...

Still, I think a well triggered Neutral/Hostile Essos is the best way to go about it because Essos is composed of many separate city-states who have their own sovereignty. Having players control large swatches of Essos would be imbalanced. Also adding more players to Essos takes away from the chaotic clusterfuck of Westeros.

I'm still open to other player set ups however this is the best I can come up with for now.
 

Bram51warcraft

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Maybe not that major, however she should definitely be included.

Thanks for the points and suggestions. I'll definitely take them into consideration.
I feel you - I also am concerned about how I'm going to set up Daenerys's foes. It's just that adding Dothraki/Free Cities/Slaver's Bay as a player is kinda one sided vs. Dany and could steam roll her in the first 5 minutes. Dany starts off with baby dragons, her supporters, and a dozen Dothraki (quite small) and starts to snowball into a bigger force as she gains supporters and conquers cities. Her dragons will mature as time goes on into more fierce beasts. Even if it's against Nuetral Hostile, it still won't be easy. And it won't be for the entire game. She should be headed to Westeros by ~25:00 minutes game time. And perhaps Stannis or the Lannisters send assassins after her before then.

Idk about that set up because many reasons.
1) Having Dany already Queen of Mereem is way off the timeline set for everyone else.
2) While I do like the idea of a mercenary group, Mercenaries can easily be a neutral faction with shops to hire mercenaries.
3) Accord to the timeline, Dany starts off small and if a player controlled all of Slaver's Bay, the Dothraki, or Free Cities they would steam roll her in the 5 minutes.
4) 12 minutes and already in Westeros... What???? No way.
5) I could go on and on about this...

Still, I think a well triggered Neutral/Hostile Essos is the best way to go about it because Essos is composed of many separate city-states who have their own sovereignty. Having players control large swatches of Essos would be imbalanced. Also adding more players to Essos takes away from the chaotic clusterfuck of Westeros.

I'm still open to other player set ups however this is the best I can come up with for now.
It's mearly a quick suggestion. It's just that Danny will be so boring if you do nothing else but fight hostiles
 

UMBRAUNDA

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It's mearly a quick suggestion. It's just that Danny will be so boring if you do nothing else but fight hostiles
I'll do my best to spice it up. I feel if I trigger enough events it shouldn't be boring at all. Maybe a bit lonely though. If you come up with any other ideas let me know.
Thanks, appreciate the feedback.
 
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