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How to solve the "boringness" that is brown


Queen of Warhaven
Map Maker
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I've already said, make the appreciation and worship of the Ancients more prominent in the druid playstyle.
Should get some type of Quilbeast/Quilboar two ideas come to mind.
[Q] Envenomed Spears [Renamed to Envenomed Tusks?]
[W] Charge
[E] Spiked Carapace [Renamed to Tough Hide]
Quilboar Geomancer
[Q] Heal [Renamed to Gift of Agamaggan]
[W] Stone Form (Gargoyle)
[E] Earth Shield [Dalaran Geomancer Spell]

Wisps should be a prominent thing for the druids as Aessina was their patron in a sense, make a special caster for damage-type wisps.
Wisp of Aessina
[Q] Detonate
[W] Dispel (Autocast)
[E] Spirit Link

Make the panthers of the night elven society a type of assassin unit for brown.
[Q] Stormbolt (No Stun) [Renamed to Lunge]
[W] Self-Bloodlust [Renamed to Enrage]
[E] Evasion
[T] Stealth

The patron mother of all harpies. Make these creatures a limited type unit for brown (6 Limit probably)
Harpy Windmaiden
[Q] Regrow Tree [Renamed Gift of Aviana]
[W] Phase Shift [Renamed Nest]
[E] Ressurection (Max 1 Unit) [Renamed Return to the Skies!]

The dryads and keeper of the groves shouldn't be elites I agree, make them regular units made out of the Barrow Den (Max 6 for Keepers)
Keeper of the Grove [REVISED]
[Q] Natures Fury
[W] Entangling Roots
[E] Summon Treant (Max 4)
[T] Elune's Grace or Barkskin
[Q] Impale
[W] Abolish Magic
[E] Stormbolt (No Stun) [Renamed Lunge]

The worgen of Gilneas are an interesting subject, perhaps make if Malfurion travels to Tal'Doren then they unlock a elite replacing unit "Worgen Darkscythe" or something like that.
Worgen Darkscythe (Placeholder)
[Q] Windwalk [Renamed to Prowl]
[W] Shockwave [Renamed Pounce]
[E] Self-Bloodlust [Renamed Fury of the Pack]
[R] Avatar (Liek Dwarf Elites) [Renamed to Pack Form]

The White stag should deserve -SOMETHING- in AWLR, perhaps as a hero if Cenarius reaches level 10 or level 15 rewardng him with revivable Cenarius or the hero himself.
Malorne, the White Stag (IF HERO ROUTE IS CHOSEN)
[Q] Stormbolt [Renamed Glazed Antlers]
[W] Rejuvination [Renamed Light of Elune]
[E] Endurance Aura [Renamed Stag's Swiftness]
[R] Grom's Ult [Renamed Prancing]
[T] Elune's Grace
Should be a repeatable killable boss in Moonglade replacing the Horn Guardian (Horn Guardians would be a tower building guarding Moonglade like in Genesis) that drops "Amulet of Elune" that gives health regen and attack speed.

Amphibious units are a struggle to balance, though this would be a great thing to implement for brown making a diverse and interesting playstyle for him. These turtles children of Tortolla would be able to swim in the seas and fight on land becoming "scout form" in the seas (Cannot attack but becoming invis) and then once on land would become "attack form" (Can attack, removed invis)
Child of Tortolla
[Q] Stealth [Renamed Deep Sea Swim]
[W] Reveal Small Area [Renamed Echolocation]
[E] Hardened Skin [Renamed Ancient Shell]
[R] Swap Form
[Q] Howl of Terror [Renamed Bestial Roar]
[W] War Stomp [Renamed Tail Swing]
[E] Hardened Skin [Renamed Ancient Shell]
[R] Swap Form

Ursoc and Ursol
The bear guardians should enchance the Druid of the Claw once level 12 Malfurion reaches Grizzlemaw, giving them enchanced stats and attack speed and unlocking a new passive ability "Frenzy" (Critical Strike) and perhaps gives Brown some furblog units in Felwood.

Queen Azshara (ILLIDARI ONLY)

The queen of the naga is a majestic one, and if Illidan (at level 15, corrupted) approches her at the Maelstrom will reward him with Lady Vashj and Naj'entus and enabling his Naga Sirens to cast "Tornado" (Weaker).

The goddess of the night elves, the moon and creator of the moonkin enchances the Kal'doreis abilities in the night, giving them access to the Moonwells and Moonkin as allies. Giving LB "Moonkin" and Tyrande access to "Redemption" (Ressurection)
Moonkin (MAX 12)
[Q] Flamestrike [Renamed Starfall]
[W] Rejuvination [Renamed Elune's Gift]
[E] Summon ___ (Summons a Runestone that heals allies periodically) [Renamed Runestone]

Xavius, Satyr Lord (BURNING LEGION ONLY)
The Satyrs of Felwood bow to one master, Xavius. After leaving the Emerald Nightmare the lord of the Satyrs reemerges to aid his master in the fight against the Kal'dorei (REQUIRES TICHONDRIUS TO APPROCH THE SATYR TREE[Invulnerable and Neutral] AT LEVEL 12)
[Q] Entangling Roots [Renamed to Crushing Dreams]
[W] Flamestrike [Renamed to Nightmare]
[E] Brilliance Aura [Renamed to "Once Highborne"]
[R] Tranquility [Renamed to Gift of Sargeras]
[T] Teleport to the Emerald Trees (Teleports him to either Feralas, Crystalsong Forest, Ashenvale, Hinterlands or Duskwood)