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[Idea] Deck Meister

Ironside

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Name: Deck Meister
Titles: Lord of Fate
Age: Eternal
Race: Deity
Background:
TBA


Deck Manipulation:
  • Deck of Cards - The Deck Meister wields a deck of cards. Once per turn, the Deck Meister can draw a new card, but can never hold more than a maximum of 8 cards in his hand at a time (increased by 1 for every level up). A drawn card still remains in the deck and can be drawn again.
  • Playing Field - Cards can be placed on the field to be activated. Some cards are removed immediately after completing their effect, others stay in place indefinitely until certain conditions are met or the card is destroyed.
  • Card Combat - The Deck Meister can use the cards from his endless deck and manipulate them remotely, using them as sharp weapons and a means of defense. The cards when used in this way are very durable and sharp.
  • Create Card - Uses a turn to create a new card and add it into the Deck of Cards. Destroy Card can be used on the same turn as this ability.
  • Destroy Card - Uses a turn to destroy any card in the Deck of Cards. Create Card can be used on the same turn as this ability.

List of Cards:
  1. Spirit Letter "D" - This card can only be activated if all 5 Spirit Letter cards are in your hand, spelling out the message "D E A T H". When this condition is met, you can activate this card and place it on the field. When you do, place the other 4 Spirit Letter cards on the field so that it spells out the message "D E A T H". And when you do, you win the duel.
  2. Spirit Letter "E" - A spirit message that reads "E". This card cannot be played or discarded by any means other than the card with the exact name Spirit Letter "D".
  3. Spirit Letter "A" - A spirit message that reads "A". This card cannot be played or discarded by any means other than the card with the exact name Spirit Letter "D".
  4. Spirit Letter "T" - A spirit message that reads "T". This card cannot be played or discarded by any means other than the card with the exact name Spirit Letter "D".
  5. Spirit Letter "H" - A spirit message that reads "H". This card cannot be played or discarded by any means other than the card with the exact name Spirit Letter "D".
  6. Greedy Draw - Draw 2 additional cards when this card is activated.
  7. Smuggle - Return this card to the deck and draw a new card.
  8. Setback - When this card is drawn, immediately activate this card and when you do, skip your turn.
  9. Replay - When this card is activated, immediately activate the last card that you played again.
  10. Goodbye - Activate this card to teleport the Deck Meister or a willing target to any known location within a large area around the Deck Meister. This distance is unlimited if cast outside of combat.
  11. Teleport - Activate this card to teleport a chosen target to any known location within a moderate range around the Deck Meister.
  12. Screw the Rules - Activate this card to screw the rules of the game for a single action, allowing the Deck Meister to defy the laws of the game.
  13. Negate Card - Activate this card to negate the effect of another card or any other magical presence.
  14. Counterspell - Activate this card to immediately cast the spell cast towards you or an ally back at the one who casted it.
  15. Fated Draw - Activate this card to draw any desired card from the deck.
  16. Sore Loser - When this card is drawn, immediately activate this card and when you do, discard all cards in your hand.
  17. Reload - Shuffle all of your current cards in your hand back into the Deck and then draw cards equal to the amount of cards returned into the deck.
  18. Graceful Draw - Draw 3 new cards from the deck and then immediately discard 2 cards from your hand.
  19. Absorb Blow - Negate all effects and damage done to you on the turn this card is activated.
  20. Redirect Pain - Activate this card to cause any damage a chosen target would take to be taken by another target instead.
  21. Timeout - Activate to make a target vanish from reality for the next D3 turns.
  22. Out of Cards - When you draw this card, immediately activate it and when you do, skip your next draw.
  23. Duplicate - Activate this card to duplicate any chosen card currently in your hand or on the field.
  24. Summon Beast - Summon a beast to the field to fight for you, at the same Power Level as yourself.
  25. Borrowed Spell - Activate this card to learn a single spell cast recently for the next 1 turn. You can cast this spell ignoring most of its original conditions.
  26. Fake Card - This card does nothing.
  27. Rejuvenation - Activate this card to heal a chosen target for 50% of their maximum health.
  28. Bomb - Activate this card to strap a timed bomb of 5 seconds on a chosen target.
  29. Mind Control - Activate this card to gain control of a chosen target (limited by power levels). This effect is negated if the target is damaged by any means implicating self-harm or sourced by the Deck Meister.
  30. Graceful Dice - Activate this card to increase your next roll by 50%. This card must be activated before the dice is rolled.
  31. Hard Luck - When this card is drawn, immediately activate this card and when you do, your next roll becomes a Nat 1.



Power Level 2.5 (uses up both character slots):




 
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