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Imperator Rome is dead. Long live the new imperator

60ep

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The way they made the game doesn't seem bad. It's more about the time period that seems boring. There are just a few interesting nations like Rome and Macedon and those are too easy to play as the whole world is filled with minor nations that are too weak against them.
 

Hawk

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Thing is they made the game base with nothing, and the only thing that'll make it better is dlcs. That's the problem, people are saying oh yeah I'll just wait for dlcs. And that's bullshit you don't have to pay and wait even more to play a decent game. Like it needs a few versions to balance itself out but that's not the issue.
 

Doomy

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I don't think the period is uninteresting.

I mean, we certainly have a bias towards ancient greek and roman societies (and mediterranian societies in general) because we simply know more about them then we do about, say, scandinavian or slavic people's of that era but you can fill in the gaps creatively. I mean there is tons of unique and interesting things you can put in for germanics and celtic peoples. You have literally something close to a blank slate to work with. You know the deities and some customs as well as ruling structure, and the rest is the void for imagination.

It is also a very interesting period for human development and ideas. I mean politically, the world is a blank slate to explore.
Industrially the world is a blank slate to explore. Rome had, by the turn of the century, gone through a primitive version of the industrial revolution. That's why it had a professional standing army.
I can go on and on and we can talk about each thing in particular, but the point I am trying to make is that the world, at that time, was a petri dish of experiments. Some were experiments in ways of living (various civilizations, settlements, structures, nomadic peoples), some were experiments in warfare, some were experiments in economy, some were experiments in technology, experiments in arts and philosophy. etc. But instead of getting that, or a glimpse of that, you get a glimpse of the sort of things Pdox will DLC with. Gaul culture pack. Britannic culture pack. Cradle of democracy culture pack. etc. And of course the DLC will be lackluster because they'll be like tying concepts together with glue rather than a comprehensive cohesive build.
 

ponasozis

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the time period is very interesting actually
the problem is the game needed at least 1 more year of development and feature adding
i mean for fucks sake there is not even embark option on units you gotta put a ship in the sea title first and then move your units into it
literally padarox game by while being drunk is whats imperator is atm
you would think the experience they gained from eu 4,ck2 and other pdx games would have helped them create imperator atleast with basic functionalities of those games and less cheeze in game but it does not have any of that stuff
its like their first game they made
if it was their first game they made the game would actually be amazing
but its not their first game
 

Dragon

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Which will probably be something else.

https://store.steampowered.com/app/859580/Imperator_Rome/

I:R is standing at a cool 45% approval rating. This is, I think, the lowest non-DLC rating a pdox developed game got. Especially at release.

I know a bunch of you munchkins got, it, so please, relieve your anger here.

Cheers.
its a bare bones game, zero innovation, complete money grab, its Thrones of Britannia PDX style.

@ponasozis They've actually had a few years on it, it's just they did nothing but copy past and even that was not done properly, heck, if they made it 95% ck2 with better graphics, it would still be a better game, problem is they did 95% EU4/EU:Rome and even on that, they left the things that make EU4 work so well, and awful Developer Johan who pushes for mana while defending the game with his life, shielding it from all critics.

@60ep Disagree, The period is actually very good and interesting, it's just that they made a copy past game, the core of it is already wrong being 95% EUIV/Rome, Those mechanics don't work well on Classical/Medieval era, they just don't, dynasty plays more here -- the kind of ck2.

-irrelevant/nonexistant politics.
-poor character mechanics, irrelevant as well, you don't even care about your ruler either --Such a disappointment considering they have CK2 as prime example.
-Mana points, People are already fed up by it on EU4, Devs in paradox love to make easy life for themselves by having it.
-unbalanced (war, battles, technology, military differences) the tribals completely outclassed.
-irrelevant diplomacy
-Waiting game
-Even the mana points being mostly useless, Religious points are just for stability, Oratory points for almost everything else.
-No CB war has such a little penalty its not even scary to do it, just use religious points ( you cant rly use it for anything else ) to get back your stability.
-Loyalty mechanics are poor, Bribe works wonders, once their loyalty drops again, bribe them again, bribe always works,
-Mercenary system is silly.
-poor late game, once you grew to a certain point ( even from regional power tbh ) you're already bored and you know you can conquer the world.
-One click culture change for the new lands you conquer, assimilate them using oratory powers.
-Religion mechanics are very very poor almost non existent.
-Nothing stops you from expanding whenever you can, No defensive pacts or coalitions against you to stop you despite Aggressive expansion mechanic already in game, its just non existent.
-Lack of doing anything aside of War, nothing aside War, you just wait, and wait, till you can fabricate claim and declare war once more.
-Terrible UI



Examples :
https://steamcommunity.com/id/valletpeter/recommended/859580/
 
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AwesomeGuy

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Also cool thing you can just click "cancel tribute" as Juda for example with Phrygia and you are no longer a subject. There are no requirements, not even Oratory cost or anything, you just get -50 with the former master, which is easy to regain and they will never declare on you (atleast they didnt on my run).
 

ponasozis

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actually, the mercenary system is one of the most interesting aspects i found in this game
cause mercs in eu 4 are full on cancer for me at least
its like slightly better version of ck 2 mercenaries cause you hire mercs where they are and where you need them instead of them magically appearing in your capital like in ck 2
and also the more pops there are in certain region the more mercenaries spawn
cause over the progress of my game i saw italy get huge amount of mercenaries even mercs the size of 100k as pop grew allot in whole of italy
 

Fenrises

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yeah but mercenery war isnt fun.
You cant really rely on them too heavily, a 30k stack cost like 50-40 ducats a month from my experience and if they're not getting paid they'll switch sides.
Honestly i really like the mercs in this game and maybe they should look to do a similar thing in eu4 aswell.

I feel like the game mechanics and engine in its current state is fine while in need of a few tweaks.
While i do agree that they could have probably expanded on the "Senate Mechanic", Unrest in your conquered provinces, religion and vassalizing; lets not forget that the game costs less than a normal AAA game and still has some depth into it.
The main thing that's bothering me right now about the game is that everything cost oratory power, even the simplest things like improve relations and insult. Other than that i still enjoy the game and currently going for achievements

-poor late game, once you grew to a certain point ( even from regional power tbh ) you're already bored and you know you can conquer the world.
I disagree with you on that one, i think i have a good understanding of the game already and i still find it challenging even after i blob to go against Carthage, Rome and Egypt.
while that being said, after 1 brutal victory against them most of the time they can't recover.
 

LizardKnight

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and dont forget the jewish states guys
I looked at some video playthroughs and it is insulting. They have pig slaughtering noises for the religious tab for Judea for one of the buttons and I tried to tell the admins about it but got banned. Then the tool tip for some of the buttons says "G-d" with an s at the end aka plural which is, again, insulting, not only did they put the major history of every Abrahemic religion down the drain with moves like that but it shows total lack of concern.

Most pdx games without 200 dollars worth of dlcs are quite barebones. Does anyone know how it holds up against ck2 and eu4 when they were released in vannila?
 

AwesomeGuy

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I looked at some video playthroughs and it is insulting. They have pig slaughtering noises for the religious tab for Judea for one of the buttons and I tried to tell the admins about it but got banned. Then the tool tip for some of the buttons says "G-d" with an s at the end aka plural which is, again, insulting, not only did they put the major history of every Abrahemic religion down the drain with moves like that but it shows total lack of concern.

Most pdx games without 200 dollars worth of dlcs are quite barebones. Does anyone know how it holds up against ck2 and eu4 when they were released in vannila?
Yeah true they put almost no effort into religions, although it may be insulting.
Every religion gets the "sign from the gods" or "praise the gods" in their events and messages, I do hope they change it according to the religion. Same goes for slaughtering pigs, Its only Romans and greeks.
Anyway they did put a bit of an effort into naming the Omans so I do appreciate that atleast. So far my only gameplays were with Juda (except for one with Rome at the begining). One other thing is the family names, they had probably implied it for the whole families mechanic, but still not so accurate as in many civilaztiond people were named after their father. (Simon son of Zhadok, not Simon Zhadokite.)
But yeah I guess there will be a religion or atleadt culture DLC sometime in the future where they make things more historicall accurate and less offending to some, but its just another thing that shows you how they are heavily relying on the dlcs.
 

LizardKnight

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Yeah true they put almost no effort into religions, although it may be insulting.
Every religion gets the "sign from the gods" or "praise the gods" in their events and messages, I do hope they change it according to the religion. Same goes for slaughtering pigs, Its only Romans and greeks.
Anyway they did put a bit of an effort into naming the Omans so I do appreciate that atleast. So far my only gameplays were with Juda (except for one with Rome at the begining). One other thing is the family names, they had probably implied it for the whole families mechanic, but still not so accurate as in many civilaztiond people were named after their father. (Simon son of Zhadok, not Simon Zhadokite.)
But yeah I guess there will be a religion or atleadt culture DLC sometime in the future where they make things more historicall accurate and less offending to some, but its just another thing that shows you how they are heavily relying on the dlcs.

It is honestly unacceptable. Just a week ago I got hyped up to play Judea and looked at some Judea campaigns on youtube and I was shocked.

Keep in mind this is the era of THE SECOND TEMPLE. The things they could do with this, events for a millennium. Just think of the possibilities. This is the time of the sicarii, the first assassins, the Hebrew assassin order. Time of the Sanhedrin. I was so full of hope. Then I saw the videos. First I saw that after a brief spread of time King Simon went completely bald for some random reason? The youtuber went into the religion tab clicked a button and some pig got slaughtered as if in the Second Temple itself? Then in the tool tips I saw G-ds in plural multiple time. Immersion just went out the window completely.

A lot of people are going to claim that it is just the usual deal with a paradox game on release date. However times have changed and they have more resources, more technology, more programmers, and more experience. Why would they do this usual release day number this time around? I am not saying that it should be on par with ck2 or eu4 which have 200 dollars worth of dlc each but atleast make the game more than just a beefed up game of risk with a gamey mana system?

I don't know what I was expecting.
 

Gokalp123

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You cant really rely on them too heavily, a 30k stack cost like 50-40 ducats a month from my experience and if they're not getting paid they'll switch sides.
Honestly i really like the mercs in this game and maybe they should look to do a similar thing in eu4 aswell.

I feel like the game mechanics and engine in its current state is fine while in need of a few tweaks.
While i do agree that they could have probably expanded on the "Senate Mechanic", Unrest in your conquered provinces, religion and vassalizing; lets not forget that the game costs less than a normal AAA game and still has some depth into it.
The main thing that's bothering me right now about the game is that everything cost oratory power, even the simplest things like improve relations and insult. Other than that i still enjoy the game and currently going for achievements



I disagree with you on that one, i think i have a good understanding of the game already and i still find it challenging even after i blob to go against Carthage, Rome and Egypt.
while that being said, after 1 brutal victory against them most of the time they can't recover.
I disagree about the mercenaries. Its so easy to get them once you get big enough or if you start as big(like carthage). After the first 30 years, i could hire 60k mercs easy and still make like 30-40 ducats positive a month. And if you send them to fight, their numbers decrease and you pay them less. I had wars I havent won a single battle(until very late war where they were ran out of MP) but I won the war just by throwing mercs at my enemies.
 

Niphy

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@Dragon
-how much oratory power do you get by month that you can convert nations to your culture religion and still declare wars without stability hit??? I played phygia and there is no chance i could convert my people to my culture and still do other stuff i need oratory power for.
-Also mercenary system works fine (just a tad too many mercenaries spawning with bigger economic powerhouses you can keep many up and running)
--poor late game, once you grew to a certain point ( even from regional power tbh ) you're already bored and you know you can conquer the world. ( I play Phrgya and i like it the goal of restoring Alexandar empire is not easy and when i know i have to face that Indian empire with 100 cohorts and 1500 manpower a month doesnt sound easy atm.)
-religion needs overhaul they need to add more flavor to it like more events and stuff

I think they should have added more flavor to the iberia, gaul province, balkan states
It should have been made better i agree but i still like it and enjoy playing it, that i will buy addons? i will not (This they do with most of their games make unfinished game then add dlc to make it better .......)
 

Dragon

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@Dragon
-how much oratory power do you get by month that you can convert nations to your culture religion and still declare wars without stability hit??? I played phygia and there is no chance i could convert my people to my culture and still do other stuff i need oratory power for.
-Also mercenary system works fine (just a tad too many mercenaries spawning with bigger economic powerhouses you can keep many up and running)
--poor late game, once you grew to a certain point ( even from regional power tbh ) you're already bored and you know you can conquer the world. ( I play Phrgya and i like it the goal of restoring Alexandar empire is not easy and when i know i have to face that Indian empire with 100 cohorts and 1500 manpower a month doesnt sound easy atm.)
-religion needs overhaul they need to add more flavor to it like more events and stuff

I think they should have added more flavor to the iberia, gaul province, balkan states
It should have been made better i agree but i still like it and enjoy playing it, that i will buy addons? i will not (This they do with most of their games make unfinished game then add dlc to make it better .......)
Have you played any other PDX game, Ck2, vic2, even eu4?
play them and understand the mechanics, now realize a game based on EU4 and CK2 while having none of the mechanics as intended, I'd say this is a failed product, even on copying mechanics from other games they made.. note im talking about copying, not innovating.

1) Oratory power is part of the "mana" system that they introduced ever since EU4, except this game is all about mana points, and oratory powers being used the most, you need it for almsot everything.
The fact you need it to convert pops to your culture and do it instantly proves this is just a bad mechanic, even EU4 was superior to this by having X said of time to be done, and high cost for it too, Vic 2 had the best, based on assimilation via tech bonuses, modifiers, takes a long time as should be, assimilating cultures is not made in one click.
You weren't able to convert them all to your culture, but in time you would be, in one click, get my point?
Take stability hit? for what? declaring wars? don't understand what you meant here, You take stab hit if you break a truce, or events, and more onto it, You use Religious points for Stability gain, Costs 200 per stab gain, You also use Religious points to decrease War exhaustion.

2)Mercenary system is lazy made, and for bigger nations, you have more mercs to hire, as you are big that means you also have more income, you can field more mercs, because you got more mercs on you, because you are playing a big nation or grew to be one, while your enemy if he's smaller, cannot afford the same.
Mercenary in CK2 was very taxing in money, you needed to plan your move to use them and disband them as quick as can, as they drain your money very quickly, EU4 mercs costs you higher maintenance to the army, resulting in more money being lost to army, more onto EU4 merc system is not needed.
overall i see we sort of agree here.

3)well you're still playing a major nation, able to take them down with a good gameplay feat by you the player, the game is focused mostly on the big nations anyhow.

4)Honestly the game is lacking so much, and they released a early access game with half the game being released as dlcs, along with more 'future content'. what a money grab, I won't tell you what to do with your money, but you have seen the critics, what you make of it, is your own.
 
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Niphy

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1) It is not needed for assimilating people, you can use governors for that who have chance based on their finesse to convert people to your culture.
Assimilating people by using oratory is not sustainable you need 20 to convert one guy which means if you want to convert 10 pops you need more then two year to collect oratory power for it.
Doesn't pay off to use it for that purpose.

I don't get what you don't understand? if you don't have claim on a region you take a stability hit for declaring war, at least with hellenic factions which means you need to forge a claim which costs oratory power.
2) How do you suppose you would make mercenaries better for smaller nations it just doesnt make sense. Bigger nation means more gold more mercenaries, smaller nation cant compete with it.
I played ck2 you need to pay money to start using them but here its, you need to pay money to disband which is kinda counterproductive since you just get them killed and dont pay disband fee....

I agree game is lacking Deluxe version got Alexandar events for greeks and some other stuff.
I didnt even intend to buy this game, you guys were all playing and I ask is it good? Are you gonna play this now??
All of you went yes it, we are gonna play it. Ok i get the game, cant play that day i have work to do.
I come later and all of you are, its bad game not gonna play it .........
 

AwesomeGuy

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The mana system is still very stupid, in eu4 you need to conserve it for Technology and stuff the determinates your future (for example if you have too much and cant spend it on tech, you can always develop a state for more bonuses later on. Usually you always want to develop one state to 32 development anyway, for the first age objective.)
Point is, in EU4 its important to not spend mana needlessly, and thats why you also have to avoid making mistakes in your game (like not getting stability hits, keep war exhaustion low, keeping legetimacy high, and so on.)
While in imperator, the whole purpose of mana is to just use it on those things, you really dont have anything else to use religious power on except for raising stability, so in fact you actually have to take stability hits in order to actually use your religious power or it will just be useless. Even between the Omans you can get, the -2 (or more) unrest is the best one, which means you dont have to worry about events or modifiers that lower your unrest, because you can always just take this oman and keep it positive.
As for oratory, yeah it is the more usefull one, but at the end of it you have to use it to convert pops or it will just stack without being used.
This whole mana system prevents you from actually thinking forwards and building a strategy, because you can always just use it to make up for your mistakes. Its PURPOSE it to be used for your mistakes or whatever bad events you get. And thats just stupid, because it means there is no strategy in the game. No point in trying to avoid stab hits or unrest in your provinces, no point in trying to keep wars short because of war exhaustion coz you can always just reduce it by spending millitary points or anything(the only use for it except very expensive army bonuses. Tho out of all 3 I think its the only one you should care about to not spend tho.). Because you are ment to use mana to reduce those negative effects. And as for merceneries, their maintaince isnt even that high compared to the normal army. And as goky said, you can just throw them at the enemy even if you dont win the battle itself, you will just buy another one, pay maintaince for a month or two untill they reach their target and die again. Even in Eu4 merceneries cost some time to build and gain some morale.
 
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