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Kalimdor: The Aftermath - Changelog 0.31b

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Kalimdor The Aftermath - Changelog 0.31
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General

  • Suramar Shield Visual Bug fixed
  • More tooltips fixed
  • General Hero xp gain from once every 300s to once every 240s
  • Crown of the Deathlord now also increases all stats by 5, longer cooldown
  • Opening Link between Azsuna and Feralas now requires 20 Minutes of the game
  • Added Goblin Merchants to Winterspring, Darkshore, Ashenvale, Azshara, Barrens, Desolace, Dustwallow Marsh, Feralas, Tanaris, Kezan, Azsuna, Stormheim
Selling: Claws of Attack +9 , Scroll of Teleport , Dust of Appearance , Tome of Retraining ,Potion of Greater Healing and Potion of Greater Mana , Scroll of Healing , Scroll of Protection , Boots of Speed
  • Every Caster got now Health Upgrades 4 times upping your Health each time by 50 and +1 Armor
  • Adept/Master Training will now only increase Health by 35 down from 100
  • Movement speed from Frigates increased to 370 from 350
  • Added Turn Counter near income
  • Summoning heroes now shows timer
  • Fixed bestiary in Zul'farrak so it no longer makes units from it stuck
  • Made Crossroads right entrance more open
  • Expanded Vrykul Base in Broken Isles
  • Moved centaurs on the edge of feralas further away from legion base
  • Melee and ranged attack upgrades now have 6 levels
  • Doom Guard creeps now drop 40 gold
  • -ally command disabled for now (To fix)


Sentinels
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  • Huntresses no longer cost lumber
  • Sisters of Elune now summons 4/7/10/13 archers from 2/3/4/5
  • Slice Up mana cost from 100 to 75, cooldown from 15 to 8
  • Detonate mana drain from 50 to 10
  • Maiev hit points increased by 200
  • Priestess moved to W, Watcher to E
  • You can no longer ally Alliance when both Players are still in the Team you can only ally them now when one did leave
  • Auberdine now has Fortified armor type
  • Sentinel base near Hyjal now changed to be Druid base
  • Maiev Spells changed to W Fan of Knives and E Thrill of the Hunt is no longer a passive but now an active to cast

Druids
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  • Detonate mana drain from 50 to 10
  • Typhone max damage changed to match other shockwaves
  • Mana flare max dmg reduced from 90 to 50 on units and from 50 to 25 for heroes
  • Resistant Skin is now inside of Hardened Skin upgrade, added gold cost from Resistant Skin to Hardened Skin lumber cost stays the same
  • Malfurion will now start with G’Hanir the Item, gives +5 Stats and can cast Spirit Link
  • Druids of the Wild now summon 2 treants and has been moved to W
  • Rejuvenation now heals for 600hp and has been moved to E
  • Druids of the Wild now have a new Q spell called Nature’s Armor which gives 7 armor increased health regen.
  • Druid of the Wild Health increased to 450 from 300
  • Druids of the Talon now has Dispel on W and Entangling Roots on E
  • Druid of the Talon Health increased from 420 to 500
  • Chimeras now have 600 attack range from 450
  • Dryad now has Resistant Skin instead of Magic Immunity
  • Moonglade and Shrine of Cenarius now give food
  • Sentinel base near Hyjal now changed to be Druid base
  • More starting units in Moonglade
  • Mountain Giants no longer require Nordrassil
  • Mountain Giant limit from 6 to 8, armor type from heavy to normal
  • Mountain Giant gold cost from 25 to 45
  • Corruptor of the Grove limit from 8 to 4
  • Remulos and Corrupted Remulos are now revivable
  • Xavius is now reviviable
  • Changed summoned Sleeper damage to 22
  • Changed Druid of Nightmare Q to Bad Dreams (Curse)
  • Changed Wraith Q to Dark Heal
  • Twisted Child of Aviana is now called Twisted Harpy
  • Lucid Dream changed to Nightmare Touch (Aoe Attack speed reduce)
  • Buffed Base Xavius Hit Points by 300
  • After using his R Xavius now receives a new ability called Total Nightmare
  • Renamed Corrupted Remulos R to Acid Rain
  • Corruptor of the Grove now only benefit from ranged attack upgrades
  • Corruptor of the Grove gold cost from 35 to 50
  • Corruptor of the Grove food cost from 2 to 1
  • Corrupter of the Grove Devour Magic replaced with Corruption (ability to spawn Blight)
  • Wraith base armor from 1 to 0
  • Wraith attack range from 630 to 500
  • Wraith no longer has orb of corruption ability
  • Druid of the Nightmare base armor from 1 to 0
  • Druid of the Nightmare armor type from light to unarmored
  • Satyr Darksworn attack range from 300 to 600
  • Satyr Darksworn attack damage from 14-20 to 21-26
  • Shadow Abyssal level from 3 to 6
  • Shadow Abyssal armor from 5 to 6
  • Wraith Endless Suffering damage from 300 to 600, now also drains 250 mana
  • Wraith Raise the Twisted Dream now summons 2 Sleepers
  • Sleepers attack type from piercing to normal
  • Archdruids now have same spells as Keepers except Q, which stays Starfire
  • Corruptor of the Grove hit points from 700 to 850, armor from 1 to 3, mana from 430 to 500, mana regeneration from 1 to 3
  • Twisted Harpy limit from 12 to 8, hit points from 650 to 850, maximum mana from 230 to 275, attack range from 360 to 400, attack damage from 17-19 to 23-31
  • Wraith spells now require upgrades
  • Nightmare caster upgrades now scale with level of NE upgrades you had
  • All Nightmare units regenerate from Blight now
    Ranged/Casters 2.00
    Melee 5.00
    Abyssals 8.00
    Remulos 5.00
    Xavius 10.00
  • Nightmare requires only 20 minutes now
  • Twisted Harpy now has True Sight
  • Twisted Adult of Aviana remade into Nightmare Dragons
  • Shadow Abyssals no longer have immolation
  • Shadow Abyssals now have Spiked Armor and Rain of Darkness
  • doesn’t have to summon Xavius anymore - now gets him automatically with Nightmare


Thralls Horde
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  • Orange base in Ashenvale now under red control
  • Will now get a Base when destroying Auberdine together with 2 Battleships 4 Orc Frigates 6 Transport Boats. Also a Unit spawn of 6 Grunts 4 Spearthrowers and 2 Shamans
  • Will now get a Base when destroying Astranaar with 6 Grunts 4 Spearthrowers and 2 Shamans spawning
  • Spearthrower Health increased to 600 from 400

Barren’s Horde
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  • Neeru Fireblade got Attribute Bonus
  • Varoks Base Health increased up to 600 from 400
  • Base in Ashenvale now under red control
  • Varok Enrage attack speed bonus from 10/15/20/25% to 25/50/75/100%, movement speed bonus from 10/15/20/25% to 15/30/45/60%
  • Rexxar got his Mok’Nathal Strength back
  • Might of the Horde Rexxar W reverted back to only 4 levels
  • Rexxar no longer starts with Serathil you get it now first after claiming Stonemaul
  • Spearthrower Health increased to 600 from 400

Darkspear
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  • Sylvanas got Attribute Bonus
  • Sylvanas agility per gain from 1.50 to 2.50
  • Sylvanas starting strength buffed to 23 from 18
  • Sylvanas strength per level increased to 2.00 from 1.90
  • Sylvanas base health buffed by +100
  • Warlord limit from 10 to 12
  • New Event: Vol'jin may summon now Bwonsamdi after allying Zandalari turning vol'jin unrevivable and granting you a lvl 8 starting Bwonsamdi
    Bwonsamdi spells:
    Q: Corpse Explosion
    W: Animate Dead
    E: Aura of Death
    R: Spreading Plague

Theramore
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  • Elven Archer attack range from 700 to 500, now benefits from Long Bows
  • Even Barracks can now research Long Bows
  • Battlemage cost reduced from 50 to 30
  • Battlemage Health increased from 1050 to 1250
  • Battlemage Build time from 8 to 4
  • Battlemage limit upped to 6
  • Battlemage armor from 3 to 5, armor type from hero to heavy
  • New Dalaran will also spawn 4 Battlemages now
  • Battlemages no longer replace Hydromancer when going Dalaran
  • Can do a new research after going Dalaran improving your Casters , Hydromancers , Battlemages , Jaina and Khadgar granting them +100 Health +10 Damage and + 150 Mana
  • General Twinbraid got Attribute Bonus
  • Twinbraid hit points +400
  • Now starts with Bael’Dun Officers instead of Knights, limited to 12, limit gets removed after Bael’Dun event
  • Khadgar is now bound to Violet Citadel
  • Holy Light on Priest healing from 150 to 75, mana cost from 75 to 35, cooldown from 1 to 2
  • Dalaran Rune no longer grants Life Regeneration, damage bonus from 10% to 15%, mana cost from 35 to 20, cooldown from 2 to 1
  • Cleric now has Renew on E, rejuvenation healing 700 hit points over 12 seconds
  • Sorceress now has Slow on Q
  • Sorceress now has Evocation on W, spell restoring 175 mana of target over 10 seconds
  • Sorceress now has Arcane Cell on E, entangling roots for 8 seconds dealing 15 damage/s
  • Theramore Wizards now have Firebolt on Q, Flaming Shield on W, Fire Elemental on E
  • Animal War Training now requires Bael Modan event
  • Animal War Training hp bonus from 100 to 250, now also gives 2 armor
  • Dwarven Knight gold cost from 25 to 35, base hp from 1350 to 1300, armor from 6 to 5, damage from 33-39 to 51-59
  • Anti Piercing Plating now requires General Twinbraid
  • Jainas Locket will now drop on Death
  • Hydromancer max mana from 400 to 500, mana regeneration from 1.3 to 3
  • Summon Guardian mana cost from 160 to 100
  • Frost Armor armor bonus from 3 to 7

Kul’Tiras

  • Kul Tiras Wizards now have Frost Armor on Q, Cone of Cold (cripple) on W and Blizzard on E
  • Boralus now has its 5 towers manned up
  • Daelin got now a new starting Item Tideseeker it will increase his dmg by 15 and reduce his ranged damage by 15

Legion
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  • Starting lumber from 450 to 750
  • Demonic Presence (Kil'jaeden Building) will no longer silence spells
  • Kil'jaeden Destruction Ultimate moved to W and buffed up a bit
  • Kil'jaeden got now Dark Strike on Q
  • Kiljaedens new Ultimate Darkness of Thousand Souls
  • Houndmaster Presence will now increase Attack Speed by 10% movement speed by 15%
  • Mannoroth got a 15% Command Aura now
  • Skovald starts from level 8 (a buff)
  • Skovald hit points increased by 225
  • Tichondrius got now a Aura reducing Enemy Damage by 10%
  • Satyr Princes now have chaos damage
  • Prince Xavalis hit points increased by 200
  • Prince Kellen hit points reduced by 100
  • Prince Kellen mana pool increased by 25
  • Prince Raze mana pool increased by 20
  • Prince Raze’s Torment (W) mana cost from 50/60/70/80 to 55/65/75/85
  • Prince Raze’s Torment (W) cooldown from 15 at all levels to 15/14/13/12
  • Prince Raze’s Torment (W) damage from 300 at all levels to 150/250/350/400
  • Prince Raze’s Rain of Fire (Q) mana cost from 85 at all levels to 85/105/125/145
  • Prince Raze’s Rain of Fire (Q) cooldown from 28/26/24/22 to 32/30/28/26
  • Archimonde’s old R replaced with Asteroid Collapse
  • Eredar Summoners can now be build at start with a limit of 6 until you summoned Legion then they unlimited again
  • Warlock armor from medium to unarmored
  • Satyr Soulstealer armor from medium to unarmored
  • Void Bolt no longer requires Rift on Sargeras
  • Archimonde and Kil’Jaeden now spawn on level 10
  • Area of Effect damage on Infernal Contraption changed to be same as rest of siege units
  • Archimonde and Kil'jaeden will now perma die even when one of them is still alive in the Nether
  • Archimonde Base Health buffed up to 2500 from 1500
  • Archimonde Agility per level buffed to 3.50 from 2.50
  • Archimonde's Strength per level from 2.50 to 4.00
  • Kiljaedens Base Health buffed up to 2500 from 1500
  • Kiljaedens Agility per level buffed to 3.50 from 2.50
  • Kiljaedens Strength per level from 2.50 to 4.00
  • Changed up both starting stats from Archimonde and Kil'jaeden
    Starting Strength 35 up from 21
    Starting Agility 25 up from 17
    Starting Intelligence 30 up from 20
  • Kil'jaeden and Archimonde attack range improved from 440 to 550
  • You will now start in Hyjal and can no longer go Dire Maul
  • Vrykul no longer turns your Satyr unrevivable
  • Legion got now a Progression System tied to their chosen Satyr Hero
    Satyr gets lvl 5 +5 to all stats and +100 health +50 Mana and +5 Damage to all Casters
  • Satyr gets lvl 7 and gets shadow council, +200 Health and +10 Damage to all Melee Units
  • Satyr gets lvl 9 and gets skovald , Range Units will also get +200 Health +10 Damage and +150 Range
  • Satyr gets lvl 11 , Your Satyr Hero gets +10 Stats and a new spell on D
  • Satyr gets lvl 15 and summon
  • Demi Prince Raze’s Unholy Might now has 15 sec cooldown
  • some of units from bases around map moved to Hyjal
  • Moonglade will now Autocorrupt when it gets destroyed

Old Gods
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  • Starts with 2 more Destroyers / Wagons of Horrors
  • Qiraji Chosen attack type from magic to hero
  • Qiraji Chosen’s (W) spell: Blood of the Old God heal from 55 to 65
  • You may no longer summon Deathwing after you did ally Naga or Nightmare
  • Changed Soggoth tentacle dmg from 50 to 30
  • Emperors no longer benefit from damage upgrades
  • Cho’Gall Q no longer increases area of effect with each level
  • Cho’Gall Q damage to 50/100/150/200
  • Soggoth Aura of Darkness damage from 1.2/2.4/3.6/4.8 to 3/6/9/12, area of effect from 550 to 650
  • Faceless Agent can now Return Lumber
  • Web now costs 50 gold

Naga
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  • Parjesh hit points increased by 200
  • Coral Bed food produced from 15 to 6
  • Royal Guards now have Blessing of Azshara on E, restores hit points of nearby friendly units over time
  • Reaver movement speed from 290 to 350
  • Parasite now lasts 90 seconds from 30, now deals 2 damage from 5
  • Watery Minion now has 4 collision size from 31 (thats serious)
  • Watery Minion now has 450 hit points
  • Watery Minion damage from 10-11 to 16-18
  • Watery Minion now benefits from upgrades
  • Naga Sirens now have Anti-Magic Shell on E
  • Submerged units now can move with slower speed, but increased life regeneration
  • Wrath of Azshara Crushing Wave max damage from 900 to 1500

Nightborne

  • Court Magister base damage from 27 to 33
  • Arcan'dor can now do a research increase the health by +200 Mana by +250 and Damage by +20 for all your casters Elisande , Thalyssra and Tortheldrin
  • Unlocking Thalyssra will empower also now following spells
    Sorceress Devour Magic: increased Area more mana and Health regained from dispelling
    Magister Arcane Armor: will no longer decrease damage 15 Mana Cost only and +3 Armor more
Arcanist Summon Arcane Guardian : Will summon a stronger Arcane Elemental and 100 Mana cost only
  • Nightwell now grants: Nightwell’s Aura and Blessing
  • Restore Eldre'thalas added to Dire Maul
  • Tortheldrin no longer removed when going legion alliance
  • Tortheldrin hit points increased by 75
  • Elisande armor increased by 1
  • Elisande mana pool reduced by 190
  • Spellblade got a new spell: Charge
  • Spellblade movement speed increased by 10
  • Nightwell hit points increased by 4000
  • Suramar Tower base damage from 7 to 18
  • Suramar Shield hotkey changed to T`
  • Court Magisters limit from 6 to 4
  • You can now ally only Night Elves when either Teal or Blue left
  • Court Magisters now have their Q and W combined into one spell on Q
  • Court Magisters now have Arcane Empowerment on W, buff increasing attack damage of target unit
  • Court Magisters now have Mana Drain on E
  • Court Magisters now have Arcane Barrage on R
  • Court Magister attack range from 600 to 500, armor from 2 to 1, mana regeneration to 5 from 0.01 (not a joke), hit points from 700 to 650, movement speed from 260 to 220

Zandalari
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  • Rastakhan starts now with the Crown of Zandalar granting him +5 Stats and a 600 Rejuvenation Heal

New path: Blood Trolls, requires Heart of Darkness and Grand Empire of Zandalar
  • Replaces Zul with Zul Reborn, abilities:
Q Blood Regeneration - regenerates hp, drains mana
W Soul Drain - casted, locks enemy in place and deals damage
E Vampiric Embrace - increases attack speed and grants lifesteal to units in targeted area
R Shadow Incursion, summons Shadow Bolts that deal damage to nearby enemies while moving to area around targeted point
  • Replaces Ukorz with Xu’ba
Q Reaping Strike - deals damage and causes target to bleed taking damage over time and slowing movement speed
W Life Drain
E Aura of Might - melee damage aura, not working on heroes
R Dragon Roar - deals damage to enemy units around and increases attack and movement speed of hero
  • Replaces Rastakhan with Grand Ma’da Ateena
Q Blood Infusion - heals target unit and after 2 seconds deals damage around him
W Blood Orb - summons Blood Orb dealing damage to enemies and healing your units
E Troll Charge - increases movement speed of units around
R Dark Ritual - summons corpses around hero and raises them over time
  • Can summon G’huun in Heart of Darkness after killing Torga, Hir’eek and Rezan in their lairs and reaching at least level 10 with Zul
  • G’huun:
Q Corrupting Bite - deals damage to target and units around it
W Chattering Echoes - summons horrors in target area
E Underrot - corrupts nearby enemies making them take damage over time
R Wave of Corruption - deals damage in line and corrupts enemies making them take damage over time
D Gaze of G’huun - makes nearby enemies unable to attack or cast spells
  • Grants you new Blood Troll techtree replacing units with new ones

Download link : Kalimdor: The Aftermath 0.31 - Warcraft 3 Maps - Epic War.com
 

bananashoes112

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so i tested this in single player as legion found two bugs first is the autocast on fel guard summon on warlocks dont work

2 is why is there two heroes legion can get with same auro
i know you can pick 3 satyrs at start but it makes 1 them useless if your going to get orc warlock

also i dont understand how range hero has more healt than melee hero

also i tried to bring all my legion heroes to diremaul to capture
immol'thar that void terror hero
and it didnt work so there is no way to get him
is that bug or you cant just get him anymore?

also vrykul hero 5 strengt is useleess compared to 4 all stats is better


im gonna test rest of races to find things i dont understand or bugs
 

Watson

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Wait, Immol'thar can be taken? How to have Sylvanas? Also can Ael'Yith be taken?
 

Julian

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Immolthar cant be taken same for Ael'yith who most likely wont come
so i tested this in single player as legion found two bugs first is the autocast on fel guard summon on warlocks dont work

2 is why is there two heroes legion can get with same auro
i know you can pick 3 satyrs at start but it makes 1 them useless if your going to get orc warlock

also i dont understand how range hero has more healt than melee hero

also i tried to bring all my legion heroes to diremaul to capture
immol'thar that void terror hero
and it didnt work so there is no way to get him
is that bug or you cant just get him anymore?

also vrykul hero 5 strengt is useleess compared to 4 all stats is better


im gonna test rest of races to find things i dont understand or bugs
Will look at the issues about brilliance idk yet health is a bit eh yeah
 

bananashoes112

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Immolthar cant be taken same for Ael'yith who most likely wont come

Will look at the issues about brilliance idk yet health is a bit eh yeah
so i just played game as naga and as always i never illdari because well naga solo path seems weak

so i waited to see whos strongest old gods or burning legion to see who better ally for me
most time old gods are stronger so i ally him but this first time legion seemed stroner so i allied him but when took path ijust base i told legion did you accpect the path he said yes but nothing happen

either his liar or that path is bugged idk
but i had 35 cps and i left the game
because i could beat seteniels with 17 and druid 25

then you may ask why did i just go illdari well when i choose legion path the other tech got blocked so if i could gone illdari i would had
 

Julian

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uh thats intresting will look for that ty
 

bananashoes112

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uh thats intresting will look for that ty
maybe path was not bugged and legion is liar who knows that legion didnt seem that trustworthy

i have also another quiston normally you could destroy nightwell in older version i think it was 0.15 or older ang get item

now i dont have options to consume nightwell to get items why is that?
 
Last edited:

Watson

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maybe path was not bugged and legion is liar who knows that legion didnt seem that trustworthy

i have also another quiston normally you could destroy nightwell in older version i think it was 0.15 or older ang get item

now i dont have options to consume nightwell to get items why is that?
The item was given to Elisande.
 

Marshmalo

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Nice patch but I just wanted to report that last game I played Naga had a flying air unit which dealt choas damage, it was very easy for them to aim down heroes with this and I think needs to be changed to piercing perhaps.
 

Julian

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Hey there another KTA patch to 0.31 we took this time a bit more longer to mess around the balance a bit and fix Bugs like the Event paths like Nightborne + Legion not working. I hope the bug issuses are for now not as much messed up like in the last 2 versions and i which everyone fun with it :)

General:

    • FIxed Peon hotkey
    • Fixed Far seer hotkey
    • Fixed Elven Unit and building hotkeys
    • Fixed Elite Marine hotkey
    • Scroll of teleportation from Goblin Shops gold cost to 250 from 450
    • every elite got a inventory now
    • Added Lord Arkkoroc to Azshara
    • Attribute Bonus now gives 3 stats per level instead of 4


Sentinels:


    • Maiev Thrill of the Hunt lifesteal from 75% on all levels to 20/40/60/80%, damage bonus from 10/15/20/25 to 15/30/45/60
    • Hippogryph Riders Multishot now requires Sentinel Endurance Training
    • Sentinel Endurance Training gold cost from 400 to 300
    • Hippogryph Riders now have light armor type and 1 base armor
Druids:


    • Xavius Q replaced with Nightmare Strike
    • Xavius R no longer gives Total Nightmare, hit point bonus increased to 1000
    • Nature Wrath (teal Q Elite Shockwave) cooldown from 12 to 20
    • Carrion Swarm from Nightmare Elites from 10 second cooldown to 20 seconds
    • Regrowth Healing reduced to 30 from 40
    • Regrowth Area of Effect increased to 250 from 150
    • Fandral's starting stats increased
      Strength 24 from 17
      Agility 19 from 15
      Intelligence 25 from 19
      Strength per level from 1.80 to 2.50
    • Fandral will now get for either Nightmare or Cleanse +10 on all stats
    • Corruptors of Grove are collectly limited to 4
    • Dryads are no longer spell immune
    • Remulos Treant Spawn replaced with Wise Council
    • Reduced Malfurion's starting intelligence to 30 from 35
    • Starting Gold increased to 300 from 250
    • Cleansing Fandral only requires 20 minutes now instead of World Trees



Thralls Horde


    • Forked Lighting casting range from 600 to 800 on all Levels
    • Cairne will now be unrevivable when Thunderbluff is destroyed instead of Thralls Legacy Path or Baine rescued
    • Blackfuse is no longer affected by upgrades
    • starts with Pillage researched
    • Windrider gold cost reduced to 20 from 40 and health increased to 650
    • Healing Wave from Far Seers targets increased to 6 and healing reduce per target to 10% from 15%
    • Rehgar starts now with a scroll of TP
    • Blue bases no longer spawn shamans, +2 grunts and spearman

Barren’s Horde:


    • Haromm R replaced with Freezing Wave
    • Fixed Malkorok hotkeys
    • starts with Pillage researched
    • added 6 more grunts to crossroads
    • Varok Critical strike chance increased to 15/20/25/30% from 15/15/15/15 %
    • Orange got a new Unit : Taskmaster a limited to 6 Unit that is tied to Crossroads and has the Ability to spawn 2 Grunts from a Barrack
    • Varok Base Armor increased to 3 from 0
    • Varok Stats per level increased
      Agility per level to 3.00 from 2.75
      Strength per level to 3.50 from 2.00
    • Varok starting stats increased
      Intelligence to 18 from 16
      Agility to 23 from 19
      Strength to 30 from 24
    • Varok got now Heroic Leap instead of Kor’kron Banner
    • Orhan Damage sides per die reduced to 2 from 20
    • Malkorok starting stats increased
      Agility to 20 from 16
      Intelligence to 18 from 16


Darkspear:

    • Bwonsamdi R replaced with River of Souls
    • Forked Lighting casting range from 600 to 800 on all Levels
    • Healing Wave cast range from 700 to 900 on all Levels
    • Removed the altar from Sen’jin Village
    • Bwonsamdi now has correct priority
    • Batrider cost reduced to 18 and health increased to 625
    • Vol'jin will no longer turn unrevivable when summoning bwonsamdi

Theramore:

    • Clerics now have Holy Light same as priests on E, Renew moved to R
    • 4 starting knights replaced with Dwarven Knights
    • Hawk now has magic damage
    • Hydromancers no longer have frost attack
    • Hydromancer mana reg reduced to 2.00 from 3.00
    • Jaina no longer got a frost attack
    • Reduced Khadgar's Intelligence per level to 3.00 from 4.00
    • Dwarven Knights no longer become unlimited after Bael'dun
    • Crushing Wave cooldown increased to 20 from 10

Kul’Tiras:


    • Genns Human Form Aura is now the Worgen one
    • Worgen Genn will now get
      +300 Health
      2.50 health reg instead of 0.25
      8 more armor instead of 6
    • Zerx Frost Armor E armor changed to 5/10/15/20
    • Royal Guard attack type changed to normal Armor to Heavy and Armor increased to 5 from 2 and health changed from 1020 to 1500
    • All Worgen Units will always reg health now
    • Nobles Star Blast damage increased to 60 from 30 and cooldown to 20
    • Noble health increased to 1000 from 800 and gold cost to 50 from 60
    • Command Aura dmg increased buffed to 10/20/30/40% from 10/13/16/20%
    • Brother in Arms Cooldown reduced to 10 on all Levels from 35/30/25/20
    • Varians Alliance Charge ult dmg reduced to 40/60 from 70/85
    • Fountain of Elementals Summon changed to Enraged Elementals from normal Water Elementals spawn interval to 1 from 3.50 and duration to 25 from 10
    • Fountain of Elemental health changed to 1000 from 300/450
    • Added 1 Boat to the Base in Zandalar
    • Tirasian Soldier Health increased to 950 from 850
    • Tirasian Soldier Base Damage increased to 25 from 20
    • Lieutenant Alverlod Reinforcement summons changed to 2 Tirasian Soldiers and 4 Sailors instead of 2 Footman and 2 Archers
    • Veteran Sailor upgrade cost reduced to 125/50 from 200/200
    • Daelin is no longer removed when going Gilneas
    • Daelin will now get more Stats for each Horde Capital destroyed
      +5 from Darkspear Hold
      +5 from Crossroads
      +5 from Thunder Bluff
      +10 from Orgrimmar
    • Added a Shop to northwatch
    • Skyfire Reinforcements now summon 6 tirasian soldiers instead of footman
    • Elite Marines can now call in 3 Tirasian Soldiers from the Barracks
    • Calling Zerx moved to Foothold Citadel from Northwatch

Legion:


    • Archimonde R replaced with Demon Lord Blood
    • Archimonde and Kil'jaeden attack range reduced to 400 from 550
    • Satyr Soulstealers got on D now Eye of Kilrogg
    • Nordrassil absorb will now straight up give you 2 Levels and stop after
    • Removed 2 Eredar Summoners from the Twisting Nether
    • Kil’Jaeden R cast time from 4 seconds to 2
    • Archimonde E armor reduce from 2/3/4/5 to 2/5/8/11
    • Kil’Jaeden W replaced with Might of Legion (current Archi W)
    • Kil’Jaeden E now reduces attack damage of enemy units instead of draining mana
    • Kil’Jaeden and Archimonde base hit points reduced by 500, base armor by 1 and base attack speed increased from 1.9 to 3.5, attack range to 350, area of effect on hit from 50/150/250 to 25/75/150
    • base agility of Kil’Jaeden adjusted to be like Archimonde
    • Kil’Jaeden now has Dark Chains on T
    • Darkness of Thousand ult mana cost increased to 400 from 200 area of effect to 700 from 500
    • Rain of Chaos on Archimonde T now stuns for 0.1s and deals 15 damage on drop, now summons only 4 infernals
    • Archimonde Q damage now reduces each jump by 10% instead of increasing, cooldown now 16 on all levels
    • Archimonde Finger of Death now moved to W
    • Archimonde now has Rain of Fire on Q
    • Legion starts now with two Shivarras
    • Skovald starting stats increased
      Agility to 19 from 16, per level from 1.5 to 1.75
      Strength to 31 from 24, per level from 2.7 to 3.5
-350 base hit points

    • Vrykul Strength strength gain from 6/10/14/18 to 8/12/18/24
    • Skovald howl now also reduces armor
    • Vrykul Warrior hit points from 750 to 1100, defense from 2 to 3




Old Gods:


    • Acolytes no longer have chaos dmg changed to normal
    • Flying Deathwing mana regeneration reduced from -6 to -12
Naga:


    • Crushing Wave mana cost from 100 to 115, cooldown from 8 to 20

    • Fel hammer had its hp reduced from 5000 to 3000
    • The Fel hammer now has 2 new abilities , Fel Blast and Illidari Reinforcements
    • Kayn has a new Q called Arcane shot , R has been moved to W and a new one was added called Fel barrage
    • Buffed Fel hammer mana to 500 and now it starts with full
    • Buffed Kayn by 500 Health on his Metamorphosis
    • Demon Hunters now have Eye Beam as their E instead of Immolation
    • Fel Bat attacks less rng, more base damage

Nightborne:


    • Changed Court Magister hotkey to W
    • Forked Lighting casting range from 600 to 800 on all Levels
    • Energy Wave works now on organical Units no longer on mechanicals
    • Energy Wave healing buffed to 750 , healing targets to 6 and healing reduction to 10% per target hit
    • Oculeth base dmg increased to 15 from 7
      Health to 1000 from 800
      Maximum mana to 450 from 300 and starting mana to 200 from 150
      Defense Base to 3 from 2
    • Arcane Missiles damage reduced to 15 from 24 , Cooldown to 20 from 17
    • Arcane Missiles got now a max dmg of 750 instead of unlimited
    • Arcane Barrage damage reduced to 100 from 125
    • Archer Magical Arrow now has 2 seconds cooldown, no longer slows, adds 16 damage instead of 5
    • Archers no longer have Shadow Meld, hp to 450 from 400, now always regenerate hit points instead of only at night, attack speed slightly nerfed, +4 base damage
    • Elisande Q changed to Forked Lighting
    • Tortheldrin Q changed to blizzard

Zandalari:

    • Blood Troll Zul E replaced with Vampiric Aura
    • Ma’da Q now deals damage right after casting, healing reduced to 50/100/150/200
    • Blood Regeneration healing reduced to 500/750/1000/1250
    • Sacrifice area of effect reduced to 125, healing to 100
    • Ghuun is now unrevivable and will perma destroy your faction
    • Summoning Gahz’rilla now takes 30 seconds again
    • Crown of Zandalar now has a 35 second cooldown
    • Buffed Blood Troll Warrior hp to 650
    • Blood Orb healing and damage reduced to 4/8/12/16
    • Gahz’Rilla Storm Aura dmg reduced to 30/40 from 50/60
    • Gahz'rilla starting Agility reduced to 20 from 25
    • Gahz'rilla stats per Level decreased
      Strenght per Level from 3.00 to 2.50
Download Link: Kalimdor: The Aftermath 0.31b - Warcraft 3 Maps - Epic War.com
 

bananashoes112

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well i still think legion hero skovald should get 10 strengh per lvl

and if not 8 per lvl not 8 then 6 6 6

also i played this game online and remember most of spells that become auto when you write -austocast

worked

not most of them dont work idk if you fixed that
and i still think is weird that range satyr has same amount of healt with melee satyr and that legion
has two heroes with briliance auro

one auto spell that dont wrok i tested singeplayer is fel gaurd summon it says if you write auto then it becomes auto but it dont?

because i still think 3 everything is better than 6 strengt yes you get more damage with strenght but other things helps overall is better

but if you make strenght 8 8 8 8 then is better that 3 3 3 3 everything
 
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