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SUMMARYGreen is a faction very similar to grey, in the case of its possibilities. Starting the game as the serpentine Naga, based mainly on the Broken Isles but also having enclaves on the shores of Kalimdor, grey has a unique opportunity to strike at a number of different targets early on. Green’s main base lies in Azsuna, where Tidemistress Athissa and Warlord Parjesh lead the Naga on their hunt for the Pillars of Creation..
Aszuna lies on the border of Nightborne territory, near the city of Suramar, as well as the satyr bases of Valsharah. It is unlikely that Green will be in a position to challenge both of these enemies, not at once, hence diplomacy is a key element of green’s early game. There are many potential allies to choose from, however, not all may be interested in entering into an alliance with the Naga.
Green’s main focus should be on conquering the Broken Isles, at least initially, and any ally who can help them lay claim to its rich lands should be courted. You may be forced to choose between allying with the Legion or Nightborne, though a third option may present itself should you choose to return to the embrace of the Old Gods, who are once again stirring on Azeroth.
Green’s territory occupies strategic positions close to the Tomb of Sargaras, hence conflict with your neighbours and other outside powers is inevitable. You should use your unique mobility on the open sea to secure the coasts and island, before setting your sights on a direct invasion of the mainland.
You may encounter problems when dealing with the Trolls, who seek to hunt down Zarjira, the great Naga sea witch, whom they require dead in order to recruit the Murloc Bloodcult, a set of powerful new units that empower Green significantly in the midgame.
Green may also choose to sacrifice Tidemistress Athissa and join their Hatecoil brethren among the Illidari. Should green choose to do so, they will gain a full subpath of Illidari units, and their heroes will be changed and Legion will become Green’s primary enemy..
Green is also the only faction to possess a Pillar of Creation from the start of the game. The Tidestone of Golganeth is a great asset for the Naga, but also is likely to make them a target of other nations who seek the pillars and wish to discover their hidden powers.
FACTION ALLIANCESThese alliances can hardly be considered as full paths as only minor changes are made in most changes, however it is still one of the major features of Green’s gameplay and deserves to be listed.
The Burning Legion
You may choose to pledge allegiance to the demonic overlords of the Burning Legion. Should you do so Warlord Parjesh will become revivable. This path attempts to replicate some of the story of WoW: Legion. Most of the content of this path is locked at the present time and under development, but more will come very soon.
The Old Gods
Showald you fall to the insidious whispers of the Old Gods you will lose Warlord Parjesh but gain Lady Nazjar as hero on a base in Kalimdor. There she will be able to aid her Old God armies as their pour forth from Silithus. This path is designed to replicate some of the Naga we see in WoW: Cataclysm with Ozumath and all sorts of amazing things. Sadly, due to gameplay reasons, Ozumath is locked at the present time.
While this path is not directly rooted in lore, it seems reasonable from our perspective, and not terribly outside the realms of possibility that the Naga would seek to realign themselves with their former Night Elven kin. The distinct similarities and history of the Shaldorei and Sindorei are too great to be completely ignored. We also want to improve the 1v1v1 fight on the Broken Isles and this alliance path is an attempt to balance out that fight. Giving Naga the possibility to ally one of their immediate neighbours, or neither would introduce a wildcard element to the game.
Illidari (unavailable yet)
The one, and the only Illidari, are here (kinda). This is a full scale faction path that completely overhauls Green. It transforms Green into an entirely unique solo faction consisting of two main different unit types, the Coilscar Naga and the Ashtongue Draenei. This path, along with new Demon Hunter units, new revivable heroes and some incredible new unique mechanics is designed to fight to bring an end to the Burning Crusade, as well as the Old Gods, and may even prove more powerful than both..