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Kalimdor: the Aftermath - Suggestions Thread

spinel

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Kalimdor: TA


Hello guys, i did not want to publish it so quickly but acording to the rising number of sugestions, it will be better to have them on one place. Please, use this thread for any changes you would want to sugest to us. :)
We wont add any new events yet, at least none of those we did not talk about so its not very wise to publish those ideas now but if you have somethink usefull and amazing on mind, feel free to share with us.
 

Nayf

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I think bosses on Broken Isles that are giving Pillars of Creation have to be stronger, for example that kobold like boss can be taken out by squad of vrykul spear throwers.
 

Arlt

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Theramore solo path when Theramore is destroyed - Mad Jaina. :p
 

AwesomeGuy

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Add pandoria To the map! It can also be th 12th faction.
EDIT: Add Illidan to the nagas before he absorbs the skull (idk i just want to see illidan in KTA).
 
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Onyx

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Theramore solo path when Theramore is destroyed - Mad Jaina. :p
Wrong name, its called JainaDreadlord path

Edit :
I don't know much of what you are plannning about the whole Nightmare content, but Imma gonna suggest this :

Make the Emerald Dream : BIGGER
With, at its center the Eye, that would become passive once Druids turn Nightmare, and ways to go for it : blocked
When Xavius reachs lvl 10-15 he will be able to get control of the Eye (By going nearby), and doing this, the ability to imprison ANY hero in the Nightmare Dream
The player taking control of the Eye will not have this ability but will be able to free his hero
(So if he lose the battle, he's almost lost the hero for the game, unless he makes a come back)

If the Sentinels reach, the Eye, the player will gain Malfurion as a demi-hero, if Xavius is killed by the Sentinel player, he will get Malfurion as a hero (if the demi is not dead yet)

But do make this, we wil need a way to close and open the gates other than from the item
And I was thinking about giving the ability to Xavius to do so, when he reaches lvl 10
(I would also very much like to see the gates invulnerables, even when openned)

Also, Cenarion Shrine will turn into the main Nightmare base, Nightmare player will lose control over his bases around Nordrassil which will be given to Blue
Once he turns nightmare, the player will be able to summon a corrupted green dragon hero in his Nightmare Dream base, revivable until the base is destroyed, so the player can control 2 heroes and even 3 if he got Xavius)

I know there is a lot of content planned on this part of the game, just giving you some suggestions
Content about Green Dragons and I know Ysera will have its part of the show on the future versions
 
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EmperorFawful

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Add pandoria To the map! It can also be th 12th faction.
EDIT: Add Illidan to the nagas before he absorbs the skull (idk i just want to see illidan in KTA).
Despite me being a Tuskarr fanatic who wants 12th faction in KTA to be Tuskarrs as I fought for the same goal in LTA as well:
I actually like that idea, because it sounds silly enough. ^^
 

CazDawg

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I think the Broken Shore needs more competition, as I see it depending on the focus I can see that either Legion or Nightborne can just steamroll.
Also the Pillars need to be harder to obtain and the method of obtaining the Tears of Elune is a bit confusing. :/
 

spinel

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Add pandoria To the map! It can also be th 12th faction.
EDIT: Add Illidan to the nagas before he absorbs the skull (idk i just want to see illidan in KTA).
It will come :)
Wrong name, its called JainaDreadlord path

Edit :
I don't know much of what you are plannning about the whole Nightmare content, but Imma gonna suggest this :

Make the Emerald Dream : BIGGER
With, at its center the Eye, that would become passive once Druids turn Nightmare, and ways to go for it : blocked
When Xavius reachs lvl 10-15 he will be able to get control of the Eye (By going nearby), and doing this, the ability to imprison ANY hero in the Nightmare Dream
The player taking control of the Eye will not have this ability but will be able to free his hero
(So if he lose the battle, he's almost lost the hero for the game, unless he makes a come back)

If the Sentinels reach, the Eye, the player will gain Malfurion as a demi-hero, if Xavius is killed by the Sentinel player, he will get Malfurion as a hero (if the demi is not dead yet)

But do make this, we wil need a way to close and open the gates other than from the item
And I was thinking about giving the ability to Xavius to do so, when he reaches lvl 10
(I would also very much like to see the gates invulnerables, even when openned)

Also, Cenarion Shrine will turn into the main Nightmare base, Nightmare player will lose control over his bases around Nordrassil which will be given to Blue
Once he turns nightmare, the player will be able to summon a corrupted green dragon hero in his Nightmare Dream base, revivable until the base is destroyed, so the player can control 2 heroes and even 3 if he got Xavius)

I know there is a lot of content planned on this part of the game, just giving you some suggestions
Content about Green Dragons and I know Ysera will have its part of the show on the future versions
Maybe later :( But i dont want to make Dream another continent.
Despite me being a Tuskarr fanatic who wants 12th faction in KTA to be Tuskarrs as I fought for the same goal in LTA as well:
I actually like that idea, because it sounds silly enough. ^^
"You too, Brutus?"
Pls no Pandaria... we dont really have a space for it and i dont like the idea of Pandas here anyway.
Xavius corrupt yesra at level 10.
Yes... later :)
I think the Broken Shore needs more competition, as I see it depending on the focus I can see that either Legion or Nightborne can just steamroll.
Also the Pillars need to be harder to obtain and the method of obtaining the Tears of Elune is a bit confusing. :/
Nighborne got some changes already and about the Tears of Elune... well i dont want to give all the pillars to creep on Broken isles. Dagrul and Eyir will be changed later.
 

Aolfien

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Wildhammer path for Druids.
Druids will leave the ancient forests of Kalimdor and they'll leave their lands to the Wildhammer clan with gryphons and hookers.


It would be cool and it fits the lore too.
 

spinel

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Wildhammer path for Druids.
Druids will leave the ancient forests of Kalimdor and they'll leave their lands to the Wildhammer clan with gryphons and hookers.


It would be cool and it fits the lore too.
I considered to put Dwarves in... but there is not enought content for them in Kalimdor :( maybe later... sry. :D
 

Baytr

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Some ideas, that can be implemented after @spinel will make all that he planned.
1)
Blood Elves Path for Nightborn/Highborn. Grants you Lorthemar Teron and Ledy Liadrin, loose other heroes, gain full new technology/unit tree. Available among Legion Alliance Path and Naga Alliance Path. Make you allied with the Horde. Only researchable if Horde loose 1 player in their alliance (for example: Darkspear goes Zandalari, or Hordes Forces go Burning Blade Path, or Orcish Horde goes solo True Horde, while Darkspear with Horde Forces go Rebellion (in this case Blood Elves become allied with Darkspear and Horde Forces). This will make Highborn/Nightborn reason not to immediatly make some Broken Isles alliance, but fight solo longer, waiting for situation change in Kalimdor. Also Blood Elves Path can be development (next tier) of existing Highborn Path, that makes you allied with Sentinels. Then, after alliance with Sentinels you can betray them and join the Horde.
2) Nightborn/Highborn after going alliance with Naga gain Fal'dorei subfaction units. (http://wow.gamepedia.com/Fal'dorei). That improves differences in choosing ally for Nightborn/Highborn.
3) In case that Sentinels join Alliance (Kul'Tiras and Theramore), they loose Druids as allies. But they gain Dreanei subpath, getting Exodar, Prophet Velen and additional Draenei units tree, connected to Exodar. That will prove Sentinels with good content, if they will join Alliance. After going Deanei, Velen at some level can establish Conclave subpath, obtaining base in Twisting Nether near Argus, Naaru demi-god Hero and priest improvements. After that happened, Old Gods will have a quest for killing that Naaru and in case of success, will obtain Corrupted Naaru and Void Mages Elites.
4) Thrall's Legacy Path for Orcish Horde should have development, as Garrosh'es Reinformations have. For example as next tier pathes: Earthern Ring shaman caster Path and Thrall's Horde, gaining changes and improvement in Tauren units and Cleft of Shadows warlocks and Shattered Hand assasins.
5) Tirisgarde subpath for Kirin'Tor path of Theramore. That will focus your faction only on mages, loosing Silver Covenant and Uncrowned, but provide significal improvement, mb some unite/elites chang and new hero. Maybe researchable only if Legion destroyed all Tomb of Sargeras Seals and began invasion.
6) I like idea of adding some Class Halls content in KTA (like Uncrowned or Trueshot Lodge). As i understood, it is planned that Kul'Tiras development will be full-scale Alliance Path. So, after getting this, i suggest having some development. Silverhand Order subpath will provide player with new hero and Paladins. Also after getting this player will stay in alliance. And another variant is to pledge to Knights of the Ebon Blade. This is last chance solo path, that is not available after going Silverhand Order. It kicks you off Alliance and provide you with new base (Acherus) and new technological/units tree. There was great one, suggested by @EmperorFawful in LTF most boring factions thread. Also it will be only Undead faction in game.
7) Council of the Black Harvest subpath for Illidary
8) Forsaken Path for Darkspear with Sylvanas, Forsaken units and Val'Kyrs.
9) I agree with @Awesomeguy in terms of adding Pandaria. That will provide lots of factions with possibilites of getting new content.
Blood Elves and Animus Golems, Kirin Tor Offensive, True Horde I'sharaj improvements, Old Gods possible Mantid Empire path and alliance variant with True Horde I'sharaj, Zandalari subpath variant with Mogu, giant reptiles and Lei'Shen instead of Zul'Farak and others. Why not if far future?:)
 

domi7777

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-Like I said in other topic, create body of Illidan. Illidari Naga path will gain Kain or Altruis (you can choose) instead of Illidan, but you can revive him. However, Legion can use Eye of Amanthul and his body to create avatar of Sargeras as second Win-Condition (If you gain him, you cannot summon Kiljaeden or Archimonde). Third option is give Old Gods option to awake and enslave Azzinoth inside Illidan's body and revive Illidan as a Shadow Demon Within.

-Give spell to each Pillar of Creation.
>You can use pearl to create huge storm on big area for 2 minutes. In each 5 seconds electricity shock will shot to random small area inside this big area and damage all units 300 dmg. Cooldown 420 sec.
>You can use Tear to ressurect 24 nearby died alliances. Cooldown 420 sec.
>You can use Hammer to summon 4 powerful Crystal Elementals. Cooldown 420 sec.
>You can use Aegis of Aggramar to be immortal for 30 sec. Cooldown 420 sec.
>You can use Eye of Amanthul to create Time-Warp area for 45 seconds. Alliances in this area have large bonus movements and attack speed, and enemies have decreased movement and attack speed. Cooldown 420 sec.

If it's possible, spells should be locked for first 10 minutes of game.

-Give to Fandral option to serve Ragnaros instead of Xavius.
-Give to Legion option to create portal to alternate Timeline and summon Guldan, which replace Satyr Prince and replace your Satyr units to Shadow Council.
-Give to Naga option to summon Azshara, by use power of Titan Artifact (it will be destroyed). Available only in solo and Old Gods path.
-Give option to block Legion Forces in Tomb of Sargeras by use power of Titan Artifact (it will still exist).
-Give to Sentinel's Wardens option to imprison powerful demon elites and Maiev receive small bonus fo each imprisoned demon.
 

Zerwikaptur

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Some ideas, that can be implemented after @spinel will make all that he planned.
1)
Blood Elves Path for Nightborn/Highborn. Grants you Lorthemar Teron and Ledy Liadrin, loose other heroes, gain full new technology/unit tree. Available among Legion Alliance Path and Naga Alliance Path. Make you allied with the Horde. Only researchable if Horde loose 1 player in their alliance (for example: Darkspear goes Zandalari, or Hordes Forces go Burning Blade Path, or Orcish Horde goes solo True Horde, while Darkspear with Horde Forces go Rebellion (in this case Blood Elves become allied with Darkspear and Horde Forces). This will make Highborn/Nightborn reason not to immediatly make some Broken Isles alliance, but fight solo longer, waiting for situation change in Kalimdor. Also Blood Elves Path can be development (next tier) of existing Highborn Path, that makes you allied with Sentinels. Then, after alliance with Sentinels you can betray them and join the Horde.
2) Nightborn/Highborn after going alliance with Naga gain Fal'dorei subfaction units. (http://wow.gamepedia.com/Fal'dorei). That improves differences in choosing ally for Nightborn/Highborn.
3) In case that Sentinels join Alliance (Kul'Tiras and Theramore), they loose Druids as allies. But they gain Dreanei subpath, getting Exodar, Prophet Velen and additional Draenei units tree, connected to Exodar. That will prove Sentinels with good content, if they will join Alliance. After going Deanei, Velen at some level can establish Conclave subpath, obtaining base in Twisting Nether near Argus, Naaru demi-god Hero and priest improvements. After that happened, Old Gods will have a quest for killing that Naaru and in case of success, will obtain Corrupted Naaru and Void Mages Elites.
4) Thrall's Legacy Path for Orcish Horde should have development, as Garrosh'es Reinformations have. For example as next tier pathes: Earthern Ring shaman caster Path and Thrall's Horde, gaining changes and improvement in Tauren units and Cleft of Shadows warlocks and Shattered Hand assasins.
5) Tirisgarde subpath for Kirin'Tor path of Theramore. That will focus your faction only on mages, loosing Silver Covenant and Uncrowned, but provide significal improvement, mb some unite/elites chang and new hero. Maybe researchable only if Legion destroyed all Tomb of Sargeras Seals and began invasion.
6) I like idea of adding some Class Halls content in KTA (like Uncrowned or Trueshot Lodge). As i understood, it is planned that Kul'Tiras development will be full-scale Alliance Path. So, after getting this, i suggest having some development. Silverhand Order subpath will provide player with new hero and Paladins. Also after getting this player will stay in alliance. And another variant is to pledge to Knights of the Ebon Blade. This is last chance solo path, that is not available after going Silverhand Order. It kicks you off Alliance and provide you with new base (Acherus) and new technological/units tree. There was great one, suggested by @EmperorFawful in LTF most boring factions thread. Also it will be only Undead faction in game.
7) Council of the Black Harvest subpath for Illidary
8) Forsaken Path for Darkspear with Sylvanas, Forsaken units and Val'Kyrs.
9) I agree with @Awesomeguy in terms of adding Pandaria. That will provide lots of factions with possibilites of getting new content.
Blood Elves and Animus Golems, Kirin Tor Offensive, True Horde I'sharaj improvements, Old Gods possible Mantid Empire path and alliance variant with True Horde I'sharaj, Zandalari subpath variant with Mogu, giant reptiles and Lei'Shen instead of Zul'Farak and others. Why not if far future?:)
Most of these things are already planned in one way or another, like belf or forsaken sub pathes for horde or dranei sub path for nelves.
 

Koliastraz

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Is it possible in future for Theramore to ally with Thrall's Horde if orange or yellow have left him (unallys Theremore from his previous allies)
 

Mesis

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General
- i would like to see Theramore removed, orc faction merged to 2 and Broken Isles expanded and possibly reterrained (I personally dont like any of the zones there)
This would allow to add Zul Farak trolls replacement for Theramore to fight the Cthun forces (they are after all the ancients enemies)

As for Broken Islands. The surramar city should be definetly changed to less Dalaran and more Suramar. And Broken isles should not be a huge open from every side invadable islands
I think the three way faction fight is okay but there definetly should be forces of other minor factions. Taurens and druids definetly.

Nightborne
- so first of all "caster" faction doesnt mean a faction gets 3 casters and bum, done.
They should have 2 melee units - one focused at defense (spellbreaker style) the other one on offense (ghoul/footman style) - they should have some spells
They should not have an archer unit.
They should have 4 caster units. Every caster should have a different purpose (they dont need 3 spells each). AA-caster. Offensive magic caster. Defensive caster. Support caster.
What are Nightborne good at ? Teleportation, time manipulation, arcane magic, shields and quality over quantity (higher prized units but also stronger)
They would also have 2 siege units (and no air).
First siege unit would be magic dmg dealing ... something with bonus dmg to buildings/fortified and again some ability.
The second siege would be a arcane construct- a melee siege tank unit that would serve as a control/defender/support

General theme of the faction could be that all units have form of Mana Shield (and thus making them stronger when in range of Nightwell mana regen)

As for heroes - Elisande should get a rework - W, E and R ability doesnt fit her at all and Q is not that interesting.
They would also get another hero in Suramar ... of your choice.
The hero near Dire maul, first of all should not have a teleport ability. Second of all, the forces should start trapped in Dire Maul. Third of all, the mission would be to kill the "boss" (who should be buffed and madde it much harder) which would result in a restoration (main purpose would be to support your main forces in BI or as a second chance). He actually doesnt even have to be a hero but just a demi.



Also all pillars should be in the Broken Isles and it should be a race between those factions who gets them. Legion would need to use them to destroy the seals (which would result in buffing legion and unlocking more content) I think The legion MAIN focus should be at the BI and just forget the Satyr busniss
 

spinel

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Some ideas, that can be implemented after @spinel will make all that he planned.
1)
Blood Elves Path for Nightborn/Highborn. Grants you Lorthemar Teron and Ledy Liadrin, loose other heroes, gain full new technology/unit tree. Available among Legion Alliance Path and Naga Alliance Path. Make you allied with the Horde. Only researchable if Horde loose 1 player in their alliance (for example: Darkspear goes Zandalari, or Hordes Forces go Burning Blade Path, or Orcish Horde goes solo True Horde, while Darkspear with Horde Forces go Rebellion (in this case Blood Elves become allied with Darkspear and Horde Forces). This will make Highborn/Nightborn reason not to immediatly make some Broken Isles alliance, but fight solo longer, waiting for situation change in Kalimdor. Also Blood Elves Path can be development (next tier) of existing Highborn Path, that makes you allied with Sentinels. Then, after alliance with Sentinels you can betray them and join the Horde.
2) Nightborn/Highborn after going alliance with Naga gain Fal'dorei subfaction units. (http://wow.gamepedia.com/Fal'dorei). That improves differences in choosing ally for Nightborn/Highborn.
3) In case that Sentinels join Alliance (Kul'Tiras and Theramore), they loose Druids as allies. But they gain Dreanei subpath, getting Exodar, Prophet Velen and additional Draenei units tree, connected to Exodar. That will prove Sentinels with good content, if they will join Alliance. After going Deanei, Velen at some level can establish Conclave subpath, obtaining base in Twisting Nether near Argus, Naaru demi-god Hero and priest improvements. After that happened, Old Gods will have a quest for killing that Naaru and in case of success, will obtain Corrupted Naaru and Void Mages Elites.
4) Thrall's Legacy Path for Orcish Horde should have development, as Garrosh'es Reinformations have. For example as next tier pathes: Earthern Ring shaman caster Path and Thrall's Horde, gaining changes and improvement in Tauren units and Cleft of Shadows warlocks and Shattered Hand assasins.
5) Tirisgarde subpath for Kirin'Tor path of Theramore. That will focus your faction only on mages, loosing Silver Covenant and Uncrowned, but provide significal improvement, mb some unite/elites chang and new hero. Maybe researchable only if Legion destroyed all Tomb of Sargeras Seals and began invasion.
6) I like idea of adding some Class Halls content in KTA (like Uncrowned or Trueshot Lodge). As i understood, it is planned that Kul'Tiras development will be full-scale Alliance Path. So, after getting this, i suggest having some development. Silverhand Order subpath will provide player with new hero and Paladins. Also after getting this player will stay in alliance. And another variant is to pledge to Knights of the Ebon Blade. This is last chance solo path, that is not available after going Silverhand Order. It kicks you off Alliance and provide you with new base (Acherus) and new technological/units tree. There was great one, suggested by @EmperorFawful in LTF most boring factions thread. Also it will be only Undead faction in game.
7) Council of the Black Harvest subpath for Illidary
8) Forsaken Path for Darkspear with Sylvanas, Forsaken units and Val'Kyrs.
9) I agree with @Awesomeguy in terms of adding Pandaria. That will provide lots of factions with possibilites of getting new content.
Blood Elves and Animus Golems, Kirin Tor Offensive, True Horde I'sharaj improvements, Old Gods possible Mantid Empire path and alliance variant with True Horde I'sharaj, Zandalari subpath variant with Mogu, giant reptiles and Lei'Shen instead of Zul'Farak and others. Why not if far future?:)
1) No, Sunreavers will be part of Horde (red)
2) Maybe... but its unlikely. there are no models for them and it could feel odd in many ways.
3) Yes, it will come and it will be similar to your proposal.
4) Yes, again. It will be very similar to this. :)
5) No plans for Tirisgarde to be honest but its nice idea.
6) Sadly the Dark Green will have very specific content and Paladins or Ebon Blade would be very weird fo it. :( But i will try to find a way how to put Class Orders in.
7) Intended... in a way. It will have to wit until Illidari comes out.
8) Intended
9) Not as long as i draw breath :D ... maybe. Not sure. There no space for Pandaria but i want to use content from it.

-Like I said in other topic, create body of Illidan. Illidari Naga path will gain Kain or Altruis (you can choose) instead of Illidan, but you can revive him. However, Legion can use Eye of Amanthul and his body to create avatar of Sargeras as second Win-Condition (If you gain him, you cannot summon Kiljaeden or Archimonde). Third option is give Old Gods option to awake and enslave Azzinoth inside Illidan's body and revive Illidan as a Shadow Demon Within.

-Give spell to each Pillar of Creation.
>You can use pearl to create huge storm on big area for 2 minutes. In each 5 seconds electricity shock will shot to random small area inside this big area and damage all units 300 dmg. Cooldown 420 sec.
>You can use Tear to ressurect 24 nearby died alliances. Cooldown 420 sec.
>You can use Hammer to summon 4 powerful Crystal Elementals. Cooldown 420 sec.
>You can use Aegis of Aggramar to be immortal for 30 sec. Cooldown 420 sec.
>You can use Eye of Amanthul to create Time-Warp area for 45 seconds. Alliances in this area have large bonus movements and attack speed, and enemies have decreased movement and attack speed. Cooldown 420 sec.

If it's possible, spells should be locked for first 10 minutes of game.

-Give to Fandral option to serve Ragnaros instead of Xavius.
-Give to Legion option to create portal to alternate Timeline and summon Guldan, which replace Satyr Prince and replace your Satyr units to Shadow Council.
-Give to Naga option to summon Azshara, by use power of Titan Artifact (it will be destroyed). Available only in solo and Old Gods path.
-Give option to block Legion Forces in Tomb of Sargeras by use power of Titan Artifact (it will still exist).
-Give to Sentinel's Wardens option to imprison powerful demon elites and Maiev receive small bonus fo each imprisoned demon.
Originaly Pillars were suposed to have active abilities but it was scrapped. I will rather make an "Artifacts" with their WoW abilities and together, it would make almost every powerfull item in game with some ability.
Fandral will get a Ragnaros choice eventualy.
No GulDan, WoD Lore is not considered as fiting the KTA theme.
Naga will get an option to Summon Azshara.
Amazing idea, i love it. But it will have to wait until map is stabilised.
Nice idea as well. We will see. :)

Is it possible in future for Theramore to ally with Thrall's Horde if orange or yellow have left him (unallys Theremore from his previous allies)
Anythin is possible but this is very unlikely. We would rather see Hordehater Jaina then Hordelover Jaina. :D

General
- i would like to see Theramore removed, orc faction merged to 2 and Broken Isles expanded and possibly reterrained (I personally dont like any of the zones there)
This would allow to add Zul Farak trolls replacement for Theramore to fight the Cthun forces (they are after all the ancients enemies)

As for Broken Islands. The surramar city should be definetly changed to less Dalaran and more Suramar. And Broken isles should not be a huge open from every side invadable islands
I think the three way faction fight is okay but there definetly should be forces of other minor factions. Taurens and druids definetly.

Nightborne
- so first of all "caster" faction doesnt mean a faction gets 3 casters and bum, done.
They should have 2 melee units - one focused at defense (spellbreaker style) the other one on offense (ghoul/footman style) - they should have some spells
They should not have an archer unit.
They should have 4 caster units. Every caster should have a different purpose (they dont need 3 spells each). AA-caster. Offensive magic caster. Defensive caster. Support caster.
What are Nightborne good at ? Teleportation, time manipulation, arcane magic, shields and quality over quantity (higher prized units but also stronger)
They would also have 2 siege units (and no air).
First siege unit would be magic dmg dealing ... something with bonus dmg to buildings/fortified and again some ability.
The second siege would be a arcane construct- a melee siege tank unit that would serve as a control/defender/support

General theme of the faction could be that all units have form of Mana Shield (and thus making them stronger when in range of Nightwell mana regen)

As for heroes - Elisande should get a rework - W, E and R ability doesnt fit her at all and Q is not that interesting.
They would also get another hero in Suramar ... of your choice.
The hero near Dire maul, first of all should not have a teleport ability. Second of all, the forces should start trapped in Dire Maul. Third of all, the mission would be to kill the "boss" (who should be buffed and madde it much harder) which would result in a restoration (main purpose would be to support your main forces in BI or as a second chance). He actually doesnt even have to be a hero but just a demi.



Also all pillars should be in the Broken Isles and it should be a race between those factions who gets them. Legion would need to use them to destroy the seals (which would result in buffing legion and unlocking more content) I think The legion MAIN focus should be at the BI and just forget the Satyr busniss
Theramore faction will not be removed and Horde will not be reduced...
Its allready too much for it in game and i dont see it as good idea. Zandalari trolls were scrapped by Marshmalo and i agree with her.
As for Broken isles... its meant to be "BROKEN ISLES"... you know? Broken... isles. Not a semi continent like we see it in WoW. :D Dont forget that its still KALIMDOR: TA. Its like making ZulDrak playable faction on its own in LTA.
Nightborne will be changed. They are already being changed in few ways. I cant spare details but Harald worked on it yesterday so some chnages shoudl already be in. I will look into Elisandes spells to fit more ShalDorei theme in WoW but dont expect Suramar retterains in near future. We all kinda like that place and see no real reason to do that.
Same aplies to Shendralas. I like the Tholdrethim/Elisande, Highborne/Nightborne theme of grey. It well ties with others and i dont want to scrap its half because Nighborne only faction would be more cool for some players. I hope you understand :(
I cant really say more about grey, since its still being discussed but it will be changed (moreless) before actual release.
 

AngusKirby

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The text in the loading screen says "Four years have passed.."
Yet the map is set after RoC and during TFT and Kul'tiras' invasion of kalimdor, which occurs less than one year after those events. The loading screen text lies!

Also from what I've seen, Deathwing is the only current god tier hero ingame. Archimonde and Kil'jaden seem too weak to be compared to a god tier hero right now. I mean, seriously, who would choose Kil'jaden over Archimonde? 38-48 chaos damage vs 48-153 chaos damage? Come on, Archi clearly has the superior stats there.

Would be nice to see god tier heroes like empowered Garrosh Hellscream, Lei'shen thunder king (zandalari path perhaps) empowered Chromatic Anomaly from nightwell (nightbourne), a stronger Xavius? (nightmare), and even Queen Aszhara herself.
You could even give pink the option to exchange the overdose of demi heroes for a stronger Archimonde/Kil'jaden, I would much rather see one of those two greater demons like as the power houses they're meant to be.
 
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Onyx

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Xavius will be a semi-god tier later on, Azshara will not take part in the show that early though, but she will come

And Spinel, what about a possible alliance between Theramore, Orgrimmar (Thrall Path) and Sentinels if Legion and Nightmare are allied and got Xavius as semi -got tier and one god tier from Legion?

Edit : In the book, during the nightmare, every faction is allied to each other, the horde with alliance, forsaken and night elves, I mean everyone
Nightmare is currently the main possible event on Kalimdor (sure Garrosh is also doing big, but its later in the story) so its content content and event should be as big as according to the real story
 
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