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KTA 0.38 Changelog

The Strategist

Also called Merytz the First
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Welcome,
It is with a heavy heart that I inform you, today, that I'm taking a step back from editing and shifting some of my priorities
But with a light heart that I announce diadon2 as the main editor, the only person whose gameplay judgement I can trust
This version was mostly his design, thank you.
Enjoy!


General
- Bug fixes
- Tooltip fixes
- Added -check command for testing
- Summon Workers removed
- Tome of Ancient Forgotten Knowledge removed
- Mercenary camps & Mercenary event removed
- Nozdormu’s reward now only benefits Old Gods, Illidari and Nightborne
- Nightwell’s Blessing is no longer global, reaches only 5k range now, increases armor by 3 instead of 2
- Nightwell can now be infused increasing the level of its aura’s:
  • Nightwell Infusion level 1 - reduced armor aura from 3 to 2, increase range from regional to global​
  • Nightwell Infusion level 2 - increased armor aura from 2 to 3, increase mana regen aura range from regional to global​
- Nightwell Infusion is lost upon losing the Nightwell
- Reinforced Hulls from ships removed (didn't work properly anyway)
- Lumber to gold removed
- Worker units no longer cost any food
- Most summoning spells should have proper requirements now, you can’t cast summoning in random places anymore
- Leap shouldn’t send you on free trip to the Echo Isles anymore
- Burning Blade Fortress, Krom’gar Fortress and Thunder Totem cps are now invulnerable for first 15 minutes of the game
- Most casters should benefit from Health Upgrade now
- Tornado creep removed
- Nozdormu event tornado’s removed
- Items now stack properly

Thralls Horde
- Whirlwind on Varok now has proper art effect instead of walking hero doing damage to everything around
- Ashenvale War disabled

Sentinels
- Wisps no longer limited, but gather lumber at slower rate (3 lumber every interval instead of 5)
- Starting amount of wisps increased
- Ashenvale War disabled
- Nightsaber Rider Charge cooldown from 30 to 60, duration from 3 to 2
- Nightsaber Rider gold cost from 35 to 28, armor from 5 to 3, attack speed from 1,75 to 2,5, Magical Protection removed, limit from 12 to 8
- Ranger doesn’t require Astranaar anymore
- Tyrande Elune’s Light now heals all targets around her instead of single target, cooldown increased and healing amount decreased, switched position with Wrath of Elune
- Priestess of the Moon Light of Elune removed

Druids
- Wisps no longer limited, but gather lumber at slower rate (3 lumber every interval instead of 5)
- Starting amount of wisps increased
- Keeper of the Grove Regrowth now works like Tranquility, hps from 25 to 35
- Allying as Nightmare now removes Nightmare Dragons, Shadow Abyssals and makes Xavius unrevivable
- No longer starts with Nordrassil, gains it by moving Fandral close to it or after 15 minutes or after losing Moonglade, Remulos starts being bound to Nordrassil after 15 minutes
- Starting gold increased by 33
- Ragnaros Global Warming removed

Old Gods
- Emperors starting level from 5 to 4
- Cho’gall Shadow Orb area of effect decreased
- Cho’gall Dark Strike area of effect increased, damage changed to 225/350 damage over 5/6 seconds
- Mind’s Eye is now default spell instead of Dark Vision
- Dark Vision has been moved to Improved Spirit Tower
- Portal to Deepholm unlockable early
- Shipyard build time from 60s to 25s
- Starts with 1 extra Qiraji Prophet
- Acolyte’s has suicide

Trolls
- Shadow Hunter gold cost from 50 to 40

Tauren
- If someone else kills beast you still will be able to summon it, but lose gold reward
- Haromm Meteor area of effect no longer increases every level, stun duration from 1/2/3/4 to 1/1/2/2, damage from 50/100/150/200 to 70/105/140/175
- Beast Hunter gold cost from 25 to 22
- Mannoroth attack speed reduced, Bloodlust Aura doesn’t work on him anymore
- Rexxar armor incrased by 1

Illidari
- Demon Hunter Fel Heal mana cost increased to 50 and cooldown to 10s
- Can now revive Jace Darkweaver at Vault of the Wardens for 100 gold
- Sargerite Keystone removed
- Kayn and Altruis ults swapped
- Kayn now has Chaos Nova on Q
- Altruis now has Fel Bolt on Q
- Illidan now has Horrify on E, Betrayer’s Presence is now passive on level 3
- Harpooner -100 base hp
- Council now just requires illidan lvl 10, no more proving worth on that random mob
- Kira Iresoul removed
- Myrmidon armor +2, damage +10
- Skull of Gul’dan now summons stronger Doom Guard instead of 2 Doom Guards
- Kayn, Altruis and Demon Hunters Fel Vision is now reveal instead of true sight

Burning Legion
- Azgalor now has Attribute Bonus
- Azgalor Glaive Thrust casting range increased to 350, used to be lower than his attack range
- No longer starts with base in Ashenvale and Felwood
- Azgalor now starts in Wintergrasp with some demon units
- Fel Hound armor from Medium to Heavy

Nightborne
- Improved Masonry max level from 1 to 3

Theramore
- Jaina Frost Nova damage rescaled: Area from 85/90/95/100 to 75/100/125/150, target stays same, cooldown always stays on 20
- Hydromancers now have Blizzard instead of Crushing Wave, swapped position with Summons
- Flaming Shield now lasts up to 12 seconds instead of 5
- Twinbraid no longer scales off Jaina, now always starts on level 7
- Dwarven Knight gold cost reduced from 35 to 32
- Khadgar Meteor area of effect no longer increases every level, stun duration from 1/2/3/4 to 1/1/2/2, damage from 50/100/150/200 to 70/105/140/175
- Bael Modan gold and lumber cost swapped, now costs 100 gold 200 lumber
- Spellsword can now use mana from Spirit of Quel’dorei on Mana Shield
- Priest and Cleric Renew replaced with Evocation, works almost same but restores faster and also restores some mana, at cost of lower health restored
- Sorceress gold cost from 17 to 19, damage from 10 to 30, base health from 350 to 500, spells changed, Q Mana Burn W Polymorph E stays same
- Dalaran Teachings now only increases maximum mana by 200, rest replaced with improvement to Flaming Shield on Wizard, Blizzard on Hydromancer and Evocation on Cleric

Kul Tiras
- Daelin Veteranity rescaled, multiplier now 2 on all levels, crit chance to 5/10/15/20, dodge to 8/16/24/30
- Zerx Hydromon now spawns in Theramore instead of Northwatch Keep
- Priest Renew replaced with Evocation, works almost same but restores faster and also restores some mana, at cost of lower health restored
- Wizard Blizzard replaced with Tidal Surge - aoe movement speed buff
- Cleric Cover Command now increases armor by 10 from 3, lasts 15 seconds from 10
- Cleric Medical Supplies now have Heal for 35 health instead of Renew, Spell Immunity and life regeneration aura for 3 hps
- Cleric Q replaced with Spell Steal
- Arcanist Arcane Strength movement speed bonus removed, attack speed bonus from 15% to 50%
- Deflect chance increased to 20% from 10%
- Brigade Footman damage increased by 5, attack speed reduced by 0.1s, now benefits from Veteran Sailors
- Gilnean Arcanist now has Tidal Surge on E, Energy Bolt moved to R
- Worgen form for Genn now increases armor only by 3 from 6, but in worgen form genn has 1 more strength per level, increased movement speed and 2 times higher attack speed
- Amount of starting units in Zandalar reduced
- Added 2 extra units to pirate event

Zandalari
- G’huun now requires level 12 on Zul
- Warrior hp from 750 to 775
- Raptor Rider movement speed from 325 to 330
- Raptor Rider hp regen from 0.5 to 0.75
- Starts with 1 extra Dragonhawk Rider


Download Link: KTA 0.38
 

Yousef

Paladin of the Alliance
Map Maker
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What is this changelog?
 

ZeroFlotsie

Lord of Hate
Administrator
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Wait we know what changes there are? Thats kinda weird fam
 
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