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Lordaeron TF 0.61 Changelog


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Lordaeron TF 0.61d Changelog


By Marshmalo, Awers855 & LordUther
DOWNLOAD LINK: https://www.epicwar.com/maps/308912/
EDITORS COMMENT: This is the first of a series of medium-sized content patches I plan to develop, my aim is give some life and flavour to some of these factions while also working on improving the way neutral paths work. By making these "Second chance" paths more viable I aim to increase the options available to players on a changing tactical landscape and therefore give the map more unpredictability as well as replayability. From a content perspective this is a fairly small patch compared to some of my more ambitious plans for the map, but hopefully people will enjoy them. Remember this is currently a WIP but all the changes listed here are complete and will be released very soon.



- There is a new, simpler, Broken Alliance system in place.
- Alliance bonuses and conditions for players joining alliance are permitted based on whether the Alliance is classed or "Broken" or "Reformed", the alliance can be Broken and Reformed as many times as the game requires and depends upon the number of active players within the alliance. If alliance reaches 4 or fewer players it can accept new members into the team, if alliance reaches 6 players it is classed as Reformed and will not accept new members.
- Every time a player joins or leaves the alliance the remaining member count will be displayed on screen. Players can still check the alliance count by typing "-countcheck ".
- NOTE TO EDITORS: This system uses tech researches rather than dummy tech units, and removes 15 resource intensive unit variables. This utilizes the new trigger functionally added in recent WC3 patches which allows a reduction of a players current research level.
- Rigged Armor passive now has only a 25% chance to reduce damage.
- Now, when going one of the Rogue Alliance paths, your free upgrades will be based on time: 15 mins of game time passed - 2/2 upgrades. 30 mins of game time passed - 3/3 upgrades.
- Ensnare Net on multiple units can no longer target flying hero units (It's too easy to abuse the ground pathing bug to move enemy air units closer and aim them down).


- Arcane Missiles ability on High Elf Sorceresses damage decreased from 10 to 7, mana cost increased from 10 to 12.
- When Blood Elves are triggered, Kael has an optional quest to discover the hidden caches of supplies within the neaby area.
- Going Illidari Sunfury path now spawns a small base in eastern Quel'thalas. (This provides Kael some options incase they need to retreat away from Outland.)
- When going Illidari Sunfury path, the players current reasearch level of Studded Armor (Ranged Armor), is applied to Iron Plating Upgrade (Melee armor).
- When Sunreavers Sub-path is researched and Old Dalaran is still alive, the Sunreavers will spawn within Dalaran instead of Northrend.
- You can now deliver Blood Elf vagons to the Silvermoon City or Netherstorm Keep for objective rewards.

- Ambermill area has had a slight reterrain and is more defensible.
- If Old Dalaran City is destroyed they are renamed to Dalaran Remnants, Rhonin will spawn or be moved to Fenris Keep along with some additional forces. He starts with a Scroll of Teleport. (Rhonin is invulnerable for 10 seconds to prevent spawn camping).
- Gilneas has the option to rejoin alliance (provided alliance is currently broken).
- Arugal also spawns with 4 Shadowfang Wolves and additional forces in southern Tirisfal when Worgen path is chosen.


- Aerie Peak buildings and area start off as invulnerable and neutral, thus protecting them from destruction until yellow decides to go Wildhammer Path. (Many times all the buildings in Aerie Peak are completely destroyed before yellow has the chance to research this path. The starting units have been removed for this area, but Dwarves will receive a new northern start base in later versions.)
- Aerie Peak has a new custom model.
- Dark Iron Sorcerery advanced upgrade now requires Twilight Hammer allegiance.
- Researching Twilight Hammer allegiance will now grant you more benefits: Dark Iron Golem limit from 8 to 12. Dark Iron Behemoth limit from 8 to 10.


- High Elves of Quel'Thalas path now also increases infantry HP by +150. Requires broken alliance and Silver Covenant.
- Windrunner Spire can summon the tree wall defenses of Quel'Thalas rather than Highborne. (Highborn has often gone Blood elves or betrayed by the time elves come under attack and Rangers is on the front line of Quel'Thalas's defenses).
- Windrunner Spire has a new custom model.


- The limit on the number of times Uther can summon cathedral forces has been removed, this limit was a major nerf to Silverhand which often struggles on a low income. The removal of this limit once again ties Silverhand to Lordaerons fate and encourages them to defend the Monastarys and churches of Lordaeron throughout the game.
- Uthers Divine Shield is tied to Tyrs Hand rather than Stratholm.

- Northrend Expedition now requires plague to have been launched rather than purged Stratholm.
- Jailor Kassan now starts off with a scroll of Townportal and summon workers.
- When going New Lordaeron, players ranged attack upgrade level is matched to that of their melee attack level. (This is to allow them to fight using a wider range of units with less allies).
- Undead Falric's Icon has been updated. Undead Falric base strength increased by 4, base health by 100.
- Baron Rivendare base health increased by 200, strength per level to 3.00 from 2.70.
- Fallen Knight gold cost decreased to 30, health raised by 150.


- No changes this patch.

- Legion Gan'arg Engineers also have the ability to now mine gold from mines. (This is to provide more ways in which Legion can target specific areas for economic gain and syncs well with their covert playstyle, it also allows a member of the evil team to make use of the Gold mines around the map. Previously it was only dwarves which were able to utilize these mines and adds competition for control of these precious resources. This also makes it more important for alliance to defend Ironforge and its southern mine.)

- Gold mine in Outland has been removed (This area is too secure early game and will give Legion an unfair advantage by mining this).
- The gold mine within Northrend has been moved deep within Azjol Nerub Tunnels.
- Legion Gan'arg Engineers can now Build Fel Spreader crystals.


- No changes this patch.


- The Argus Wake has been moved from a subpath to a full path and now rejoins the player with the Legion. (In lore the Argus Wake is a branch of the Shadow Council and secretly manipulated by the Legion).
- Syndicate may only choose either Argus Wake or Reformation of Alterac Path.
- Fel Ray Health increased by 140. Magic resist passive now reflects 90% of spell and magic damage up from 75%.
- Shadow’s Embrace ability health restored reduced to 100 from 170, and mana restored reduced to 75 from 90.
- The Items from Teron, Vorpil and Blackheart will now transfer to Aliden, Falconcrest and Beve respectively.


- Kel’Thuzad in Ghost Form base health increased by 400.
- Gargoyles summoned from Brethren ability increased by 1 on all levels.



- Dragonbane Net on Ogres also no longer targets flying hero units (It's too easy to abuse the ground pathing bug to move enemy air units closer and aim them down)


- Fixed random unbuildable area within Loch Modan.
- When the Cult of the Shadow is formed the message only displays to Pink (This is not a significant enough event to display to all players).
- Pathing will no longer allow Dalaran to build close to the portal to dungeons to prevent enemies from entering.
- Reduced excessive size of Yogg Saron model.
- Players can no longer tower Borean Tundra and camp Lordaeron's Northrend Venture Spawn. (Uses Anti-build aura, will not accidentally kill Naxxramas)
- Scarlet Onslaught Banner ability now only affects casting player units.
- Fixed a few spelling mistakes.
- Brann Bronzebeurd is correctly hidden until his event is triggered.
- Ability to gain 6 Ashbringer item have been fixed.
- The Argus Wake subpath does not prevent you from going the Alterac Reformation path any more.
- «Enslave Demon» ability for Syndicate now has an «E» hotkey.
- The Items and Hero Experience from Ghost Kel’Thuzad will now successfully transfer to his Lich Form.
- Fixed the bug when going Dark Horde Illidari path disabled Blood Knight for Blood Elves.
- Sylvanas will no longer turn Forsaken if she dies to a member of the Old Gods team.
- Replaced the projectile model of the Iron Behemoth (Reforged bugged this custom model)
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- Dalaran City is Transfered over to another alliance player when Worgen is triggered. (Makes no lore sense for Worgen to control Dalaran City and also discourages purple from going Worgen to trigger broken alliance benefits)
- Broken Alliance is considered as being "Reformed" when it has 5 players, this means the maximum limit for players rejoining alliance is set at 5. (This stops factions like Sentinels and Worgen from betraying then rejoining at a whim and helps prevents Broken alliance benefits abuse).


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So, now green can abuse going Syndicate and then Argus Wake, this way he stays in Legion team with 3 heroes and gives Legion free hero.


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LTF Bug Fix 0.61b Patch Notes
- Dwarfen Keep Tower near Aerie Peak has been replaced with a Cannon Tower.
- When Worgen is triggered ownership of Dalaran and Dalaran Vaults should correctly go to an appropriate alliance player.
- Lordaeron city no longer becomes vulnerable when player betrays and goes Scourge faction.
- Sunwell and Silvermoon now longer becomes vulnerable when Highborn goes one of its betrayal paths.
- Fixed bug which prevented Lordaeron from launching Northrend campaign.
- Fixed bug which resulted in the anti-camping trigger destroying allied buildings.
- When Plague is launched it will no longer kill units allied to grey around the cauldron in Agamand Mills area. (No more loosing Naxx this way!)
- Legion now correctly gains its +4 Infernal unit limits once Archimonde is summoned.
- Ensnare has been removed from Dragonmaw's Warlock Archers, instead, Dragonmaw Enforcers now have a more powerful variation of Ensnare which also targets flying heroes. (My reasoning behind this is to prevent a spamable unit having the ability to permanently lock enemy heroes in a Net spell and therefore easily aiming them down).

So, now green can abuse going Syndicate and then Argus Wake, this way he stays in Legion team with 3 heroes and gives Legion free hero.
True, though whether Syndicate is any more powerful than Shadow Council is debatable. One possibility is limit Legion team to 3 max players, as generally speaking Legion/Scourge factions tend to be more powerful than alliance factions. Though Alliance factions have more events and options at their disposal.


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Dispell on Rangers when?
Late is impossible to play I swear
People just mass summon with crazy aoe dmg on your face and you just stand and die or retreat and die


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LTF 0.61d Bug and Balance Patch Notes
Big thanks to Awers for all the help with this one!
Hopefully that's all the major bugs fixed and all the ones introduced in 0.61, next patch will hopefully be 0.62 scheduled for October release and will feature more new content.

Link to 0.61d https://www.epicwar.com/maps/309115/

Dragonmaw Clan:

- Dragonmaw Warlocks have a new healing over time spell which replaces the Firebolt spell.
- Warlock Archer base damage reduced by 4, and damage sides per die reduced by 1.
Note: Warlock Archers were actually the best ranged unit in the game due to special Dragonmaw upgrade, which gave them +5 damage and +150 health. Even with base damage nerfed by 4, they remain on the same level of power with Elven Archers.
- Necropic Blaze ability damage per second reduced to 20 from 25.

Twilight Hammer Clan:

- Twilight Dragonspawns now have Cripple on «E», and are also affected by «Summons Empowerment» upgrade.
- Twilight Summons are now affected by «Summons Empowerment» upgrade.


- Darius Crowley no longer has Combat Training ability (Was causing too many issues with heroes quickly able to reach level 10).


- In all dwarven paths, the items from your old heroes will be transferred to the new ones (some items might not transfer if the new hero does not have enough spots to take them).
- Keegan Firebeard description updated.


- Lachlan MacGraff received +150 base health.

Dark Iron Dwarves:

- Shadowforge now has Siege Aura.
- Dark Iron Golems are now affected by Dark Rune ability, repair gold cost reduced to 17 from 40.
- Dark Iron Behemoth repair gold cost reduced to 20 from 220.

Arthas Scourge Path:

- Undead Falric model size adjusted.
- Achievement Award for visiting graveyards increased to 200/200 from 100/100.

Fallen Nerubians:

- Underking health increased by 400 and can be increased even more by Death Infusion upgrade, his Crypt Spikes ability max. damage per wave raised from 175 to 350.
- Amount of units that can be teleported by Anub’ar Prophets increased to 7 from 5.


- Beve Perenolde spells updated:
Now has Shadow’s Embrace on «Q» - restores the health and mana of nearby friendly units, also increases their armor.
Now has Silence on «W».
- Beve no longer starts off with a Soulstone.


- Fixed the bug where Banshee Sylvanas could appear twice in game.
- Rhonin and his Dalaran Survivors will only spawn when player has not already summoned him.
- Blood Elf Wagons will now be removed once they reach their end-point in the Silvermoon City / Tempest Keep.
- Undead Dar’Khan Drathir can no longer appear in Ashen Verdict path.
- Fixed the issue when if non-lordaeron owned gate died, the capital did not become vulnerable.
- Vezier Nadox now properly appears in Fallen Nerubians path.
- Fixed a loophole in the right wing of Ironforge through which air units could pass.
- Rend cannot beseech Nefarian anymore while the Argus Wake path is in progress or done.
- You can no longer get Invulnerable units by loading them into Air Transports in Dalaran while it’s defences are active.
- Various tooltips and icons fixed.
- Fixed the issue when Tree Wall defences didn’t raise cause of Blood Elves path.
- Keegan Firebeard description updated.
- Fixed warning when Scarlet Onslaught dies regarding Barean Westwind being non-reviveable.
- Worgen path can only be triggered if Purple player is actually playing and has not left the game.
- Dragonmaw will only get a message about Blacksiath hero revivability when Grim Batol changes owner if Black Dragonflights path has already been researched.
- It is no longer possible to keep Diamond Magni once Dark Irons has been triggered.
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Dispell on Rangers when?
Late is impossible to play I swear
People just mass summon with crazy aoe dmg on your face and you just stand and die or retreat and die
Well Rangers has access to Mana Wyrms with their flare, which was buffed recently, with correct use of this they should be able to damage summoned units?


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Rangers with dispell? Yikes.
Archer harass is beyond frustrating and summons are the only real way to force rangers to stop their hit and run attacks without chasing them to the ends of the earth.