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Lordaeron TF 0.62 Changelog

Marshmalo

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Lordaeron TF 0.62 Changelog
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By Marshmalo, Awers855 & LordUther
DOWNLOAD LINK: https://www.epicwar.com/maps/309309/

EDITORS COMMENT: This releases focuses on Scourge (Lich King) and provides changes which hopefully make the faction more attractive to play. But as always with new content, there may be balance and bug problems and therefore expect some hot fixes in the future. This patch isn't huge, so I've just split the changes by Alliance/Evil Team.

GENERAL
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- All instanced dungeons have been moved to the east of the map, this is make more room for later terrain expansions.

- Consumable items such as potions and scrolls of teleport are now stackable.

ALLIANCE CHANGES

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- Guild Adventurers Trap Net cooldown increased from 15 to 20 secs.

- Maraad staring Intelligence increased from 20 to 24, Intelligence per level increased from 2 to 3.

- Tempest Keep has a new model.

- Al'ar HP increased from 2100 to 2800.

- Speed of High Elven Archer while in stealth mode increased from 270 to 300. (To encourage strategic use of this ability)

- When Rhonin spawns as Dalaran Remnants, he is invulnerable for 20 seconds (increased from 10 seconds).

- Gelbin's EMP cast range increased from 800 to 900.

- Fel Archers increased base damage from 18 to 21.




EVIL TEAM CHANGES
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- Scourge (Blue Player), can choose between Vyrkul Subpath or Formation of the Scourge Death Knights. They get new hero Aurius Rivendare, and Death Knight Initiates, which replace your Elites. Only Vrykul or Death Knight subpath can be chosen each game, not both. Aurius and his Death Knight Initiates are fast and agile units, able to summon a front line of undead warriors, this should provide blue with some adaptability and a counter to some of the faster factions within LTF. (These new units may be a bit too strong in multiplayer, please provide feedback!)

- Anub'arak has a Hearthstone item.

- The Frozen Thrones armies of the dead spell spawns skeletons much faster.

- Fallen Nerubians path has a new hero: Overseer Ixit. This new hero is a logistics/support hero with excellent mobility.

- Nerubian Underking Elites have a new model.

- Nerubian Orb Throwers (Siege Units) have been completely redesigned.

- Nadox can be summoned as a bonus hero from an altar as fallen Nerubians path.

- Anub'ar Prophets (Nerubian Elites) have Arcane Barrier, which replaces Mass Teleport. Movement speed has been increased from 270 to 300.

- Aquir Sentinels are limited to 6 unless Fallen Nerubians path is active where their limit goes up to 12. (The combination of 10 Frost Wyrms + 12 Aquir Sentinels was too much air).

- Yogg Saron is a now a shared event with Twilight Hammer Clan and Fallen Nerubians. Ixit can summon Yogg Saron as Fallen Nerubians olds god path.

- Bloodlust Mana cost increased from 40 to 50.

- Dragonmaw Enforcers Ensnare has been replaced with a Stun Trap spell, this works very similar to Ensnare but less powerful and will not magically translate trapped air units.

- Legions Fel Spreaders are limited to 10, cooldown on Heal minions increased from 15 to 40 secs, mana cost increased from 100 to 175.

- Teron Gorefiend has a slightly different model to help distinguish him from elite Death Knights.




BUG/ABUSE FIXES


- When Argent Crusade is formed a warning is given regarding Mograin's revivability.

- Banshee Sylvanas is not revivable if owned by anyone other than pink.

- When Brann is rescued enemy units are no longer all destroyed, only enemy buildings are killed to prevent event camping.
 

Ardenaso

Lazy bastard who can't get a simple work done.
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dumb question: is the game not finished yet? it still hasn't reached 1.00
 

LoboTron11

Grandaster of the Shadow Council
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I was going to say "Look who's back in these lands!", but I just saw that you were the one to post the last patch too XD

I'm glad to see you here again (I've been kind of AFK too from Warcraft in general)
I hope you're doing well with everything that's happening, and keep your nice work on the map :)

ED: I want something good for the Shadow Council ;-; Even tho it's already pretty well done as a faction XD
 

LoboTron11

Grandaster of the Shadow Council
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dumb question: is the game not finished yet? it still hasn't reached 1.00
A Custom map will probably never be finished, but you could say the map is actually finished, they just keep upgrading it constantly, like any other game that has already been launched but they buff or nerf units, or change any pact or faction to be different
 

Onyx

GrimmHeart Darksbane
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- Maraad staring Intelligence increased from 20 to 24, Intelligence per level increased from 2 to 3.
I suggest you revert this straight away, I don't see any reason why this hero should be buffed that buff
He is really decent, quite good, all his abilities are useful, just need to buy mana pots or abuse Velen's ability like any decent LB player
- Speed of High Elven Archer while in stealth mode increased from 270 to 300. (To encourage strategic use of this ability)
This is exactly what I wanted to avoid when I proposed to change rangers, the hit and run all day long? Hell
I still remember when I abused this ability to snipe archimonde with 3 squads of archers back in the day
- When Rhonin spawns as Dalaran Remnants, he is invulnerable for 20 seconds (increased from 10 seconds).
This is not fixing the problem this is delaying it, I think people asked to choose where Rhonin spawns, back in the altar he was summoned
- Bloodlust Mana cost increased from 40 to 50.
What's the point ? Legion team has infinite mana
 

NikolaT.

the rightful King of Scotland
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This is not fixing the problem this is delaying it, I think people asked to choose where Rhonin spawns, back in the altar he was summoned
so much this, this would hold the additional benefit of dalaran/allies having to control or at least contest the area when he spawns in.

- Speed of High Elven Archer while in stealth mode increased from 270 to 300. (To encourage strategic use of this ability)
why? I don´t feel the unti is weak and needs this buff to be compettive, I don´t think this change alone is enough to push them over the edge to where they can be once again abused for hero aiming, but it certainly makes control point sniping a hell of a lot easier...
 

TerenasMenethil

Warden of the South
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- Maraad staring Intelligence increased from 20 to 24, Intelligence per level increased from 2 to 3.
Every patch LB is getting buffs. This is starting to be a problem for the balance right now...

Julian made velen tied to Adal (so fully revivable) because back when he was editor he made Adal easier to kill by deleting the invulnerability when Adal cast teleport.
=> The invulnerability when Adal teleport is back again BUT Velen is still tied to Adal instead of Shattrath (in others terms, fully revivable instead of being unrevivable)

Julian reduced the CD of rally cathedral by a minute because it was limited to 3 uses back then.
=> Now rally cathedral is unlimited again AND the cd is still reduced by 1 min. (And remember that it was already op without the minute reduction and when it was unlimited like this)

Broken can have 2 godtiers who are quite easy to get now, aegwynn is 100% free and A'dal easy to get since Velen is tied on the godtier he's supposed to summon, worst thing ? Alliance is not even supposed to be broken to get them.

I think we should take this into consideration and since most of the nerfs did by julian to LB are reverted (nerfs added to compensate another buff), then these buffs should be reverted aswell.
 
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