What's new
Warhaven

Don't be a lurker, register an account and join the fun! Post, rate and participate with other members on Warhaven! Registering takes only a few clicks but gives you access to an amazing community and all its benefits. We hope you enjoy your stay and most importantly have fun!

Lordaeron: The Foremath: DL Link + Info + Screenshots

Status
Not open for further replies.

Marshmalo

Well-Known Member
Map Maker
Messages
1,618
Reaction score
2,242

LTF Symbol3Small.png


Lordaeron: The Foremath
Created by Marshmalo
inv_misc_book_17.png

Latest Version: Lordaeron TF 0.21

Link to latest version: https://www.epicwar.com/maps/277533/
Table of Contents:
- Lore + Map Setting
- Map Summary
- Features and Info
- Factions
- Screenshots
- Credits


LORE + MAP SETTING
Lordaeron: The Foremath is a prequel spin-off to the popular Lordaeron: The Aftermath strategy game. LTF begins at the start of the Reign of Chaos story arc, introduced in the Warcraft 3 game, Lordaeron is still a lush and fertile land and Quel'thalas is still the unblemished home of the secluded High Elves. Dalaran citadel still stands tall and the great city of Lordaeron is still the glorious seat of power for the northern kingdom.

Arthas has yet to take the cursed sword of Frostmourne but the Burning Legion's plan for domination over Azeroth is primed for execution while the mortal realms of Lordaeron are completely unprepared for the destructive forces that move into place around it.

In the north the Lich King plots the downfall of humanity, aided by his secretive Cult of The Damned, while to the south the demon worshiping orcs of the Dragonmaw and Dark Horde seek to reclaim the lost glories of the Second War.
The Burning Legion knows this is the perfect time to strike and will be marching upon the Alliance from all angles, their ultimate purpose: to bring forth Lord Archimonde who will complete the conquest of Azeroth and claim this world for the Legion.

Whether or not the Alliance of Lordaeron can resist these Dark forces at their gates will have great ramifications throughout all of Azeroth...


LTF Symbol1Small.png

MAP SUMMARY
This game is a build based grand strategy. It starts off as a 6vs6 team battle that pits the Alliance against the forces of the Burning Legion, who at the time are still united with the Lich King in their efforts to destroy Lordaeron. This isn't meant as a rival to LTA as LTF focuses more on the team aspect and acts as a dedicated 6v6 game for fans of LTA who enjoy the good vs evil mode.

As the game goes on and faction paths are triggered, a new, third team will slowly start to form, this is known as Neutral Hostile. For example, if the Highborne Elves of Silvermoon lose their homeland, they become Blood Elves, if they go Illidari path they join the Neutral Hostile team. This means players triggering their second chances still get an element of team play and could feasibly become a threat to other 6 player teams still in game.



FEATURES + INFO
  • Some factions are wildly different from in LTA, but others are virtually the same. For example Dwarves has had very few changes but Dalaran starts out with a completely different selection of heroes.
  • There are 2 new playable Factions in LTF, but it's only been possible to add these by taking some old content out: Thralls Horde and Troll Empire is not playable in LTF and serve as creep camps.
  • In LTA battles are usually 2 v 2, however in LTF we have 6v6 players throwing their armies at eachother. In order to reduce unit lag incomes have been reduced slightly so although players may feel poorer battles will still be larger than in LTA.
  • Players will need to dedicate their army composition to fulfil their role within their team, as you have more allies you won't need to train a balanced army and can instead focus on a niche area.
  • Game mode is Event Alliances by default, however players may chose to unally members of their own team if they are being trolls and trying to backstab or ruin the game. Unfortunately there will always be trolls in public games but this gives people the opportunity to fight back against them without kicking them.
  • Players can type -unally (player number) and they will go to war with that player until a faction path is next triggered. You can work out player numbers by looking at the Leaderboard, for example, player 1 is at the top, player 12 is at the bottom...This also means players can reject forced alliances if they wish.
  • Most factions only start off with 1 or 2 heroes and more can be gained though events and upgrades. For example Magtheridon and Kazzak are available only through upgrades which results a slower buildup of faction power and means players can't bring their most powerful heroes into the game until atleast 10 minutes has passed.
LTF Symbol2Small.png

FACTIONS:

Symbol Key:
+ Starting Faction
= Faction Path
- Subfaction
< Betrayal Faction


Lordaeron Alliance:
+ Elven Highborne
= Blood Elves
- Sunreavers



+ Dalaran
= Worgen
- Wyrmrest Accord
= New Dalaran
- Tirisfal Council


+ Dwarves
- Explorers Guild
- Gnomes


+ Ranger Corps
- Silver Covenant
=Night Elf Sentinels


+ Silverhand
= Argent Crusade
- Dreanei


+ Lordaeron


Evil:
+ The Lich King
- San'layn
- Nerubians

+ Burning Legion

+ Shadow Council

+ Dragonmaw Clan
= Black Dragonflight Masters

+ Dark Horde
- Fel Horde
- Smoulderthorn Trolls


+ Cult of the Damned
- Ebon Jold

< Scourge

< Forsaken

< Wretched
< Fel Elves
< Fel Illidari



Neutral Hostile:
< Illidari
- Broken Dreanei
< Forsaken (Free Will)
< Dark Iron Dwarves
< Twilights Hammer Clan
< Scarlet Onslaught
< Fallen Nerubians
< Ashen Verdict
< Illidans Fel Horde


SCOURGE REBELLION : Expand for info

Legion and Scourge factions have the option to trigger the Lich King betrayal storyline, doing so will split the evil factions between those loyal to the Legion and supporters of the Lich King. Certain events may become available should this be triggered such as the "Destroy lich King Mission" and Putress path.

Burning Legion Loyalists
+ Burning Legion
+ Shadow Council
+ Dragonmaw Clan
= Black Dragonflight Masters
+ Dark Horde
- Fel Horde
- Smoulderthorn Trolls
< Fel Elves
< Fel Illidari
< Putress Forsaken


Lich King Supporters:
+ The Lich King
- San'layn
- Nerubians
+ Cult of the Damned
- Ebon Jold
< Scourge
< Forsaken
< Wretched

SCREENSHOTS:

Temple City of En'kilah
LTF 01.jpg


Auchindoun Interior (Instanced)
LTF 02.jpg


Dalaran City
LTF Screen Dalaran After.jpg


Quel'Thalas
LTF Screen Elf Statue.jpg


Mardum
Mardum.jpg


AERIAL SCREENSHOTS:
LTF Aerial View 1.png

LTF Aerial View 2.png

LTF Aerial View 4.png

LTF Aerial View 5.png

LTF Aerial View 6.png
LTF Aerial View 8.png



CREDITS:
Editor Help + Triggers
  • SvnmS
  • Sunfall
  • Krotos
  • GoblinkingSP
  • Woodenplank

Model and texture Resources
  • pWn3d
  • Slim_Shady
  • Misceracord
  • Cuore
  • Sellenisko
  • -Grendel
  • Hawkwing
  • Stefan.K
  • Deolrin
  • Direfury
  • shamanyouranus
  • Kam
  • Callahan
  • Darkholme
  • Marshmalo
  • Shadow_killer
  • Reflex
  • General Frank
  • supertoinkz
  • Shiv
  • Hawkwing
  • JetFangInferno
  • Fingolfin
  • PROXY
  • Sellenisko
  • Spinel
  • Tranquil
  • Kuhneghetz
  • Mc !
  • dhguardianes
  • epsilon
  • AndrewOverload519
  • CeDiL
  • Kwaliti
  • HerrDave
  • Ujimasa Hojo
  • Tranquil
  • IamMclovin
  • Hellx-Magnus
  • GreyArchon
  • Norinrad
  • CryoniC
  • Mephestrial
  • Kitabatake
  • Stanakin
  • Lord_T
  • eubz
  • Tauer
  • CeDiL
  • Sin'dorei300,
  • NilasAran_39
  • Ket
  • skrab
  • Eagle XI
  • Wandering Soul
  • loktar
  • Mad
  • takakenji
  • Edge45
  • UgoUgo
  • kangyun



 
Last edited by a moderator:

Arlt

Administrator
Administrator
Legend
Member
Messages
3,723
Reaction score
1,127

View attachment 4697
Lordaeron: The Foremath
Created by Marshmalo
Table of Contents:
- Lore + Map Setting
- Map Summary
- Features and Info
- Stability and Future Content
- Factions
- Screenshots
- Credits


LORE + MAP SETTING
Lordaeron: The Foremath is a prequel spin-off mod of Lordaeron: The Aftermath. LTF begins at the start of the Reign of Chaos story arc introduced in the Warcraft 3 game, Lordaeron is still a lush and fertile land and Quel'thalas is still the unblemished home of the secluded High Elves. Dalaran citadel still stands tall and the great city of Lordaeron is still the glorious seat of power for the northern kingdom.

Arthas has yet to take the cursed sword of Frostmourne but the Burning Legion's plan for domination over Azeroth is primed for execution while the mortal realms of Lordaeron are completely unprepared for the destructive forces that move into place around it.

In the north the Lich King plots the downfall of humanity, aided by his secretive Cult of The Damned, while to the south the demon worshiping orcs of the Dragonmaw and Dark Horde seek to reclaim the lost glories of the Second War.
The Burning Legion knows this is the perfect time to strike and will be marching upon the Alliance from all angles, their ultimate purpose: to bring forth Lord Archimonde who will complete the conquest of Azeroth and claim this world for the Legion.

Whether or not the Alliance of Lordaeron can resist these Dark forces at their gates will have great ramifications throughout all of Azeroth...



MAP SUMMARY
This game is a 6vs6 team battle that pits the Alliance against the forces of the Burning Legion, who at the time are still united with the Lich King in their efforts to destroy Lordaeron. This isnt meant as a rival to LTA as LTF focuses more on the team aspect and acts as a dedicated 6v6 game for fans of LTA who enjoy the good vs evil mode.

The main Issue with 6v6 game play is how a few losses can lead one team to despair and 1 by 1 they leave the game as they think they've lost. LTF tries to negate this by retaining some of the betrayal events which keep the alliances changeable and unpredictable.

As the game goes on and faction paths are triggered, a new, third team will slowly start to form, this is known as Neutral Hostile. For example, if the High borne Elves of Silvermon lose their homeland, they become Blood Elves, if they go Illidari path they join the Neutral Hostile team. This means players triggering their second chances still get an element of team play and could feasabily become a threat to other 6 player teams still in game.



FEATURES + INFO
  • LTA tries to keep as many events and content as possible from LTA, for example, if Sylvanas dies and becomes Forsaken, she still has access to most of her events present in LTA.

  • Some factions are wildy different from in LTA, but others are virtually the same. For example Dwarves has had very few changes but Dalaran starts out with a completely different selection of heroes.

  • There are 2 new playable Factions in LTF, but it's only been possible to add these by taking some old content out: Thralls Horde and Troll Empire is not playable in LTF and serve as creep camps.

  • In LTA battles are usualy 2 v 2, however in LTF we have 6v6 players throwing their armies at eachother. In order to reduce unit lag incomes have been reduced slightly so although players may feel poorer battles will still be larger than in LTA.

  • Players will need to dedicate their army composition to fulfill their role within their team, as you have more allies you won't need to train a balanced army and can instead focus on a niche area.

  • Game mode is Event Alliances by default, however players may chose to unally members of their own team if they are being trolls and trying to backstab or ruin the game. Unfortunatley there will always be trolls in public games but this gives people the opportunity to fight back against them without kicking them.

  • Players can type -unally (player number) and they will go to war with that player until a faction path is next triggered. You can work out player numbers by looking at the Leaderboard, for example, player 1 is at the top, player 12 is at the bottom...This also means players can reject forced alliances if they wish.

  • For balance reasons Auras now only affect the players units, not your allies, this stops armies becoming outragously buffed when fighting together.

  • Heroes pathing size has been decreased, this reduces the amount of hero deaths in cases where your noob ally has blocked your escape on a narrow bridge. This makes melee heroes much more survivable and hero aim less annoying.

  • Most factions only start off with 1 or 2 heroes and more can be gained though events and upgrades. For example Magtheridon and Kazzak are available only through upgrades which results a slower buildup of faction power and means players can't bring their most powerful heroes into the game until atleast 10 minutes has passed.

  • Players with second chance options may notice they have harsher punishments for losing key bases and also have more un-reviveable heroes. This encourges players to use their second chance faction paths while allowing players withut second chances to carry on fighting.


STABILITY AND FUTURE CONTENT
One of the reasons why adding new content to LTA is so difficult was the huge size of the map and object data, in LTF a lot of old LTA content has been recycled, so no new object data has been added, only edited. So while it's unlikely LTF will be more stable than LTA v1.42, it shouldnt be any worse in terms of performance.

There will no doubt be a lot of bugs and balance problems with this map as its new, so please help by reporting these in the offical bug report thread for LTF.

I will be supporting LTF with updates for a few months to get the map playable, but beyond that I will not be regularly updating it. I won't be passing on the map to another editor once I leave as LTA still stands as my main game mod and has a dedicated editor team.
I hope in time LTF will be a succesful spin-off which is occasionaly played when people feel like playing a dedicated 6v6 team game version of LTA.



FACTIONS:

Symbol Key:
+ Starting Faction
= Faction Path
- Subfaction
< Betrayal Faction


Lordaeron Alliance:
+ Elven Highborne
= Blood Elves
- Sunreavers

+ Dalaran
= Worgen
- Wyrmrest Accord
= New Dalaran
- Tirisfal Council

+ Dwarves
- Explorers Guild
- Gnomes

+ Ranger Corps
- Silver Covenant
=Night Elf Sentinels

+ Silverhand
= Argent Crusade
- Dreanei

+ Lordaeron


Evil:
+ The Lich King
- San'layn
- Nerubians

+ Burning Legion

+ Shadow Council

+ Dragonmaw Clan
= Black Dragonflight Masters
= Demon Masters

+ Dark Horde
- Fel Horde
- Smoulderthorn Trolls

+ Cult of the Damned
- Ebon Jold
= Ashen Verdict

< Scourge
< Forsaken
< Wretched
< Fel Elves
< Fel Illidari


Neutral Hostile:
< Illidari
- Broken Dreanei

< Forsaken (Free Will)
< Dark Iron Dwarves
< Twilights Hammer Clan
< Scarlet Onslaught
< Fallen Nerubians


SCOURGE REBELLION : Expand for info

Legion and Scourge factions have the option to trigger the Lich King betrayal storyline, doing so will split the evil factions between those loyal to the Legion and supporters of the Lich King. Certain events may become available should this be triggered such as the "Destroy lich King Mission" and Putress path.

Burning Legion Loyalists
+ Burning Legion
+ Shadow Council
+ Dragonmaw Clan
= Black Dragonflight Masters
= Demon Masters
+ Dark Horde
- Fel Horde
- Smoulderthorn Trolls
< Fel Elves
< Fel Illidari
< Putress Forsaken


Lich King Supporters:
+ The Lich King
- San'layn
- Nerubians
+ Cult of the Damned
-- Ebon Jold
= Ashen Verdict
< Scourge
< Forsaken
< Wretched

SCREENSHOTS:

Temple City of En'kilah
View attachment 4699

Windrunner Spire
View attachment 4700

Auchindoun Interior (Instanced)
View attachment 4701

Dalaran City
View attachment 4702


CREDITS:
Editor Help + Triggers
  • SvnmS
  • Sunfall
  • Krotos
  • GoblinkingSP

Model and texture Resources
  • pWn3d
  • Deolrin
  • shamanyouranus
  • Kam
  • Callahan
  • Darkholme
  • Marshmalo
  • Shadow_killer
  • Reflex
  • General Frank
  • supertoinkz
  • Shiv
  • Hawkwing
  • JetFangInferno
  • Fingolfin
  • PROXY
  • Sellenisko
  • Spinel
  • Tranquil
  • Kuhneghetz
  • Mc !
  • dhguardianes
  • epsilon
  • AndrewOverload519
  • CeDiL
  • Sin'dorei300
  • Kwaliti






Looks great Marsh and the concept is interesting. :)
 

SpamPolice

Boar-Slayer
Administrator
Legend
Messages
1,440
Reaction score
563
Oh marsh, you make me happy.
You will however make Cynical kill himself if you dont add some kind of OP mechanic to standard dalaran.
 

Uther01

God of champions
Messages
3,428
Reaction score
499
Looking nice, didnt believe you when you said you are near finish xD
As you know you can still get any help you need, though i doubt the balance of the game since its a 6v6 but we will see. When's the beta tests that were promised?
 

Marshmalo

Well-Known Member
Map Maker
Messages
1,618
Reaction score
2,242
Thanks for all the comments so far guys :)

Sounds actually interesting - so the conflict will be 6v6 initially?
Yes it starts off as 6v6 but is open to change as people trigger their betrayal events or have alliance paths forced upon them by suffering defeats. Maximum there will be 4 teams but thats only if the Scourge betrayal event is triggered.

Looking nice, didnt believe you when you said you are near finish :D
As you know you can still get any help you need, though i doubt the balance of the game since its a 6v6 but we will see. When's the beta tests that were promised?
I don't want to set a definitate date for release in case I can't meet that deadline but it should be ready for private beta testing in about 3 weeks which I will arrange through the forums here. An yea I think balance will be a big problem at first but thats why the beta stesting will be so important.

LTA is a really complicated map so I expect all these changes will have created los of wierd bugs, in the beta testing I'll need people to try and trigger as many events as possible to test how compatable it all is.
 
B

_Boss_

Guest

View attachment 4697
Lordaeron: The Foremath
Created by Marshmalo
Table of Contents:
- Lore + Map Setting
- Map Summary
- Features and Info
- Stability and Future Content
- Factions
- Screenshots
- Credits


LORE + MAP SETTING
Lordaeron: The Foremath is a prequel spin-off mod of Lordaeron: The Aftermath. LTF begins at the start of the Reign of Chaos story arc introduced in the Warcraft 3 game, Lordaeron is still a lush and fertile land and Quel'thalas is still the unblemished home of the secluded High Elves. Dalaran citadel still stands tall and the great city of Lordaeron is still the glorious seat of power for the northern kingdom.

Arthas has yet to take the cursed sword of Frostmourne but the Burning Legion's plan for domination over Azeroth is primed for execution while the mortal realms of Lordaeron are completely unprepared for the destructive forces that move into place around it.

In the north the Lich King plots the downfall of humanity, aided by his secretive Cult of The Damned, while to the south the demon worshiping orcs of the Dragonmaw and Dark Horde seek to reclaim the lost glories of the Second War.
The Burning Legion knows this is the perfect time to strike and will be marching upon the Alliance from all angles, their ultimate purpose: to bring forth Lord Archimonde who will complete the conquest of Azeroth and claim this world for the Legion.

Whether or not the Alliance of Lordaeron can resist these Dark forces at their gates will have great ramifications throughout all of Azeroth...



MAP SUMMARY
This game is a 6vs6 team battle that pits the Alliance against the forces of the Burning Legion, who at the time are still united with the Lich King in their efforts to destroy Lordaeron. This isnt meant as a rival to LTA as LTF focuses more on the team aspect and acts as a dedicated 6v6 game for fans of LTA who enjoy the good vs evil mode.

The main Issue with 6v6 game play is how a few losses can lead one team to despair and 1 by 1 they leave the game as they think they've lost. LTF tries to negate this by retaining some of the betrayal events which keep the alliances changeable and unpredictable.

As the game goes on and faction paths are triggered, a new, third team will slowly start to form, this is known as Neutral Hostile. For example, if the High borne Elves of Silvermon lose their homeland, they become Blood Elves, if they go Illidari path they join the Neutral Hostile team. This means players triggering their second chances still get an element of team play and could feasabily become a threat to other 6 player teams still in game.



FEATURES + INFO
  • LTA tries to keep as many events and content as possible from LTA, for example, if Sylvanas dies and becomes Forsaken, she still has access to most of her events present in LTA.

  • Some factions are wildy different from in LTA, but others are virtually the same. For example Dwarves has had very few changes but Dalaran starts out with a completely different selection of heroes.

  • There are 2 new playable Factions in LTF, but it's only been possible to add these by taking some old content out: Thralls Horde and Troll Empire is not playable in LTF and serve as creep camps.

  • In LTA battles are usualy 2 v 2, however in LTF we have 6v6 players throwing their armies at eachother. In order to reduce unit lag incomes have been reduced slightly so although players may feel poorer battles will still be larger than in LTA.

  • Players will need to dedicate their army composition to fulfill their role within their team, as you have more allies you won't need to train a balanced army and can instead focus on a niche area.

  • Game mode is Event Alliances by default, however players may chose to unally members of their own team if they are being trolls and trying to backstab or ruin the game. Unfortunatley there will always be trolls in public games but this gives people the opportunity to fight back against them without kicking them.

  • Players can type -unally (player number) and they will go to war with that player until a faction path is next triggered. You can work out player numbers by looking at the Leaderboard, for example, player 1 is at the top, player 12 is at the bottom...This also means players can reject forced alliances if they wish.

  • For balance reasons Auras now only affect the players units, not your allies, this stops armies becoming outragously buffed when fighting together.

  • Heroes pathing size has been decreased, this reduces the amount of hero deaths in cases where your noob ally has blocked your escape on a narrow bridge. This makes melee heroes much more survivable and hero aim less annoying.

  • Most factions only start off with 1 or 2 heroes and more can be gained though events and upgrades. For example Magtheridon and Kazzak are available only through upgrades which results a slower buildup of faction power and means players can't bring their most powerful heroes into the game until atleast 10 minutes has passed.

  • Players with second chance options may notice they have harsher punishments for losing key bases and also have more un-reviveable heroes. This encourges players to use their second chance faction paths while allowing players withut second chances to carry on fighting.


STABILITY AND FUTURE CONTENT
One of the reasons why adding new content to LTA is so difficult was the huge size of the map and object data, in LTF a lot of old LTA content has been recycled, so no new object data has been added, only edited. So while it's unlikely LTF will be more stable than LTA v1.42, it shouldnt be any worse in terms of performance.

There will no doubt be a lot of bugs and balance problems with this map as its new, so please help by reporting these in the offical bug report thread for LTF.

I will be supporting LTF with updates for a few months to get the map playable, but beyond that I will not be regularly updating it. I won't be passing on the map to another editor once I leave as LTA still stands as my main game mod and has a dedicated editor team.
I hope in time LTF will be a succesful spin-off which is occasionaly played when people feel like playing a dedicated 6v6 team game version of LTA.



FACTIONS:

Symbol Key:
+ Starting Faction
= Faction Path
- Subfaction
< Betrayal Faction


Lordaeron Alliance:
+ Elven Highborne
= Blood Elves
- Sunreavers

+ Dalaran
= Worgen
- Wyrmrest Accord
= New Dalaran
- Tirisfal Council

+ Dwarves
- Explorers Guild
- Gnomes

+ Ranger Corps
- Silver Covenant
=Night Elf Sentinels

+ Silverhand
= Argent Crusade
- Dreanei

+ Lordaeron


Evil:
+ The Lich King
- San'layn
- Nerubians

+ Burning Legion

+ Shadow Council

+ Dragonmaw Clan
= Black Dragonflight Masters
= Demon Masters

+ Dark Horde
- Fel Horde
- Smoulderthorn Trolls

+ Cult of the Damned
- Ebon Jold
= Ashen Verdict

< Scourge
< Forsaken
< Wretched
< Fel Elves
< Fel Illidari


Neutral Hostile:
< Illidari
- Broken Dreanei

< Forsaken (Free Will)
< Dark Iron Dwarves
< Twilights Hammer Clan
< Scarlet Onslaught
< Fallen Nerubians


SCOURGE REBELLION : Expand for info

Legion and Scourge factions have the option to trigger the Lich King betrayal storyline, doing so will split the evil factions between those loyal to the Legion and supporters of the Lich King. Certain events may become available should this be triggered such as the "Destroy lich King Mission" and Putress path.

Burning Legion Loyalists
+ Burning Legion
+ Shadow Council
+ Dragonmaw Clan
= Black Dragonflight Masters
= Demon Masters
+ Dark Horde
- Fel Horde
- Smoulderthorn Trolls
< Fel Elves
< Fel Illidari
< Putress Forsaken


Lich King Supporters:
+ The Lich King
- San'layn
- Nerubians
+ Cult of the Damned
-- Ebon Jold
= Ashen Verdict
< Scourge
< Forsaken
< Wretched

SCREENSHOTS:

Temple City of En'kilah
View attachment 4699

Windrunner Spire
View attachment 4700

Auchindoun Interior (Instanced)
View attachment 4701

Dalaran City
View attachment 4702


CREDITS:
Editor Help + Triggers
  • SvnmS
  • Sunfall
  • Krotos
  • GoblinkingSP

Model and texture Resources
  • pWn3d
  • Deolrin
  • shamanyouranus
  • Kam
  • Callahan
  • Darkholme
  • Marshmalo
  • Shadow_killer
  • Reflex
  • General Frank
  • supertoinkz
  • Shiv
  • Hawkwing
  • JetFangInferno
  • Fingolfin
  • PROXY
  • Sellenisko
  • Spinel
  • Tranquil
  • Kuhneghetz
  • Mc !
  • dhguardianes
  • epsilon
  • AndrewOverload519
  • CeDiL
  • Sin'dorei300
  • Kwaliti






It looks amazing.
 

EmperorFawful

Burn it!
Messages
4,038
Reaction score
1,211
Btw, another thing which picks my curiousity - will there be a Shadow Council Labyrinth area as well in LTA?
 
Status
Not open for further replies.
Top