What's new
Warhaven

Don't be a lurker, register an account and join the fun! Post, rate and participate with other members on Warhaven! Registering takes only a few clicks but gives you access to an amazing community and all its benefits. We hope you enjoy your stay and most importantly have fun!

LTF 0.35

Marshmalo

Well-Known Member
Map Maker
Messages
1,612
Reaction score
2,229

Continuing on with the small patches for LTF I have released the latest version which also tries to fix the crash problem caused by paths ever since Blizzard rolled their latest patch which breaks alot of old custom maps. Hopefully it helps!

BUG FIXES
- POSSIBLE CRASH TO SCORE SCREEN FIX: The triggers for the following paths have now been split into segments to reduce load on the game when they are triggered and hopefully reduce crashes caused by path triggers. I don't know whethere this will work.: Bleed Elf, Wretched, Fel Elf, Fallen Nerubians, Wildhammer, Dark Iron, Syndicate, Forsaken, Sentinels, Scourge.

EDIT: Does not work:
- Players can type -disable paths which disables paths which are known to cause crashes since Warcraft patch 1.30.2, players can also then type -enable paths to enable them. The paths can still be researched and attempted to trigger just nothing will happen, and if researched will just take your money and do nothing.


This disables the following paths: - Forsaken, Wretched, Dark Iron, Syndicate, Scourge,
- Wait functions also added to path triggers to reduce load.

- Phoenixes are correctly limited to 1.
- Dispel on Dreanei Exodari now correctly works.
- Blue no longer enters Observer mode when they are destroyed as it leaves game open to bug abuse. (This should also stop blue being able to come back after being destroyed).
- Legion also no longer enters Observer mode and can no longer train workers at the Arcane Observatory.
- Elekk Warriors no longer require Adal.
- Scarlet Onslaught can no longer see Shattari Blessing research.
- Dwarves Escape tunnel ability on Ironforge now works.
- Legion cannot block off the enterances into Mardum.
- Shadow Council cannot block off Auchindoun enterance.
- Nathanos Forsaken no longer starts at a very low level.
- Worgen path now checks whether Alliance is Broken.
- Leaving players now count towards the "is Alliance broken" count.
- Scarlet Onslaught no longer gets a warning they will leave alliance after they've already triggered SO path through research.
- Pathing blockers have been added round the back of Lorderaon city to stop boat aims.
- Sentinels no longer gets to keep Undead Sylvanas as Sentinels. If Sentinels are triggered and Lich King is dead she will either go to Cults control or be removed from the game entirely.
- Tirisfal Monestary now correctly classed as a building.


CONTENT
- Orange no longer starts off with the Base within Alterac Valley, instead Legion can bring a hero to enthrall the demon worshipping orcs here, thus gaining orange a fel orc base within Lordaeron at a time of their chosing. This reworks Fel Hordes Alterac base as something that can be used tactically rather than just something that gets destroyed 5 minutes into game. This event also gives the triggering hero +1 level.

- Fel Elves Path is back, however, Highborne player will lose control of all Quel'tahalas units which will go to Rangers (Pink). Fel Elves gain a base at Tempest Keep, if Legion already has a base there it replaces teals. This faction has been renamed Shadowsword who were a group of Fel Elves Loyal to Kael in Warcraft lore.

This means no more free Sunwell for Legion from Fel Elves. If Rangers has gone Forsaken then Highbornes Quel'Thalas units will go to Silverhand.

- Everytime Cult gets a bonus for defending their starting base it also spawns a small number of additional units at Kel'Thuzads location to encourage Grey to defend the base with free units rather than towers. This also compensates for the loss of Fel Hordes starting Alterac base which means Cult will be attacked alot sooner now.

- Rangers now starts off with Halduron Brightwing at Farstrider Lodge down south instead of Vereesa. Vereesa is now gained via the Silver Covenant Subpath and spawns in Old Dalaran. If Farstrider Lodge dies Halduron becomes unrevivable, if Windrunner Spire dies Vereesa becomes unreiviable.

- New LTF Theme music plays at game start.

- Additional Dwarven structure doodads added to Ironforge.



BALANCE

- Nathrezim Elites now have the Dark Summoning spell instead of Feedback, it requires Portal mastery and summons max 10 units while having a 2 minute CD. This gives Legion a limited means to summon forces from Mardum without needing to rely on Teron's buggy gateway.

- To offset this change, whenever any Dreadlord hero or elite breaks their invisibility by attacking it takes 7 seconds without fighting for the Dreadlord to gain invisibility again.

- Malganis's Dark Conversion mana cost reduced from 100 to 75.

- Gates now have increased repair costs, this reduces defenders ability to hold gates over a long sustained siege. So attacking players can hurt defenders incomes by damaging their gates, it also stops siege battles lasting forever. Repair costs for gates : 150 Gold, 300 Lumber, 300 seconds, up from 50/100/240.

- Blackdragonflight Path is now Neutral Renegades team (Unfortunatly I cannot re-enable Blackdragon flight Deathwing version as the triggers/hero have been deleted).

- Antonidas, Argal, Renault, Aliden, Evil Arthas, Arthas Mounted, Thassarian, have increased movement speed to match the fact they are mounted upon a horse.

- If Legion has died and Shadow Council betray then the former Legion player becomes the remnants of the Shadow Council.

- Pendant of Energy item gold cost increased from 30 to 50, mana bonus decreased from 100 to 75.

- Mana cost of Farstdier Ranger elites Pinning shot increased.

- Ranger Corps Archers no longer gain additional damage vs enemy air units unless in stealth mode.

- CD on Antonidas's Arcane Hail increased from 60 to 90 seconds.

- Magtheridon has an additional 300 hp because everyone loves to aim him hard and hes big and slow and it sucks for OJ to lose him to aim.

- Skybreaker speed reduced from 200 to 180.

- Patchwork base damage increased from 50 to 75

- Anasterian gets an additional skillpoint through the Magistrix upgrade.

- As Ranger Corps Farstrider upgrade is obselete the Improved Cold Arrows research has been added instead.

- If Highborn leaves and Forsaken are not active then ownerhsip of Highbornes units goes to Ranger corps.

- The cast range of Archimondes spells and attack range have been increased so using his powerful abilities is less risky and people are more likely to bring him into battle.

- Time before Scarlet Crusade auto turns into Scarlet Onslaught decreased from 10 minutes to 6 minutes.

- Sight range of holy vision increased from 800 to 1200.



MINOR CHANGES

- The 2.50MB sized, ripped wow Putress model has been replaced with one that looks much better and uses up less space.

- Loading screen now mentions LTF youtube Casters: Azothan, zo_0m, Harald, GrimmHeart

- Added text message when anubarak opens this portal ability to to Azjol Nerub explain how it works.

- Quel'Thalas destroyed Runestone warning now plays to whoever controls Silvermoon.

- Archimondes Portal faces the correct way.
 
Last edited by a moderator:

Krotos

The Lore Judge.
Map Maker
Messages
1,400
Reaction score
562
Bleed Elf
Please no.

Jokes aside: that nerf to Nathrezim seems a bit too harsh - I think 5 seconds is enough.
Same about pendant: increasing the gold cost AND reducing the mana gain? A bit harsh.
 

Tdmien123

The Eyes and Ears.
Messages
584
Reaction score
108
Please make it so the Dark summoning does not work on heroes.
Once teal gets Archimond he will never die with that.
 

LordUTher

The Lightbringer
Messages
46
Reaction score
9
Well, for now I have not found any bugs related to new events. Even if the old bugs are still present, as I explained earlier, we can keep the blood elf heroes playing fel elves, like aethas.

But, would not it be interesting to give another dimension to this event to put it away? By giving full control of the highborne units, it might be interesting to give SilvermoonCity the new Ranger Capital. Let me explain, as long as Silvermooncity is alive, Sylvanas could be revivable, and the rangers could get new elites, which would be the same as the others but would no longer require "Silver Enclave", even for ballistas.

A simple event that would give a level to Sylvanas, as it takes responsibility for the security of Quel'thalas.

Of course, this event would only be possible with SilvermoonCity alive and the Broken Alliance.

Moreover, if SilvermoonCity is destroyed after this path, Sylvanas can be killed and join forzaken etc.

#MaievToSentinels
#WeLovingMaiev
 

Onyx

GrimmHeart Darksbane
Messages
2,255
Reaction score
480
Agreed with what is said above
Bleed elf is not accepted
And don't allow Dark Summon on Heroes
And remove balistas and elites being tied to silver thingy when Ranger gets control over Silvermoon

Now, I've been told by my Dear Julian, that you've added my name to the loading and I'm very thankful for that
And I will thank you for doing so for the other youtubers as they might not come here

Also, I was looking for a reason to get back into wc3, and well I think I've found it
I agree with most of what has been changed, besides a couple of things, like why add more hp to Maggy? And why decrease Scarlet from 10 to 6 mins?

Be sure to fix "Blood elf", zo_Om and not zo_0m, Draenei and not Dreanai
Yes I'm a grammar nazi sorry, but hopefully for you I might have missed some LUL

I might give it a try tomorrow and use it for next forum game if its stable we'll see
 

TerenasMenethil

Warden of the South
Messages
63
Reaction score
40
Had a game recently, we ended on a score screen. I have no idea why, maybe a syndicate betrayal since DG didnt had frostmourne and rangers didnt lost sylvanas.

The Legion player reported that the new spell for the Nathrezim can summon archimonde too...I am not sure if it's intended ? Looks quite OP if so.

- Magtheridon has an additional 300 hp because everyone loves to aim him hard and hes big and slow and it sucks for OJ to lose him to aim.
Honestly, I don't really think that OJ needed that buff. OJ had the strongest hero squad of the game (Even without Nefarian), especially in late game.
It's almost as if keeping Magtheridon alive was the only difficult thing to do for the Dark Horde. And remember that you can still stack a ton of armor on Mag with the runed gauntlets.

Speaking of runed gauntlets, do you intend to nerf them like you did on the 0.30 ? (Decreasing the armor from 2 to 1)

The additional structures at Ironforge looks nice btw

EDIT : Had another game and DG betrayal still force the score screen.
 
Last edited by a moderator:

SUNSTRIDER

New Member
Messages
632
Reaction score
54
Allow workers to retire. :]
And lore-wise Sylvanas became Undead before Silvermoon was actually reached by the Scourge (in relation to what UTher said above).
 
Last edited by a moderator:

LordUTher

The Lightbringer
Messages
46
Reaction score
9
Lol "lore-wise" in ltf, bro, arthas never become the king of lordaeron

-Ironforge NEVER fell
-Argent Crusad would never have formed if uther were not dead

Etc, etc etc...
 

Kirisame

Twitch.tv/Courierfive
Messages
49
Reaction score
7
Please make it so the Dark summoning does not work on heroes.
Once teal gets Archimond he will never die with that.
We already have this on green.
You know, when the green player has a brain and doesnt just use the prisms to spam felsabers.

That said, it's still extremely broken. SC Archi is impossible to kill.
 

Marshmalo

Well-Known Member
Map Maker
Messages
1,612
Reaction score
2,229
LTF 0.33 FIXES/CHANGES
https://www.epicwar.com/maps/287786/

Sadly it looks like Forsaken path is still broken, and therefore the other paths won't be fixed either. I have added a trigger action acount to every major aciton in the trigger so if it happens again I should be able to pinpoint when the crash happens and what causes it.

- Players can type -disable paths which disables paths which are known to cause crashes since Warcraft patch 1.30.2, players can also then type -enable paths to enable them. The paths can still be researched and attempted to trigger just nothing will happen, and if researched will just take your money and do nothing.

This disables the following paths: - Forsaken, Wretched, Dark Iron, Syndicate, Scourge,


If you game is going to end please test the Forsaken path and let me know how high the number got before you crashed so I can diagnose the issue.

Other changes:

- Halduron starts at level 2 and has summon workers item.
- South Farstrider base starts with +2 Lynxes to help with creeping.
- Rangers start with a Barracks in Dun Algaz to encourage them to defend south.
- Elven Archers can now also attack air units.
- Dreadlords Dark Summoning no longer summons Archimonde from Mardum. It also no longer works on heroes.
- Covenant Ranger Elites require Windrummer spire instead if Silver Covenant in Dalaran.




Please no.

Jokes aside: that nerf to Nathrezim seems a bit too harsh - I think 5 seconds is enough.
Same about pendant: increasing the gold cost AND reducing the mana gain? A bit harsh.
lol bleed elf, some days I'm more dyslexic than others :D
I originally I went with 5 seconds on the dreadlords but when testing ingame it seemed like it was only half that, Warcraft seconds seem to behave wierdly.

About the pendant, I have casters will their inventorys up with this item meaning they can get an additional +500 mana which is too much especially considering how cheap the items are.


Well, for now I have not found any bugs related to new events. Even if the old bugs are still present, as I explained earlier, we can keep the blood elf heroes playing fel elves, like aethas.

But, would not it be interesting to give another dimension to this event to put it away? By giving full control of the highborne units, it might be interesting to give SilvermoonCity the new Ranger Capital. Let me explain, as long as Silvermooncity is alive, Sylvanas could be revivable, and the rangers could get new elites, which would be the same as the others but would no longer require "Silver Enclave", even for ballistas.

A simple event that would give a level to Sylvanas, as it takes responsibility for the security of Quel'thalas.

Of course, this event would only be possible with SilvermoonCity alive and the Broken Alliance.

Moreover, if SilvermoonCity is destroyed after this path, Sylvanas can be killed and join forzaken etc.

#MaievToSentinels
#WeLovingMaiev
Not a bad idea t all :) But for now it will have to wait until either blizzard or I find a fix for the Crash bug. However the triggers don;t support changing a tech type requirement of a unit, so would be difficult to get Balistas and Ranger elites tied to Windrunner Spire one minute then Silvermoon next.

Agreed with what is said above
Bleed elf is not accepted
And don't allow Dark Summon on Heroes
And remove balistas and elites being tied to silver thingy when Ranger gets control over Silvermoon

Now, I've been told by my Dear Julian, that you've added my name to the loading and I'm very thankful for that
And I will thank you for doing so for the other youtubers as they might not come here

Also, I was looking for a reason to get back into wc3, and well I think I've found it
I agree with most of what has been changed, besides a couple of things, like why add more hp to Maggy? And why decrease Scarlet from 10 to 6 mins?

Be sure to fix "Blood elf", zo_Om and not zo_0m, Draenei and not Dreanai
Yes I'm a grammar nazi sorry, but hopefully for you I might have missed some LUL

I might give it a try tomorrow and use it for next forum game if its stable we'll see
Yes I thougth it would be nice for all the major LTF casters to get a mention :)
Zo0ms name dosnt have an emote in it?

Maggy is tanky yes, but he is big and slow and always bears the brunt of any alliance aim because he is so important to OJ and cannot be revived. I've seen his HP pool go down in seconds from a concentrated alliance aim.



Allow workers to retire. :]
And lore-wise Sylvanas became Undead before Silvermoon was actually reached by the Scourge (in relation to what UTher said above).
Allowing workers to retire is on the list, these are small patches I limit myself to how much I change in one patch.
 

Unstie

New Member
Messages
7
Reaction score
7
Crashes still happen. Highborne left the game and we all crashed to the score screen.
 

Robovision

Member
Messages
165
Reaction score
9
As I said on Hive problem doesnt need to be in trigger itself but what happen after trigger. Try to play with Forsaken units from the beginning if any of pink units dont cause crash.

Maggy can be killed easily if in hands of not experienced player and if oj is 1v6 or smtg. But in even battles he is almost unkillable. Also he is not so slow as he is under effect of his bloodlust isnt he? I would keep +300hp but nerf his other abilities as he is op in hands of players who are good in micro.

+ I heard rumors on the Battle.net that players with Mac are causing crashes for everybody.
 

LordUTher

The Lightbringer
Messages
46
Reaction score
9
It's a shame that this is an editor problem while you like my changes, I hope you find a solution, I think that by copying the trigger of "Silver Covenant" by changing some details, and creating two new units, an elite and a ballist, it should work. : /

"- Covenant Ranger Elites require Windrummer spire instead if Silver Covenant in Dalaran."

I say that since the first version of LTF ... THANKS, it's so dumb to have 2 capitals.
 

Onyx

GrimmHeart Darksbane
Messages
2,255
Reaction score
480
zoom is written with a "o" not a "0" but since emotes fucks up the writing on forum yeah my bad
zo_/Om a big O, hope it doesn't fuck it up this time
(Slash is there to unable emote to appear)
 

Krotos

The Lore Judge.
Map Maker
Messages
1,400
Reaction score
562
@Marshmalo You can use town hall equivalents for Windrunner Spire and Silvermoon by using game constants.
 

Marshmalo

Well-Known Member
Map Maker
Messages
1,612
Reaction score
2,229

- When Highborn leaves game and Rangers turn Forsaken the way the game changes ownership of Highbornes units to Ranger corps has been changed to see whether this reduces crashes related to red leaving and Forsaken path. It now uses player variables when selecting unit groups belonging to a player.
- Player colors are now forced so players will change back to their defualt colors even if they change it in game lobby.
- Dreadlords dark summoning fixed hotkey
- Players can set their own custom names for role play reasons by typing -name
- Players get a notification message when they capture a control point.
- Ranger Corps and Highborne use new colors. (map must be played on 1.30.0 or later)
- Andorhal can only be corrupted by Scourge after the plague has been unleeshed.
- Quit mission dialogue box changed to a reminder to restart WC3 after every game.



As I said on Hive problem doesnt need to be in trigger itself but what happen after trigger. Try to play with Forsaken units from the beginning if any of pink units dont cause crash.

Maggy can be killed easily if in hands of not experienced player and if oj is 1v6 or smtg. But in even battles he is almost unkillable. Also he is not so slow as he is under effect of his bloodlust isnt he? I would keep +300hp but nerf his other abilities as he is op in hands of players who are good in micro.

+ I heard rumors on the Battle.net that players with Mac are causing crashes for everybody.
There may be multiple reasons for the crash to scorescreen but I have managed to diagnose whats causing it now, LTF is crashing during path initiations because of the "set unit group = all units owned by player x".

All the paths which use this function are the ones which are crashing and I assigned each phase of Forsakens path to a number and and the map crashes just at this very moment when it assigns all units owned by pink to a unit group. So I'm 100% sure this could be it but I will know more once I get feedback from 0.34.

It's a shame that this is an editor problem while you like my changes, I hope you find a solution, I think that by copying the trigger of "Silver Covenant" by changing some details, and creating two new units, an elite and a ballist, it should work. : /

"- Covenant Ranger Elites require Windrummer spire instead if Silver Covenant in Dalaran."

I say that since the first version of LTF ... THANKS, it's so dumb to have 2 capitals.
Ahh I definitely cannoy create anymore units, map dosnt support creation of anymore custom units :(


@Marshmalo You can use town hall equivalents for Windrunner Spire and Silvermoon by using game constants.
I heard they shouldnt be used because they're buggy and prone to cause crashes.
 

Elbadruhel

Well-Known Member
Map Maker
Messages
1,336
Reaction score
650
Why there is 0.31 and 0.34? Im confused. This is just a note of what will come out on future patch and 0.31 is the current one?
 

Hahay

Member
Messages
48
Reaction score
3
I have added a trigger action acount to every major aciton in the trigger so if it happens again I should be able to pinpoint when the crash happens and what causes it.

If you game is going to end please test the Forsaken path and let me know how high the number got before you crashed so I can diagnose the issue.
How does that work/where can we see the number you mention? @Marshmalo
 

SUNSTRIDER

New Member
Messages
632
Reaction score
54
Marshmalo said:
- Players can set their own custom names for role play reasons by typing -name
- Players get a notification message when they capture a control point.
Lmao. (but why do this though?) :]
 
Top