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Medieval Realms

UMBRAUNDA

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-Medieval Realms-
Medieval Realms is a grand and complex RTS. It overhauls all the old WC3 systems and adds many new systems along with new mechanics for combat, construction, and much more. Test alpha map will be released soon. Still a work in progress...

Inspired by Stronghold and Age of Empires II

8 Player Map - Altered Melee - Terrain inspired by Germany and Austria's beautiful landscapes.


Features
Camera Zoom, New Combat Mechanics, New Construction System, New Harvest System (7 Total Resources), Everything (Units, Structures, Abilities, etc) is Upgrade-able, Walk-able Walls, Ladders, & Stairs, Custom Pathing, Revised Hero System, Revised Creeps System, Lots of Items, Farming System, Trade System, and Alliances.


Construction

All structures start off as Building Plots then upgrade into a chosen structure. When Selected, each building under construction has a worker amount and type requirement displayed in the upper right multiboard. (Worker Type: Required #/Max #) Basic buildings require workers, however more advanced structures require an architect in addition to workers. Workers use the construct ability to build structures - simply right click or manually use the construct ability. The more workers constructing, the faster the building is constructed. Also more advanced workers and upgraded workers construct faster.



Lots of structures... All built from 4x4, 4x8, 8x8, 12x12, and 16x16 Building Plots.






Combat

New Combat Mechanics overhaul the old damage/armor types and implements a stagger/critical/block/parry system for all units.

Armor Types:
Cloth
Leather
Mail
Plate
Cavalry
Fortified
Beast


Attack Types:
Slash
Stab
Smash
Ranged
Beast
Strike





Resources: Food, Lumber, Population, Clay, Stone, Ore, and Gold.
Food - Harvested from Plants, Fish, and Animal Corpses.
Food is used as a primary resource for all human units.
Lumber - Harvested from trees.
Lumber is used in building construction, repair, and as a secondary resource to some human units.
Population - Accumulated from housing structures.
Population is used up by all units as well as some fortifications: towers, gates, and stronghold.
Clay - Mined from Clay Deposits.
Clay is used in building construction and can be processed into Ore.
Stone - Mined from Stone Deposits.
Stone is used in building construction and can be processed into Ore.
Ore - Mined from Ore Deposits.
Ore is used for advanced and armored units.
Gold - Mined from Gold Deposits and Profited from Trade.
Gold can be exchanged for any other resource.




*Need help with Triggers and Animations. PM me!*
 
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UMBRAUNDA

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Things that need work for Alpha Release:
Finish Terrain (75%)

Things that need work for Beta:
Finish Hunt Trigger (50%)
Fix some abilities - many not working or upgrading properly.
Fix Hero's Switch Attack-2 ability, causes damage stats on UI to disappear but still works.
Add more Abilities (fire and burning oil for siege and ranged).
Add unit pathing to other buildings like 'Barracks', not just walls.
Fix Wall Pathing Bug while under construction.
Fix Big Gate Pathing Bug, no pathing at all opened or closed.
Fix Doorway Trigger to allow units to move through towers and gates along a wall.
Change Stairs Model and Pathing to a straight line, not L shaped.
Expand Farm System for more types of crops.
Add proper Harvest animations to workers for each resource.
Revise animations of many other units and buildings.
Add more Attachments (+variety).
Reshape Attachments for better fit + eliminate clipping.
Add more Items. Add Item Stack Trigger.
Trade Triggers for Player to Player resource trading and trade cart/ship patrols.
Implement Bell Tower Abilities and Trigger for Instant Unit Garrison.
 
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UMBRAUNDA

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Tried to post in Custom Projects but it wouldn't let me... MODs move please.
 

EmperorFawful

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Custom Projects is, as I found out a section, where no user has permissions to do anything - even as a mod you're not supposed to write stuff there.
Thus, I probably have to create a forum, as there's no other solution, I guess.
Unless @Arlt has a better idea.

edit: Actually, found the right location now - I moved it to Custom Maps before,
Nevermind then.
 

UMBRAUNDA

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Over a year later - this project is finally almost ready for an alpha test release... I'll be posting some more screen shots soon. Also updated the to-do list.
 

UMBRAUNDA

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Alright! Object Editor data is ready for alpha. Updated to-do list. Alpha should be ready in one more week...
 

UMBRAUNDA

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This project is finally almost done! Finally upgraded to 1.32 and the copy/paste bug is gone wooo! Also figured out how to copy/paste + rotate/mirror terrain + destructibles to help speed up map terrain. Expect a release by month's end! After I'll be finishing up the Game of Thrones project.
 

Arlt

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This project is finally almost done! Finally upgraded to 1.32 and the copy/paste bug is gone wooo! Also figured out how to copy/paste + rotate/mirror terrain + destructibles to help speed up map terrain. Expect a release by month's end! After I'll be finishing up the Game of Thrones project.
I'll be looking forward to it. :)
 

UMBRAUNDA

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Terrain is almost there! Top and middle islands are pretty much done. Just need the remaining outer islands and it's ready.
Aiming to finish 1-2 outer islands a day so it should be about a week.
 

UMBRAUNDA

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Come download and test!
While totally playable, the terrain is taking a bit longer than expected. Should be done in another week or so but since it's playable- might as well start testing.
Please give feedback to help balance and improve gameplay.
Let me know if you're interested in a planned group test.
 

UMBRAUNDA

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V0.2 is out!

Updated construction to require just 1 worker or 1 worker/1 architect for advanced buildings - should help the learning curve to the new system.
Also revamped attachments along melee and ranged soldiers to be more uniform.
 

UMBRAUNDA

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V0.3 is out!


0.3 changelog
Sheep now rescuable
Techtree requirements updated
Construction made simpler
Buildings' construction time reduced
Architect removed, requiring only 1 Worker to build anything now
Worker (F), Villager and Noble removed
1 Small Gold node added to starter mineral pit
Terrain FINISHED
Building Site pathing maps updated to properly display green square.
Player properties updated: North/South players are now allied with each other for 4v4 (North vs South)

To Do
Add pathing blockers to mountains
Add more Nuetral Hostile creeps for Heroes
Create Campaigns like Agincourt
Add more map types: Black Forest, Islands, etc.
 
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