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Northrend: The Aftermath - looking for Terrainer

DenIS318

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Greetings everyone, i'm an author of the "Northrend the Aftermath" map which has some similarities with the famous "Lordaeron The Aftermath". The work on this map started from modifying an old Harald's map "Rise of the Lich King", which i was granted permission to continue. The map is almost ready, only one thing prevents it from release. I need a Terrainer, who can finish the rest of the landscape. I tried to find out someone in Hiveworkshop, but i still don't finded anyone.

Gameplay:

This is a strategy map where you are given control over one of the 11 factions who fight each other. The map is based on a Warcraft 3 TFT to WOW story, which starts at the moment of Arthas's landing in Northrend and Illidan's teleportation from Outland with goal to destroy the Frozen Throne.

All factions have unique faction paths and each of them is given second chance if one fails near the very beginning of the game (ex. if Illidan loses to Scourge, he will be given control over the Ebon Blade). There is a huge variety of units, heroes, faction paths and triggered spells. All the events are based on Warcraft 3 and WOW lore.

Working Progress:

The map is nearly complete, many bugs have been fixed during the last year of work. All that remains to be finished is map's terrain (and bugs which that are yet to be found).
The release is planned to be in Winter 2018-2019 (or something like that, depends on the time by which the landscape will be completed - a month, approximately, anyway, I don't promising this now).

There are some screenshots attached to this post. At the moment I'm looking for a terrainer who can do something similar to the stuff depicted there. The terrain should look like WOW terrain and be comfortable for playing on it, you can use WOW maps for it.

Some Advices:

Some of the locations do not yet exist and have to be created from scratch(ex. Ulduar). The Azjol-Nerub can be taken from one of these https://wow.gamepedia.com/User:GoldenYak/Spider_Kingdom_Expansion_Concept maps. Some locations that are already completed need to be expanded to become more defensible, like Shadow Vault and Silverbrook. A number of other ones needs to be finished (ex. Azjol-Nerub).

While editing this map you may face some serious lags because of it's size, but this problem is very common among big maps. Currently, I'm editing map with WC3 1.27b version with Jass Newgen Pack, it is much more stable than SharpCraft, but you also can edit it on 1.26 version. However, later i planning update map to latest WC3 version, but now much better is using old version of World Editor. Anyway, map may crash during editing, especially if you delete something in Object Editor, so you will have to save more often, like every 10-20 minutes.

So, if you are interested, contact me in PM or write to this thread, it will be good if you send me some of your landscapes. You are free to import any stuff, but terrain palette is already made, it will be troublesome to modify it. If you need, I can help you with your project if you help me.
I have knowledge of VJass and Jass, can make triggered abilities.

Pallete1.jpg

Pallete2.jpg
Valgarde, starting base of Alliance Expedition.
valgarde.jpg

Palace of the Spider Queen, current Nerubians main base.
Nerubians.jpg

Valliance Keep, Stormwind Expedition capital.
Valliance keep.jpg

Dwarf starting base in Azjol-Nerub.
dwarf.jpg

Silverbrook, Trappers capital, it need to be expanded.
Trappermainbase.jpg

New Heartglen, capital of Scarlet Onslaught.
scarlet.jpg
 
Last edited by a moderator:

Harald

The Betrayer
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Greetings everyone, i'm an author of the "Northrend the Aftermath" map which has some similarities with the famous "Lordaeron The Aftermath". The work on this map started from modifying an old Harald's map "Rise of the Lich King", which i was granted permission to continue. The map is almost ready, only one thing prevents it from release. I need a Terrainer, who can finish the rest of the landscape. I tried to find out someone in Hiveworkshop, but i still don't finded anyone.

Gameplay:

This is a strategy map where you are given control over one of the 11 factions who fight each other. The map is based on a Warcraft 3 TFT to WOW story, which starts at the moment of Arthas's landing in Northrend and Illidan's teleportation from Outland with goal to destroy the Frozen Throne.

All factions have unique faction paths and each of them is given second chance if one fails near the very beginning of the game (ex. if Illidan loses to Scourge, he will be given control over the Ebon Blade). There is a huge variety of units, heroes, faction paths and triggered spells. All the events are based on Warcraft 3 and WOW lore.

Working Progress:

The map is nearly complete, many bugs have been fixed during the last year of work. All that remains to be finished is map's terrain (and bugs which that are yet to be found).
The release is planned to be in Winter 2018 (or something like that, depends on the time by which the landscape will be completed - a month, approximately).

There are some screenshots attached to this post. At the moment I'm looking for a terrainer who can do something similar to the stuff depicted there. The terrain should look like WOW terrain and be comfortable for playing on it, you can use WOW maps for it.

Some Advices:

Some of the locations do not yet exist and have to be created from scratch(ex. Ulduar). The Azjol-Nerub can be taken from one of these User:GoldenYak/Spider Kingdom Expansion Concept maps. Some locations that are already completed need to be expanded to become more defensible, like Shadow Vault and Silverbrook. A number of other ones needs to be finished (ex. Azjol-Nerub).

While editing this map you may face some serious lags because of it's size, but this problem is very common among big maps. Currently, I'm editing map with WC3 1.27b version with Jass Newgen Pack, it is much more stable than SharpCraft, but you also can edit it on 1.26 version. However, later i planning update map to latest WC3 version, but now much better is using old version of World Editor. Anyway, map may crash during editing, especially if you delete something in Object Editor, so you will have to save more often, like every 10-20 minutes.

So, if you are interested, contact me in PM or write to this thread, it will be good if you send me some of your landscapes. You are free to import any stuff, but terrain palette is already made, it will be troublesome to modify it. If you need, I can help you with your project if you help me.
I have knowledge of VJass and Jass, can make triggered abilities.

Valgarde, starting base of Alliance Expedition.
View attachment 8240
Palace of the Spider Queen, current Nerubians main base.
View attachment 8242
Valliance Keep, Stormwind Expedition capital.
View attachment 8241
Dwarf starting base in Azjol-Nerub.
View attachment 8237
Silverbrook, Trappers capital, it need to be expanded.
View attachment 8239
New Heartglen, capital of Scarlet Onslaught.
View attachment 8238
If you want to I can give it a try, would love to help. Can send some screenshots later
 
Last edited by a moderator:

Onyx

GrimmHeart Darksbane
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Praise our lord and saviour Harald, or be doomed in eternal hell

Now, talking about the map, the last time I've played it, Oj as Spiders barely had anything
Most units were bugged, including heroes, race was completly unplayable

Dg, trolls had many buggs as well, the most annoying one was berzerker not benefiting from ups and ladder cost
Extremely annoying to play without range

But above this, Map was utterly unstable, it was impossible to play it, there were so many trigger leaks, that every 10secs or less you had a 2sec freeze ....
I really hope for you that it has been fixed
 

SUNSTRIDER

New Member
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Last time I played it (over 7 months ago), I had like 1 frame per 4 seconds, like after 1 minute the performance just went down the drain. :c
BUT outside of that, the map sure has a lot of potential. :)
 

Skillerino

one fool once told me have faith in humanity
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If you want to I can give it a try, would love to help. Can send some screenshots later
So you want to burry what you started so long ago Gravekeeper. Poor guy Deni he will find out the truth soon enough I´m afraid.
 

DenIS318

Member
Map Maker
Messages
45
Reaction score
31
Praise our lord and saviour Harald, or be doomed in eternal hell

Now, talking about the map, the last time I've played it, Oj as Spiders barely had anything
Most units were bugged, including heroes, race was completly unplayable

Dg, trolls had many buggs as well, the most annoying one was berzerker not benefiting from ups and ladder cost
Extremely annoying to play without range

But above this, Map was utterly unstable, it was impossible to play it, there were so many trigger leaks, that every 10secs or less you had a 2sec freeze ....
I really hope for you that it has been fixed
Last time I played it (over 7 months ago), I had like 1 frame per 4 seconds, like after 1 minute the performance just went down the drain. :c
BUT outside of that, the map sure has a lot of potential. :)
I fixed a lot of perfomance questions and bugs before create this thread. Now I have stable fps and it is good even in middle-sized battles. Last public version, as i write to old thread, was unplayable, I just want to release playable map instead of making many patches.
 

Arlt

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I am quite impressed with the terrain. Good job! :)
 

SUNSTRIDER

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Man saw someone host a map called "NOTD Aftermath", I thought it was Northrend TA live and kicking and joined! Buuuuuuuuuuuuuut..
It turns out it was some stupid zombie survival map called "Night of the Dead, Aftermath". :-/ - disappointment. lol
 

DenIS318

Member
Map Maker
Messages
45
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Man saw someone host a map called "NOTD Aftermath", I thought it was Northrend TA live and kicking and joined! Buuuuuuuuuuuuuut..
It turns out it was some stupid zombie survival map called "Night of the Dead, Aftermath". :-/ - disappointment. lol
I saw this map too. But I'm already changed title of the map and it will be probably published as "Northrend: The Conquest", I'm think it could be more original than with "Aftermath" prefix, and appropriate title for the map, so it will not be confusing anymore, for example with same NOTD title.
I'm did a lot of work since last "public" version, gameplay and terrain changed a lot, huge amount of content were added too. But I'm still not sure about release date and probably make a thread later when it will be done, but I'm hoping I'll able to release map until the end of February or somewhere in March, no promises now.
 
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