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ZeroFlotsie

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Awesome! Will be hosting a game later tonight! Hope I don't find any :)
 

ZeroFlotsie

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Oh god double post alert, played a game later on found quite a major bug, we as alliance killed Naxxramas, and the trigger appeared that scarlet crusade was victorious, even though west had not been touched yet. Meanwhile the Scourge killed Hearthglenn and got their trigger saying the Scourge is victorious!
 

AkechiMitsuhide

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Yeah getting another version up tomorrow for it with some decoration to all the text going on along with Teals outpost I Forgot to fix.
 

elfic

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Okay, look, me and Rho discussed and decided that Thel'zan should be orange's bonus lvl 12 hero instead of a free gift that tilts whole Strath fight suddenly. So, how is that being done? Inigo is remived and is replaced with that shammy hero. With any skill set you want, whether it's old one or close to Inigo's. Angela becomes not only back-up hero, but also the reinforcement hero in case Hearthglen falls. All done, seems balanced and healthy. Unlike 1.4b
 

elfic

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Hotfix should be up.
Consider orange vs red. Red for now is way powerful and has meaningless much more scaling power. Especially overpowered Malor full hero, Aurius with a revive and a stun aaaand divine shield as a reward hero, lvl 12 Saidan with an extra hero and all and all vs a static orange just why? Just because scourge can rush red who already has 3 chokes giving up south?
 

Kael89

Grand Admiral of Kul'Tiras
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WIP = War In Plaguelands
Its like lta but troops are spawned
Sorry for bad grammar;):)
 

TB500

Last son of the Mok'Nathal
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oh yes ive played that once its fun but never hosted
 

Acadian

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Consider orange vs red. Red for now is way powerful and has meaningless much more scaling power. Especially overpowered Malor full hero, Aurius with a revive and a stun aaaand divine shield as a reward hero, lvl 12 Saidan with an extra hero and all and all vs a static orange just why? Just because scourge can rush red who already has 3 chokes giving up south?
because hes supposed to be able to fight orange 1v1, its really easy for scourge to just bumrush red and aoe him to death. Malor OP? lol.
 

elfic

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because hes supposed to be able to fight orange 1v1, its really easy for scourge to just bumrush red and aoe him to death. Malor OP? lol.
Yes, his ult and a direct stun for a revivable hero. Not unique, but quite op. No wonder best players like Rhonin and norsk call red way stronger than orange. If this argument is also invalid, well, it's better to just be content in semi-pro games where top-tier balance is irrelevant.
 

AkechiMitsuhide

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Consider orange vs red. Red for now is way powerful and has meaningless much more scaling power. Especially overpowered Malor full hero, Aurius with a revive and a stun aaaand divine shield as a reward hero, lvl 12 Saidan with an extra hero and all and all vs a static orange just why? Just because scourge can rush red who already has 3 chokes giving up south?
Looking into it now. Debating on either nerfing Red or Buffing Orange. I'll have two options up for tomorrow for either/or.
 

elfic

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Looking into it now. Debating on either nerfing Red or Buffing Orange. I'll have two options up for tomorrow for either/or.
I'd offer to consider both in smaller scales. Orange needs a level 12 hero, because everyone has it. Or a reward hero, but better something with lvl reward. KT powerlvl used to be a problem, but as long as it is not a LK anymore, it's pretty safe to be granted some assistant. Offered Thelzan so he doesnt necessarily relies on ally success for a really useful hero. Besides, Thelzan and Galford are natural counterparts due to ults so it looks even more promising
Red could always have nerfs to Demetria choke power or Hoard defensive capabilities or red high lvl powerspike.
If power levels are somewhat equaled, to ensure Strath fights as they are meant to be, it could have some conservation like Quel'thalas in LT. Something orange could potentially break to let brown in eventually, but not from the beginning
Currently there's no problem for red to abandon 3 front bases and an outpost for an ultra safe Hoard camp. If red could be sure he is not punished by oj allies in case of early pushes, his defensive powers could really be taken out somewhat

Magically sealed gate is really good, but the problem is that you spawn in Naxx, which would be off reach. But Naxx being a main for orange isnt even good, because once you lost Strath - you know you lost as oj, however it will take a lot longer for oj to get his backup, so I could really suggest 2 waves of backups for orange first just giving him Naxx and no heroes if orange had his saved from Strath (for example, if the fight lasted long enough that the gates are unlocked + do the heroes being alive check like in EC), but at that point oj allies are already likely forced to back off due to red threat and Naxx weak defensive capabilities, so it's not like a reward for orange having first safe backup, moreover, red is already rewarded for his first victory with a hero and a base
 
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Acadian

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If oj loses nax u dont automatically lose...seriosly the red vs orange fight only matters if the other fights are not decided. If east is decided then it doesnt matter who wins. IF crusade wins east then orange beating red doesnt mean shit cuz hes about to be bumfucked, same for red, if he wins agaisnt orange but east scourge won, then hes also about to get bumfucked. I dont really think red is op, when oj is the one with the most harrasing power. Red needs to get his heroes high level before he can actually push a competent oj. And oj has the benefit of always being able to call someone for help if he isnt able to stomrrush red early game. Unlike red who cannot call for help unless east crusade actually wins. So I think the balance atm is fine, if u want to nerf malor fine hes a side character anyway, just dont nerf demetria and willy as they are red's lifeblood in being able to survive a bumrush from the scourge.
 

elfic

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How did you even read? First of all, Stath fight among the other should be ideally resolved first since it's 1v1. Then my point was that it should start locked out so red doesn't get unfair advantages like hoard heal aura in a very narrow and 3-sided chokepoint just because there's a possibility oj allies come. Orange has no tools finishing off a beaten turtled red, it's often easier to just go and help south instead of feeding red in a choke. Best would be at least to start with is locking Strath from outer and removing heal from Hoard. If red is incompetent enough to hold his post, which has a better position compared to oj's despite having 2 entrances, then red should be punished, moreover, Hoard has good defending position even without aura.
About Naxx you just need to reread above, point is that orange is a useless cripple who doesn't even get his backup until Naxx is down if Strath is already taken. Just like other scourges, I'd even exclude Naxx bases from backup triggers making it only spawn if your old main base dies like Noxius or Slaughterhouse so there's a reason to even hold it.
 

Acadian

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How did you even read? First of all, Stath fight among the other should be ideally resolved first since it's 1v1. Then my point was that it should start locked out so red doesn't get unfair advantages like hoard heal aura in a very narrow and 3-sided chokepoint just because there's a possibility oj allies come. Orange has no tools finishing off a beaten turtled red, it's often easier to just go and help south instead of feeding red in a choke. Best would be at least to start with is locking Strath from outer and removing heal from Hoard. If red is incompetent enough to hold his post, which has a better position compared to oj's despite having 2 entrances, then red should be punished, moreover, Hoard has good defending position even without aura.
About Naxx you just need to reread above, point is that orange is a useless cripple who doesn't even get his backup until Naxx is down if Strath is already taken. Just like other scourges, I'd even exclude Naxx bases from backup triggers making it only spawn if your old main base dies like Noxius or Slaughterhouse so there's a reason to even hold it.
idk what games u have been playing, but red's choke isnt even that good, I have never seen an oj never be able to finish off red once he gets past the control point. And I dont agree with having the red vs oj fight being a fast resolved fight, as it is a real game tipper who ever wins. I think locking out strath is an interesting idea but that would completely change how oj works, and would probably have to reterrain strath to include a larger base for oj. Ive always thought that the side gate being ironically like the main entrance that it is now was kinda dumb. Oj has alot of tools to finish off red, he has ton of aoe with Kel and noth, also he can just call brown for an even quicker mop up. The hoard's healing aura doesnt extend to the choke, it only works with the small area of the hoard so if red backs up into it then he gets trapped and dies, so i think its fair the way it is. The reason red needs a good defensible position is because he is ALONE, unlike orange who has support from all of east at his beckoning when ever he wants (if they are competent).
 

elfic

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I can always offer to just play 1v1 with me and you try to break a backed-off red in Hoard.
 
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